Tomb Raider: Definitive Edition has been confirmed to run at 60 frames-per-second on PS4, but the Xbox One version is still up in the air. Square Enix has now sent us a statement on the matter.
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Tomb Raider: Definitive Edition executive producer Scott Amos explains to VG247’s Dave Cook why the project is more than a mere port, how it gave Crystal Dynamics a foothold on PS4 and Xbox One, and why it bodes well for Lara’s future.
Tomb Raider: Definitive Edition executive producer Scott Amos has confirmed that the PS4 and Xbox One re-release will run at 30 frames-per-second.
With Tomb Raider: Definitive Edition, Crystal Dynamics couldn’t resist creating a new version of Lara Croft, despite the fact that the original version already represented a major makeover for the oft-refreshed leading lady.
Crystal Dynamics brand new IP will kick off with a clean slate from the company, executive producer Scot Amos has said.
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