Tag Archives: metal gear solid 4
Sun, Aug 10, 2008 | 20:49 BST
We all expected Snake’s final adventure to be a smash hit, but now we have numbers, kinda. According to PSU, by way of a Konami sales report, Metal Gear Solid 4 has shipped 3.94 million units worldwide.
However, don’t confuse “shipped” with “sold.” PSU did note that “about one out of every four or five PS3 owners has purchased Metal Gear Solid 4,” but Konami didn’t go into specifics.
We’re not entirely sure how this fits into the 3 million shipped figure Konami gave earlier this week, but we’re just the messenger. So don’t shoot us.
Regardless, it’s always good to see a quality game succeed. Congrats, Kojima and co.
Thu, Jul 31, 2008 | 17:22 BST
According to this NintendoEverything piece, Metal Gear dev star Hideo Kojima will return to Germany for Games Convention this year, after demoing MGS4 to press at the event in 2007.
Other stuff the publisher’s looking to air:
- PES 2009
- Silent Hill Homecoming (PS3, Xbox 360)
- Castlevania Judgement (Wii)
- Dancing Stage
- Rock Revolution
- Lost in Blue (Wii, NDS)
- Eledees: The Adventures of Kai and Zero (NDS)
Stage shows and presentations
- Hideo Kojima (Will discuss Metal Gear Solid 4 and Metal Gear Online plans)
- Koji “IGA” Igarashi provides insight into the Castlevania series
- Thomas Hulett (Associate Producer) talks about Silent Hill Homecoming
- Rock Revolution presentation with Associate Producer Niais Taylor
- Dave Cox, responsible for product planning at Konami Digital Entertainment GmbH, own future developments in Konami Europe
We’ll be there. For some of it, anyway.
Tue, Jul 22, 2008 | 07:54 BST
Speaking to the BBC, Hideo Kojima has spoken about how Metal Gear 4′s life started as a consultation with Sony on the birth of PlayStation 3 itself.
“We started to work on Metal Gear Solid 4 four years ago, after finishing work on Metal Gear Solid 3,” he said. “At that time we really didn’t know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error.
“In the last two years, we’ve know what the PS3 is capable of, the specifications of it and how we can utilise it… PS3 is a monster machine. That’s why it took so much time to create Metal Gear Solid 4.
“Since we’re developing only for the Sony format, Sony has given us a lot of advantage before the actual release of the hardware. So we had many meetings with them to discuss the specifications. We analysed this black box before it was released, and we experimented with it and we gave Sony a lot of feedback, like, ‘Can we do this and can we do that.’”
Watch the full thing through the link. There’s future-gazing stuff there about leaves. We love you, Hideo.
Fri, Jul 18, 2008 | 09:46 BST
Surprisingly no one, NPD data for JUne has shown that Metal Gear Solid 4 was by far the bestselling game in the US last month, but a shock comes with Guitar Hero On Tour at number two with over 400,000 units sold. There’s no accounting for taste. Figures below.
- PS3 METAL GEAR SOLID 4 774.6K (Does not include bundles with PS3 hardware)
- NDS GUITAR HERO ON TOUR 422.3K
- 360 NINJA GAIDEN II 372.7K
- WII FIT W/BALANCE BOARD 372.7K
- WII PLAY W/ REMOTE 359.1K
- 360 BATTLEFIELD: BAD COMPANY346.8K
- WII MARIO KART W/WHEEL 322.4K
- WII LEGO INDIANA JONES: 294.5K
- NDS LEGO INDIANA JONES: 267.8K
- PS2 LEGO INDIANA JONES: 260.3K
Wed, Jul 16, 2008 | 08:19 BST
Missed this in the rush last night. SCEA boss Jack Tretton said in the Sony E3 press conference that MGS4 would not be possible on any other machine than PS3, partly because of the console’s Blu-ray drive.
His comment came after a source told VG247 yesterday that the game’s transition to the Microsoft hardware was “inevitable” in the wake of the company’s coup in grabbing a 360 version of FFXIII earlier this week.
Tue, Jul 15, 2008 | 17:56 BST
Following last night’s shock news that Final Fantasy XIII will release on Xbox 360, VG247 has been told be a very senior UK industry source that an 360 version of Metal Gear Solid 4 is “inevitable”.
“There’s only MGS left now: for a few months at least,” said the mole. “It’s inevitable. Konami knows how many million they’d sell in the US alone. If FFXIII can make it to 360 when Sony owns nine percent of Square, Metal Gear’s a slam dunk.”
Kojima has constantly said that the game isn’t transferable to 360 as the Microsoft console uses DVD as opposed to Blu-ray.
Money, as everyone’s mother used to say, talks.
Fri, Jul 04, 2008 | 18:34 BST
Konami’s put out two new camo suits for Snake in MGS4, according to this PS3F piece, namely “Laughing Camo” and “Raging Camo”.
If you approach enemies wearing either one, they laugh or “rage,” as you’d expect. Both suits are free. It’s a slow Friday, OK?
Mon, Jun 30, 2008 | 21:24 BST
Metal Gear Solid: Guns of the Patriots has taken pole in the Spanish and German software charts for week ending June 22, GI reports.
According to figures from Media-Control GfK International, Square-Enix’s Final Fantasy VII: Crisis Core is straight in at number three in both territories.
The full chart listings for both countries are through the link.
