Tag Archives: Robin Hunicke

Thu, Jun 13, 2013 | 23:21 BST

Katamari creator, Journey producer team up for new project

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Keita Takahashi and Robin Hunicke are working together again, reuniting one of the industry’s most awesome bromances.

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Wed, May 15, 2013 | 06:55 BST

Journey producer to keynote Boston Festival of Indie Games

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Best known for her role as producer of thatgamecompany’s Journey, Robin Hunicke will open the 2013 Boston Festival of Indie Games.

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Wed, Mar 06, 2013 | 05:01 GMT

Journey “pretty much perfect”, unlikely to birth a sequel

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Journey executive producer Robin Hunicke has said the award-winning adventure probably won’t see a follow up.

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Thu, Apr 05, 2012 | 07:27 BST

Journey’s online play inspired Hunicke to investigate MMO space

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MMO Glitch may seem a million years away from stripped-back adventure Journey, but for Robin Hunicke, one project naturally succeeds the other.

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Wed, Apr 04, 2012 | 08:05 BST

Once upon a time: how Journey nearly became an MMO

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Journey took the path less traveled on its way to becoming a bestselling adventure. Nathan Grayson sojourns with thatgamecompany’s Jenova Chen and Robin Hunicke.

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Thu, Mar 29, 2012 | 22:54 BST

Thatgamecompany’s Robin Hunicke joins Tiny Speck

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Journey producer Robin Hunicke has announced her departure from thatgamecompany, the developer’s second high profile departure today.

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Tue, Mar 20, 2012 | 23:19 GMT

Journey playtesters kept offing each other

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Thatgamecompany’s Robin Hunicke got very down on humanity while prototyping co-operative adventure Journey.

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Wed, Mar 07, 2012 | 09:47 GMT

thatgamecompany: No DLC or sequel for Journey

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So Journey’s pretty much the greatest. It’s a few hours of pure exploratory bliss – short and sweet as its scarves are irresistibly snazzy. It is, to be frank, exactly what it needs to be. And that’s why Jenova Chen and the rest of thatgamecompany aren’t in any hurry to mess with perfection.

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Tue, Dec 06, 2011 | 23:18 GMT

Journey’s desert setting to “encourage a connection” between players

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In Journey, players are free to interact or not as they choose, but thatgamecompany has built a space in which makes hanging out with others attractive.

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Thu, Jan 20, 2011 | 01:37 GMT

Hunicke: large publishers can learn from thatgamecompany

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Thatgamecompany’s Robin Hunicke has said that large publishers could stand to learn from the tiny studio’s development process, in order to create games with “continuity and integrity ” in an “intimate and friendly” fashion.

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