Borderlands 2 creative director Paul Hellquist has left Gearbox Software to work on quite a different franchise.
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Borderlands 2 creative director Paul Hellquist has penned a new blog that addresses fan criticism of the way loot works in the Gearbox shooter, and explains quite explicitly how the mechanic works.
Borderlands 3 hasn’t been announced and may not even be in development for all we know, but Gearbox has dropped some hypotheticals about potentially increasing the series co-op player count and why bands of four vault hunters seems to make perfect sense for now.
Fresh from his departure from Ubisoft, Patrice Desiléts has been added to the line-up for this year’s GameLab conference in Barcelona.
Gearbox Software always really liked Krieg the Psycho, its latest downloadable character for Borderlands 2, but wasn’t confident fans could accept advanced skill relations.
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