By Mike Bowden
Fri, Jun 27, 2008 | 06:31 BST
After the link. This 152-minute video shows someone earning the Big Boss Emblem in Metal Gear Solid 4, which involves beating the game on the highest difficulty with no deaths, no alerts, no kills, no recovery items, no stealth suit and no special items in under 5 hours. Needless to say, watching this will ruin the game for you. Obviously.
Fri, Jun 27, 2008 | 10:13 BST
IGN’s reporting that MGS4 has shipped a total of 3 million units worldwide.
The figure was revealed at the Sony PlayStation Business Review in Tokyo today.
This is usually where we say “more through the link” but to be honest, there isn’t any more. That’s it.
By Mike Bowden
Thu, Jun 26, 2008 | 11:11 BST
That’s the problem with these clones warriors. No staying power. Last week’s chart here. Data for the week ending June 22.
- Super Robot Wars A Portable (PSP)
- Metal Gear Solid 4: Guns of the Patriots (PS3)
- Super Mario Stadium Family Baseball (WII)
- Harulanaru Toki no Naka de 4 (PS2)
- Mario Kart Wii (WII)
- Wii Fit (WII)
- Monster Hunter Portable 2nd G (PSP)
- Jikkyou Powerful Pro Baseball 3 (PSP)
- Beautiful Letter Training (NDS)
- Let’s Make a Pro Baseball Team! (NDS)
Wed, Jun 25, 2008 | 20:39 BST
Konami’s announced that there’s going to be Tokyo dates in the Kojima World Tour added for this weekend, June 28 and 29.
Hideo’s not going to be there, from the look of it, but fans may be able to get art director Yoji Shinkawa’s autograph if they’re fast enough. That’s a sketchy translation, but it seems as though he’s only going to doing 50 signings at each event.
If you recall, the Japanese MGS4 launch events were cancelled in the wake of a murder spree in Akihabara.
Tue, Jun 24, 2008 | 21:00 BST
Konami’s just confirmed that Metal Gear Solid 4 has sold more than 1 million copies in Europe in one week on sale.
“The Metal Gear Solid series has again proved its huge potential, and we are delighted with the fantastic response the game has enjoyed at retail,” said Konami Germany’s Martin Schneider.
MGS4 is nothing short of a masterpiece – an epic conclusion to the Solid Snake story. We are extremely pleased with the positive feedback we have received from retail and consumers alike, and will keep satisfying their needs with updates to the game’s ‘Extra’ option, and via new content to Metal Gear Online.”
Press release after the link.
Tue, Jun 24, 2008 | 15:19 BST
According to this GameRush report, SCEA’s promised that more MGS4 bundles are on the way to the States, a move necessary as the pack is much sought-after.
“While we can’t provide specifics on inventory levels, the Metal Gear Solid 4 PlayStation 3 bundle is a limited-edition offering that’s experiencing high demand from Metal Gear and PlayStation enthusiasts,” said the company.
“We’re pleased with the strong consumer interest in the bundle and are working to ensure that additional shipments are provided to retailers.”
The bundle has currently sold out in the US, but more are promised by early July.
More through the link.
Tue, Jun 24, 2008 | 07:26 BST
Free London newspaper the Metro has reviewed Metal Gear Solid 4 with a 3/5 (equivalent to a 6/10), Videogamer.com reports.
The paper hilariously insulted all Kojima fans by saying the plot was “utterly overblown” and that it “somehow manages to be both rubbish and exceptional at the same time”.
The review jumped at the gameplay as well as the storyline: “Solid Snake is back, older, wiser but unfortunately, if gameplay is anything to go by, more arthritic and boring”.
So, MGS4′s worst review came from a free British newspaper found on public transport. There’s probably some irony in there, if you look hard enough.
Mon, Jun 23, 2008 | 16:28 BST
There’s a good article on the New York Times on the themes of Metal Gear Solid 4. It never reaches any conclusion, obviously.
Is the Sisyphean mission of Solid Snake — to rid the world of a robotic nuclear tank called Metal Gear — a parable about the futility of war or about its necessity? A critique of America’s domination of the global stage? A metaphor for the struggle between determinism and free will? If the creator of the Metal Gear Solid series, Hideo Kojima, has answers to these questions, he isn’t telling.
Have a read.
Mon, Jun 23, 2008 | 10:31 BST
Sun, Jun 22, 2008 | 23:02 BST
Speaking to 1UP, MGS4 associate producer Ryan Payton has admitted that running up to the game’s launch was more than a little taxing.
“It’s all kind of a blur,” he said. “I tell people who visited us at the Nasu Boot Camp event back in March that I don’t really remember much about it because I was so tired. There were so many things going on in my head. I had a huge 100-item list that I knew I had to take care of before the game launched. Things I had to check and things I had to fix. I was in a hazy state.”
Payton added that an intense launch period is par for the course, and gave a nice insight into what happens at Kojima Productions when the shit hits the fan.
“A day in the life… when you’re in crunch time, at least in Japan, you sleep when you can. I’m lucky enough that I live close to the studio where I can sleep for a few hours, get a shower, and come back and feel semienergized, whereas a lot of the other guys don’t have that luxury. Really, it’s about squeezing every minute you can to keep checking the game.
“One tradition we have is that we all run to the convenience store for lunch. No more of these one-hour breaks. During crunch time we’re going downstairs to 7-Eleven, and all you see is the Kojima Productions staff doing the same thing – grabbing onigiri, maybe a sandwich, and taking it upstairs. The same thing goes for dinner. That’s what crunch time is like — you put every single minute you have into the game.”
Worth a read.
Thu, Jun 19, 2008 | 20:28 BST
Thu, Jun 19, 2008 | 17:08 BST