Tag Archives: origins
Sun, Dec 05, 2010 | 10:57 GMT
Red Faction:Origins film to be released in May instead of March

THQ core boss Danny Bilson has tweeted that the Red Faction film will start shooting January, and will air in May.
Wed, Sep 01, 2010 | 17:53 BST
Dragon Age gets teaser video for Witch Hunt DLC

BioWare has released a video for Dragon Age: Origins’ last piece of DLC, Witch Hunt. There’s a possible spoiler down there, so be warned.
Tue, Oct 13, 2009 | 19:55 BST
BioWare has two years of DLC planned for Dragon Age: Origins

BioWare has revealed that there are two years worth of DLC planned for Dragon Age: Origins.
Revealed last week was day one content for the game, but that is just not enough in the developer’s eyes, and that’s good to hear.
“Yeah, we have plans that stretch out for basically two years,” executive producer Mark Darrah told The Game Reviews. “And it’s going to be everything from really small stuff like item packs up to larger quests that might last an hour or two up to even fully fledged expansion packs.
“Really it’s a broad long term support plan for the game.”
The DLC will land on all three formats.
Thanks, D’toid.
Wed, Sep 09, 2009 | 20:14 BST
BioWare hopes “out of place” music for Origins videos “wakes you up”

BioWare’s lead designer for Dragon Age: Origins, Mike Laidlaw, has commented about the seemingly out of place music associated with videos for the game.
Most contain heavy style rock/pop, and most recently, Marilyn Manson’s “This is the New Shit” was used. This type of music is usually not something one associates with a fantasy title; however, Laidlaw says that there is a reason for this. BioWare wants to “shock” you enough so that you take notice of the game.
“I think part of the reason it’s infamous is because people were surprised and just weren’t expecting it,” he told D’toid. “What they expected was a long string of flutes and some harpsichord, perhaps. Quite frankly, Dragon Age ultimately is about surprising the player in terms of their expectations of fantasy.
“It’s going to shock them in a lot of ways. At the same time there’s a deep RPG in there, and a great story, but what I think that particular campaign achieved is, it hit an element of the game, and the game’s about eighty hours for average players, so you certainly can’t make a three minute marketing spec that covers every friggin’ element of that, so you pick a part of it and go, ‘let’s talk about violence for a while, and while we’re talking about violence, we’re going to play some music that, essentially, is pretty violent.”
More through the jump.


PS4 reveal has given PS Vita interest a “shot in the arm”, claims Gara