Tag Archives: Mark Morris
Thu, Dec 05, 2013 | 14:08 GMT
Prison Architect is still in alpha, but it has netted developer Introversion Software over $9 million. VG247′s Dave Cook speaks with co-founder Mark Morris to chat about the game’s success and the model at large.
Wed, Nov 06, 2013 | 09:10 GMT
Prison Architect developer Introversion’s paid-alpha model seems to have worked a treat. It’s only gone and made them $8 million across some 250,000 players.
Fri, May 31, 2013 | 12:50 BST
Prison Architect developer Introversion has launched the game’s 10th alpha build, bringing Linux and Steam Workshop support into the fold, as well as violent riots.
Mon, Oct 29, 2012 | 13:50 GMT
Prison Architect’s paid alpha funding process is paying off, as developer Introversion Software has just revealed that the game has made $370,000 in just four weeks. The game follows a similar funding model as Minecraft, giving players access to each new build as it is released.
Mon, Oct 29, 2012 | 15:29 GMT
Prison Architect is the grim new sim title from indie studio Introversion. VG247′s Dave Cook speaks with the dev about death row, shanking and the poor treatment of indies in the console market today.
Mon, Oct 29, 2012 | 15:51 GMT
Prison Architect developer Introversion Software has spoken out against Microsoft’s costly Xbox Live Arcade certification process, and has suggested that big change is needed for the publisher to compete with Steam.
Wed, Jul 27, 2011 | 13:28 BST
Read about the events of Banoi island the day before you experience them on your tellybox.
Fri, Jan 22, 2010 | 19:20 GMT
Independent developer Introversion Software has claimed that Sony’s PlayStation Network has “a much weaker negotiating position” in place for small developers, when compared to Xbox Live Arcade.
Thu, Oct 16, 2008 | 10:20 BST
According to this CVG story, all XBLA games must run on a 14″ TV.
“Microsoft has extremely strict technical certification requirements that you have to get right. One of the biggest challenges is that your game has got to be playable on a 14-inch CRT television,” said Introversion boss Mark Morris, currently working on the Arcade version of Darwinia.
“So you have to do all this visibility work in case someone is playing it on a composite cable through a TV, to make sure they can still read all of the text and tell exactly what’s going on.”
More XBLA technical restriction news and it happens. Don’t you dare touch that dial.