Tag Archives: Robin Hunicke
Wed, May 15, 2013 | 06:55 BST
Journey producer to keynote Boston Festival of Indie Games
Best known for her role as producer of thatgamecompany’s Journey, Robin Hunicke will open the 2013 Boston Festival of Indie Games.
Wed, Mar 06, 2013 | 05:01 GMT
Journey “pretty much perfect”, unlikely to birth a sequel
Journey executive producer Robin Hunicke has said the award-winning adventure probably won’t see a follow up.
Thu, Apr 05, 2012 | 07:27 BST
Journey’s online play inspired Hunicke to investigate MMO space
MMO Glitch may seem a million years away from stripped-back adventure Journey, but for Robin Hunicke, one project naturally succeeds the other.
Wed, Apr 04, 2012 | 08:05 BST
Once upon a time: how Journey nearly became an MMO
Journey took the path less traveled on its way to becoming a bestselling adventure. Nathan Grayson sojourns with thatgamecompany’s Jenova Chen and Robin Hunicke.
Thu, Mar 29, 2012 | 22:54 BST
Thatgamecompany’s Robin Hunicke joins Tiny Speck
Journey producer Robin Hunicke has announced her departure from thatgamecompany, the developer’s second high profile departure today.
Tue, Mar 20, 2012 | 23:19 GMT
Journey playtesters kept offing each other
Thatgamecompany’s Robin Hunicke got very down on humanity while prototyping co-operative adventure Journey.
Wed, Mar 07, 2012 | 09:47 GMT
thatgamecompany: No DLC or sequel for Journey
So Journey’s pretty much the greatest. It’s a few hours of pure exploratory bliss – short and sweet as its scarves are irresistibly snazzy. It is, to be frank, exactly what it needs to be. And that’s why Jenova Chen and the rest of thatgamecompany aren’t in any hurry to mess with perfection.
Tue, Dec 06, 2011 | 23:18 GMT
Journey’s desert setting to “encourage a connection” between players
In Journey, players are free to interact or not as they choose, but thatgamecompany has built a space in which makes hanging out with others attractive.
Thu, Jan 20, 2011 | 01:37 GMT
Hunicke: large publishers can learn from thatgamecompany

Thatgamecompany’s Robin Hunicke has said that large publishers could stand to learn from the tiny studio’s development process, in order to create games with “continuity and integrity ” in an “intimate and friendly” fashion.


Microsoft to announce “tons of exclusives” at E3 next month