Online Gaming

NPD Online Gaming 2013 report shows a 5% increase in US online gaming

NPD has released its Online Gaming 2013 report, and it finds that 72% of US gamers play video games online, a 5% increase year-over-year.

Online Gaming headlines

  • Study - 64% of China's 180 million gamers pay to play each month

    A study polling 500 people conducted by Niko Partners had found that 64% of China’s 180 million casual and core gamers pay for their pleasure each month, and the country is outpacing other countries in terms of money spent. The age of those playing games each month is up as well, with those ages 40 […]

  • Apple currently testing 4G LTE phones

    Internet super-sleuths are reporting that Apple is currently testing phones with 4G modems, which could potentially be a great sign for iPhone online gaming

  • Study - Women who play online prefer games to sex

    A study, conducted by Doritos which surveyed 2,052 people, has found women who play online games prefer their game to having a bath, shopping, exercising or having sex.

  • Analyst report expects online revenue for PC and consoles to hit $29 billion in 2016

    DFC Intelligence has released a new report which predicts worldwide revenue of online games will hit $29 billion in 2016.

  • Study: Online gaming with family can improve communication

    A study conducted by Cuihua Shen at the University of Texas and Dmitri Williams at the University of Southern California has suggested that online gaming can be healthy when you play with family or solkd you know.

  • Report: Vietnam to block access to online gaming after 10pm

    Vietnam News is reporting that the country has asked interner service providers to block off access to online gaming from 10pm nightly from March 3.

  • Report - Games account for 10% of online use in US

    A new report issued by Nielsen shows Americans spend 10 percent of their time online playing games.

  • Pay to play with the ladies over on GameCrush

    Are you single, lonely, and a bit socially inept? Are you tired of searching through XBL accounts for that special someone to throw down with in Modern Warfare? Does your soul ache for the online company of someone with double X chromosomes? Well, get out your wallet then, because a new social service has launched […]

  • NPD: Online gaming hours have grown 10% since 2009

    The NPD has issued a report called Online Gaming 2010 with cites the average number of hours spent each week on online gaming. Turns out, it has increased 10 percent since 2009.

  • China: Online gamers expected to reach 230 million by 2012, per analysts

    Research firm Analysys International has predicted that online game revenues in China will hit around ¥73.1 billion yuan ($10.7 billion) within three years time. Growth is expected due to internet penetration which is currently at 27 percent, and revenues for the game industry are predicted hit close to ¥26 billion yuan ($3.8 billion) this year […]

  • Console gaming fell 23% while online gaming rose 22% in May

    Online players rose 22 percent in May with 87 million players in the US alone, according to market research conducted by comScore, while game revenues for consoles in the US fell 23 percent. These figures are compared to May of last year. According to the research, online gaming is less expensive and has become an […]

  • Lazard: Online games now 25 percent of the worldwide game market

    Lazard Capital’s Colin Sebastian reckons that online games will generate upwards of $11 billion of revenue this year, thereby making up 25 per cent of total industry earnings. “We estimate that online video games will generate more than $11 billion in revenues this year, up from $3 billion in 2005, and account for roughly 25% […]

  • EA expects online revenue explosion from Asia

    According to this Reuters story, EA expects revenue from online gaming in Asia to account for three-fifths of its business in the region within five years. The figure compared to the 10-15 percent expected this year. “This year, the online business for Asia is going to represent somewhere between 10-15 percent of our business,” said […]