Tag Archives: Martin Edmondson

Wed, Nov 23, 2011 | 14:00 GMT

Edmondson brothers take Thumbstar board roles ahead of Newcastle expansion

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GI.Biz is reporting that ex-Reflections bosses Gareth and Martin Edmondson have taken board roles at mobile studio Thumbstar Games. The pair, who were both ex-studio director and creative director at the Ubisoft-owned studio respectively, join as the company prepares to make an expansion up to Newcastle. Gareth comes in as CEO, while Martin, who had originally invested in the Liverpool-based company, will be chief creative officer. News of Gareth’s departure hit last week, but Martin’s exit was not publicised.

Fri, Aug 19, 2011 | 01:42 BST

Driver: San Francisco Shift mechanic drove coma plot

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Driver: San Francisco’s unusual mechanics and “it was all a dream” plot were inspired in part by Google Earth.

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Tue, Jul 26, 2011 | 08:14 BST

Get your shift together – Driver multiplayer hands-on

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In a little over a month’s time Ubisoft is hoping to restore the Driver brand to its former glory. VG247 spends time with the multiplayer and Martin Edmonson to see how it’s ticking over.

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Fri, Jul 22, 2011 | 00:16 BST

Driver San Francisco’s multiplayer is “chaotic”, “Matrix”-like

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Driver: San Francisco’s key feature – shifting from one car to another – has had some interesting implications for the game’s multiplayer.

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Thu, May 05, 2011 | 08:56 BST

Reflections: Driver: San Francisco “only a reboot” in technology terms

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Driver: San Francisco creative director Martin Edmondson that the game is a reboot, but not for the series.

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Tue, May 03, 2011 | 09:00 BST

Bringing back Driver wasn’t a safe bet, says Edmondson

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Driver: San Francisco creative director Martin Edmondson has said that bringing back the series wasn’t quite a 100 percent certainty at first.

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Tue, Jun 15, 2010 | 04:07 BST

Ubi’s E3 press conference – everything in one place

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Ubisoft’s E3 press conference has come to a close, and we’ve decided to round all the news up for you.

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Tue, Jun 15, 2010 | 02:04 BST

Shift in Driver: SF only possible on this generation of consoles, says Relfections

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Driver: San Francisco creative director Martin Edmondson has told VG247 that the big feature in the series’ new edition, known as Shift, would not have been possible on the last cycle of hardware.

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Tue, Jun 15, 2010 | 02:06 BST

Hands-on preview: Driver: San Francisco

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So. The secret’s out – Driver: San Francisco is coming, and it’s coming this holiday season for PS3, 360, PC and Mac, with a separate Wii title on the way.

VG247 were in Newcastle at Ubisoft Reflections two weeks ago to check out the game before its reveal at Ubisoft’s press conference earlier tonight.

But could this be the return Driver has desperately been needing since Driver 3? Hit the jump.

Also, check out our interview with creative director of the game, as well as creator of the series and Reflections founder, Martin Edmondson here.

[All text by Johnny Cullen]

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Tue, Jun 15, 2010 | 02:06 BST

Interview: Driver: San Francisco’s Martin Edmondson

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Driver is back. And it’s back in a big way. Reflections co-founder Martin Edmondson is keen to reflect that.

The just-announced title is coming back to San Francisco, with the location teased in a video last Monday, having been in the first title in the series.

Having not been around for the development of the last title in the series Parallel Lines – Edmondson resigned from Reflections after the backlash aimed at Driver 3 in 2004 – he’s back in the hotseat for development of the title as creative director alongside studio manager and brother, Gareth.

We spoke to Martin at Reflections’ studio in Newcastle a couple of weeks back. It’s a massive interview that covers most aspects, from the new feature Shift to the transition at new owner Ubisoft, how it’s handling the hardware of this generation, and how the series has returned to its original roots of a driving-only title.

You need to see it to believe it. Hit the jump.

[Interview by Johnny Cullen]

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