Tag Archives: Robin Hunicke
Thu, Oct 31, 2013 | 05:59 GMT
Former producer of Journey and co-founder of Funomena Robin Hunicke wants more developers to think about the feelings a game should inspire in the player, rather than designing mechanics first and working down to aesthetics. Clever thoughts after the break.
Wed, Oct 30, 2013 | 08:30 GMT
Journey was a game that had ‘all the feels,’ which I think is what you kids like to say these days. It’s a sentiment shared by former producer and co-founder of Funomena Robin Hunicke, who believes that if you start with feelings first then move backwards to mechanics, you will create a successful game.
Thu, Jun 13, 2013 | 23:21 BST
Keita Takahashi and Robin Hunicke are working together again, reuniting one of the industry’s most awesome bromances.
Wed, May 15, 2013 | 06:55 BST
Best known for her role as producer of thatgamecompany’s Journey, Robin Hunicke will open the 2013 Boston Festival of Indie Games.
Wed, Mar 06, 2013 | 05:01 GMT
Journey executive producer Robin Hunicke has said the award-winning adventure probably won’t see a follow up.
Thu, Apr 05, 2012 | 07:27 BST
MMO Glitch may seem a million years away from stripped-back adventure Journey, but for Robin Hunicke, one project naturally succeeds the other.
Wed, Apr 04, 2012 | 08:05 BST
Journey took the path less traveled on its way to becoming a bestselling adventure. Nathan Grayson sojourns with thatgamecompany’s Jenova Chen and Robin Hunicke.
Thu, Mar 29, 2012 | 22:54 BST
Journey producer Robin Hunicke has announced her departure from thatgamecompany, the developer’s second high profile departure today.
Tue, Mar 20, 2012 | 23:19 GMT
Thatgamecompany’s Robin Hunicke got very down on humanity while prototyping co-operative adventure Journey.
Wed, Mar 07, 2012 | 09:47 GMT
So Journey’s pretty much the greatest. It’s a few hours of pure exploratory bliss – short and sweet as its scarves are irresistibly snazzy. It is, to be frank, exactly what it needs to be. And that’s why Jenova Chen and the rest of thatgamecompany aren’t in any hurry to mess with perfection.
Tue, Dec 06, 2011 | 23:18 GMT
In Journey, players are free to interact or not as they choose, but thatgamecompany has built a space in which makes hanging out with others attractive.
Thu, Jan 20, 2011 | 01:37 GMT
Thatgamecompany’s Robin Hunicke has said that large publishers could stand to learn from the tiny studio’s development process, in order to create games with “continuity and integrity ” in an “intimate and friendly” fashion.