Tag Archives: peace walker
Thu, May 20, 2010 | 14:53 BST
Kojima and Shinkawa landing in London June 18-19

Konami has announced that Hideo Kojima and and art director Yoji Shinkawa will be in London for two days, as part of their World Tour promoting the release of Metal Gear Solid: Peace Walker.
They’ll be signing things too.
Thu, Apr 15, 2010 | 20:25 BST
Sony announces “Big Boss” pack for MGS: Peace Walker

SCEA has revealed the Big Boss PSP pack for Metal Gear Solid: Peace Walker, slated to launch alongside the stand-alone game and the Limited Edition Bundle in June.
Wed, Apr 07, 2010 | 19:55 BST
Metal Gear Solid: Peace Walker has loads of product placement

Konami has revealed all the different tie-ins and product placements for Metal Gear Solid:Peace Walker, and some of them are slight surprising.
Tue, Mar 16, 2010 | 19:31 GMT
MGS: Peace Walker gets Limited Edition bundle, June release

SCEA has announced a Limited Edition PSP pack for Metal Gear Solid: Peace Walker, slated to launch alongside the stand-alone game – which is slated for release in the US on June 8 and the UK on June 18.
Thu, Feb 25, 2010 | 21:58 GMT
Kojima says it’s hard to show “interest and freshness of Peace Walker” in videos

Hideo Kojima has tweeted that it’s difficult to show how immersive Peace Walker is through videos alone.
Fri, Feb 05, 2010 | 22:55 GMT
Peace Walker still has a surprise in store, says Kojima Productions

Kojima Productions PR manager Jiro Oish has said that there is still surprise in store for those who play Metal Gear Solid: Peace Walker.
Fri, Jan 22, 2010 | 20:46 GMT
Kojima reveals that “not many” game ideas come from his team

Hideo Kojima has revealed in the latest issue of OPM that most game ideas come from him and not from the team at Kojima Productions.
Thu, Jan 21, 2010 | 20:33 GMT
Shots – MGS: Peace Walker characters and multiplayer

Konami has sent us over a bevy of Metal Gear Solid: Peace Walker shots.
Check ‘em out below the break.
Thu, Jan 21, 2010 | 14:43 GMT
Metal Gear Solid: Peace Walker gets detailized

Konami has confirmed new details for Metal Gear Solid: Peace Walker, which will land on store shelves May 25 and 28 in the US and UK, respectively.
Wed, Oct 28, 2009 | 16:40 GMT
New Peace Walker demo hitting PSN on November 1

Konami plans to release a new demo of Peace Walker for PSP on November 1, which is launch day for PSPgo in Japan.
The demo will be made available via PSN and is based on the Tokyo Game Show demo.
It will feature enhancements along with new additions and content such as a new control setting, maps and cutscenes.
Unfortunately, it will be in Japanese, but that probably doesn’t matter to some folks.
Via Examiner.
Wed, Oct 14, 2009 | 16:40 BST
Kojima says Peace Walker will make you want a PSP

Hideo Kojima has told Famitsu that he has a surprise in store for Metal Gear Solid: Peace Walker, one that will make people wanna stampede to their nearest retailer and buy a PSP, apparently.
“I’m putting everything I want to do on a portable console into this game,” said Kojima. “I haven’t announced this yet, but there’s another feature in here that will surprise people, to the point where they’ll want to go out and buy a PSP right now!”
It can’t be the addition of Yamaha’s Vocaloid software, because he discussed that in the same interview, nor the cutscenes, or the thick as a brick script. It has to be something else. Maybe Snake sings in it. Who knows.
Guess all will be revealed when it’s released.
More through 1UP.
Tue, Oct 13, 2009 | 18:16 BST
Kojima talks to Famitsu about Peace Walker cutscenes, screaming AI

A couple interesting tidbits regarding Peace Walker landed in this week’s issue of Famitsu.
One chats about how the game incorporates Yamaha’s Vocaloid software, allowing for in-game weapons that have AI installed in them to sing and scream at you while attacking.
The other is Hideo Kojima revealing that the 2D illustrated demo scenes you’ll see in-game are also interactive.
“During these demos, there are parts that the player can work by himself, moving the camera and looking around,” he said. “That was [art director Yoji] Shinkawa’s idea. There’s no huge penalty if you ignore it, but it works its way into assorted aspects into the game.”
Citing an example, Shinkawa popped in explaining that “if you zoom in on the scene where you first meet Paz, you can see the uniform she has on under her coat, and then what’s under that.”
As far as the future of the series is concerned, Kojima dons his mad scientist hat again and said that someday, portable games will not be bound by hardware capabilities.
“In the near future, though, we’ll have an era where you can just connect to a host computer with your portable and play all sorts of great games,” he said. “I’d like to experiment a little and see what kind of Metal Gear game would be best for that kind of environment.”
Via 1UP.


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