Tag Archives: Lars Gustavsson
Mon, Nov 07, 2011 | 09:00 GMT
Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2
DICE’s love affair with modern combat isn’t exclusive. Patrick Garratt talks to creative director Lars Gustavsson about the developer’s other paramours.
Sat, Nov 05, 2011 | 15:19 GMT
Business and Boomsticks: DICE’s Lars Gustavsson, Pt. 1
Why are the Bad Company boys wearing swimming trunks? Patrick Garratt gets the answer, and more, in an extensive interview with DICE creative director Lars Gustavsson.
Mon, Oct 17, 2011 | 22:36 BST
DICE feels it’s “Mission Accomplished” despite a challenging Beta
Despite a wave of criticism for the old code deployed in the Battlefield 3 multiplayer beta, DICE considers the testing a roaring success.
Sun, Oct 16, 2011 | 23:31 BST
DICE: Primary Battlefield 3 build doesn’t contain beta bugs
The rough edges of the Battlefield 3 beta had already been smoothed in the core build before the test code saw the light of day, DICE has revealed.
Wed, Oct 12, 2011 | 11:04 BST
Quick quotes: DICE has “massive plan” for Battlefield 3 DLC
“We’ve completely restructured our studio around it. Nowadays, we have operations team who looks at the title when it starts getting closer to launch (or long before) with potential downloadable content and so on, to really have a plan. Otherwise you’re quite likely to start slipping. If you’re focusing just before release on what you’re going to ship post-launch, then I think you have problems.
“So, yes there is a massive plan in place.” – DICE creative director Lars Gustavsson, speaking to MCV about BF3′s DLC plans. Game’s out at the end of the month.
Tue, Aug 30, 2011 | 18:06 BST
DICE: The Mirror’s Edge “dream is definitely still there”
Faith no more? Don’t bank on it. Repeated suggestions that Mirror’s Edge will return have been compounded today by DICE creative boss Lars Gustavsson refusing to count out more from the first-person fan-favourite.
Tue, Jul 05, 2011 | 15:18 BST
DICE plans on catering to both the single and multiplayer crowd with Battlefield 3
DICE has explained to Edge how it is trying to cater to both the single and multiplayer camps with its latest installment in the Battlefield series, and one of the ways the team is doing this, is by making the “product bigger.”
Mon, Jul 04, 2011 | 03:36 BST
Battlefield 3 to be “inviting to everyone”
DICE has deliberately put aside Battlefield 2′s arguably elitist design theories in favour of ramping up accessibility for Battlefield 3.
Sat, May 28, 2011 | 13:38 BST
Video – Step inside Battlefield 3 and Back to Karkland
PWNED has released a behind-the-scenes look Battlefield 3, specifically the Frostbite 2 engine and the Back to Karkland map pack.
Fri, Feb 18, 2011 | 20:48 GMT
DICE: Gustavsson reminisces about Code Name Eagle and how it became Battlefield
Lars Gustavsson, the lead multiplayer designer at DICE, has said that comparing how the firm makes the Battlefield games now to how things were when they started out is “quite astonishing.”
Mon, Mar 30, 2009 | 20:30 BST
New EA is the “right direction,” says DICE

DICE creative director Lars Gustavsson has told Eurogamer that EA’s push towards new IP with the likes of Dead Space is the right way to go.
“I think that the EA you see today – and I hear that from basically everyone on the outside – is a different EA, and yes, change doesn’t come overnight, but I think we’re starting to see the fruit of this process,” he said.
“[Look at] Dead Space and everything. It’s definitely the right direction and I’m happy to see that people recognise it.”
Gustavsson said that EA’s creative pool was a huge boon to being part of the publisher.
“I get to sit down and discuss all of these things with, you know, 20 other creative directors from different studios, and that’s an enormous possibility for us as a small studio, since it’s hard to find a design class to be honest,” he added.
DICE is currently fronting three Battlefield games: Bad Company 2, 1943 and Heroes.


Blizzard nervous over Diablo III’s meeting “expectations”