Tag Archives: Masachika Kawata
Tue, Feb 12, 2013 | 00:43 GMT
Resident Evil producer Masachika Kawata has said Capcom isn’t likely to return to Onimusha or Dino Crisis any time soon. “Capcom has obviously never shied away from bringing back our older IPs to new generations, but I do think it’s more important for us to focus on creating new IP as we move forward,” he told VideoGamer when asked about the fan-favourite properties; Kawata had worked on both. Capcom USA recently surveyed fans about their preferences on the treatment of back-catalogue properties, though.
Mon, Feb 04, 2013 | 22:32 GMT
Resident Evil producer Masachika Kawata has admitted that the franchise might have suffered from a glut of releases in the last few years.
Mon, Feb 04, 2013 | 04:48 GMT
Resident Evil Masachika Kawata has changed his mind somewhat about leveraging shooter and action elements for the horror series.
Fri, Feb 01, 2013 | 19:08 GMT
Resident Evil: Revelations producer Masachika Kawata has said the game was a success “going by the 3DS market at the time,” but, Capcom would have liked it to have sold more copies.
Thu, Jan 31, 2013 | 18:03 GMT
Resident Evil: Revelations producer Masachika Kawata has said there’s a possibility for a reboot of the franchise, as long as it preserves “what Resident Evil is and what makes it appealing to fans.”
Thu, Mar 22, 2012 | 22:34 GMT
Capcom’s Masachika Kawata has said the core, numbered Resident Evil series is likely to keep up the shooter action bent, because there isn’t enough demand for old school survival horror.
Thu, Mar 08, 2012 | 22:06 GMT
Hardware advances in the portable field have finally given Capcom confidence in bringing classic Resident Evil gameplay to handhelds.
Fri, Mar 02, 2012 | 14:46 GMT
Resident Evil series producer Masachika Kawata has said he’s motivated to make a third 3DS title in the series.
Sat, Feb 11, 2012 | 20:49 GMT
Tue, Feb 07, 2012 | 10:13 GMT
“This title was set in the timeline between RE3 and RE2. However, this is a totally different story, which has not so much to do with the RE history. This is a world of ifs. And because of this setting and the point of view, we were able to broaden our possibilities and realise all the new ideas.” – Resident Evil series producer Masachika Kawata, speaking to CVG about how Resident Evil: Operation Raccoon City.
The Slant Six shooter’s out at the end of March for PS3, 360 and PC.
Tue, Jan 24, 2012 | 01:47 GMT
Resident Evil: Revelations could have been a core entry rather than a subtitled release, according to producer Masachika Kawata.
Fri, Oct 07, 2011 | 16:55 BST
Resident Evil producer Masachika Kawata has said if the series didn’t branch out a bit from its survival horror roots, “people would be really sick,” of the series.
Wed, Apr 20, 2011 | 08:07 BST
According to Capcom producer Masachika Kawata, the next core Resident Evil game will be radically different from Resident Evil 5.
Tue, Apr 12, 2011 | 16:05 BST
Last week at Captivate, Capcom showed off Resident Evil Mercenaries for 3DS as well as a slight tease of the Revelations demo included with the game.
Thu, Mar 31, 2011 | 08:44 BST
Fri, Aug 28, 2009 | 21:00 BST
Resident Evil 5 producer, Masachika Kawata, sat down with PC Games Hardware to talk about the technology and pecs behind the PC version.
During the interview, Kawata talk about Capcom’s MT Framework engine, physics, pipeline rendering, and other techie stuff some of you may like.
“We use our own proud game engine, ‘MT Framework’,” he said. “The current version is compatible to PC (DX9/DX10), Xbox 360 and Playstation 3 formats. It allows the sharing of application source code and resources for each platform that exempts us from the need of individually developing for each platform in case of a multi-platform title such as RE5.
“Also, by continually researching and developing a game engine internally we can maintain high standards of technology and stay up to date. This then means that we can alter the engine as we like, even when we update the hardware. Another benefit is that it allows information sharing between systems and applications so the application could demand a change to the system or vice versa, very speedily.”
Get the rest through here.
Sat, Jul 25, 2009 | 21:18 BST
During a Capcom panel at Comic-Con, Resident Evil 5 producer Masachika Kawata was asked if Albert Wesker would appear in more Resident Evil games considering Resident Evil 5 left you wondering for some reason.
Apparently, the answer is no.
“Even if you want Albert Wesker to come back there is no chance of that happening,” Kawata told the audience, reports Siliconera.
So after appearing in the original, Code Veronica, Zero, RE4 and RE5 (Darkside Chronicles technically doesn’t count) Wesker is no more.
But if there is one thing we have learned playing different videogames over the years, it’s that you can’t keep a good series villain down for long.
Tue, Mar 24, 2009 | 21:36 GMT
Resident Evil 5’s producer Masachika Kawata has told The Gadget Show that anyone holding out for a sixth game in the horror series had better have some serious patience.
“We haven’t decided whether we’re going to make Resident Evil 6 yet,” he said.
“But if we do, it could take anywhere up to eight years, but hopefully only four.”
Um. Right. Considering eight years is a significant percentage of most people’s lifetime, we can do nothing but salute you, Capcom.
Sat, Mar 14, 2009 | 15:56 GMT
MTV Multiplayer has a list of Resident Evil 5 secrets up, written by the man himself, Masachika Kawata.
The list contain spoilers, so we won’t post them here, just in case.
Loads of stuff included there, from boss tricks, sneak tips and secret hidden items.
Be brave and hit the link for more.
Fri, Mar 13, 2009 | 15:35 GMT
Speaking at last night’s Resident Evil 5 launch party in San Francisco, Capcom dev Masachika Kawata told attendees that Resident Evil: The Darkside Chronicles will hearken back to the darker, more horror-style of REs past.
“What we’re looking to do is go back to a ‘very dark’ style of Resident Evil,” Kawata said.
“‘Dark’ is really a key word for this game. It will be shown in horror, in the storyline, in the emotions that the characters go through.”
Showing clips of Claire Redfield and Leon Kennedy in Racoon City, circa Resident Evil 2, he mentioned that the development team is “putting a lot of care, a lot of attention into how the camera system works in a rail-based shooter.”
These camera improvements were shown by way of “dramatic point-of-view shots of zombies feasting and the player narrowly escaping death with their partner’s help”.
More information on the game is expected later in the year.