Tag Archives: Max Beland
Fri, Apr 16, 2010 | 11:06 BST
Ubisoft’s Maxime Béland has told VG247 that as far as Splinter Cell on PlayStation 3 goes in the future, the company is taking a ‘wait and see’ approach.
Fri, Apr 16, 2010 | 10:37 BST
Splinter Cell: Conviction creative director Max Béland has told VG247 that Ubisoft’s DRM software is considered “vital” to the success of its games on PC.
Fri, Apr 02, 2010 | 21:57 BST
Max Beland, Splinter Cell: Conviction’s creative director, has explained to Industry Gamers why the team decided to reboot the franchise, and why the new stealth gameplay mechanic will be something the player “wants” to use.
Tue, Mar 30, 2010 | 14:15 BST
Splinter Cell: Conviction creative director Max Beland has said that proper “super hardcore” games will stop bringing growth to the industry.
Tue, Mar 23, 2010 | 03:20 GMT
Executing a perfect drop-down kill followed by a series of neck-snaps nearly loud enough to wake the (newly) dead? Awesome. The 146 attempts it took you to get it just right? Not so much.
Fortunately, if Splinter Cell Conviction creative director Max Beland’s reassuring words are anything to go by, Sam Fisher’s days of plodding trial-and-error are long gone.
Mon, Mar 15, 2010 | 13:26 GMT