Tag Archives: lair
Wed, Jun 17, 2009 | 16:44 BST
Former Factor 5 staff suing the bankrupt company for fraud

A group of former staff members who worked for Factor 5 are suing the firm for fraud, claiming the founders moved assets before filing for bankruptcy.
The ex-staffers claim the money was moved to avoid paying employees and that Factor 5 stopped paying employees on November 1, 2008, before letting them go “with little or no notice” on December 19.
“We allege in the suit that Factor 5 and its three founders fraudulently transferred assets, including source code and other intellectual property to Blue Harvest, which is now known as White Harvest,” said James Smith, a lawyer representing the employees.
“We believe and have alleged in the complaint that Factor 5 and White Harvest are essentially the same company, being run by the same people, being represented by the same sets of lawyers, with all the same management and ownership and control, performing all the same work that they were doing at Factor 5, just now with a new name and a new address.”
After filing for Chapter 7, the Lair developer closed shop last month with up to $100,000 in assets and $10 million in debt with 69 claims for unpaid wages totaling more than $900,000.
Via Edge.
Thu, May 14, 2009 | 15:20 BST
Factor 5′s US studio closes doors

San Rafael-based Factor 5, best known for Lair and the Star Wars: Rogue Squadron series, has shut its doors, according to a post on the official website from CEO Achim Moller.
Brash Entertainment’s bankruptcy is being blamed partially for the closure, as the company had a multi-game deal with Factor 5. Because of this, “the continuation of operations have turned out too great to overcome in the current economic climate,” said Moller.
Factor 5 GmbH, based out of Cologne, is not affected by the closure, and the studio promises to reveal it’s upcoming projects over the next few months.
More over on the official site.
Fri, Apr 11, 2008 | 21:22 BST
Euro PS Store for April 15, MGO beta on April 17
SCEE just announced that the new PlayStation Store will launch in Europe on April 15.
In addition, a load of new content will be made available on April 17, including the Metal Gear Online beta.
From the press release:
To accompany the launch, the PLAYSTATION Store will see an exciting selection of content available from 17th April, consisting of the launch of the Metal Gear Online Premiere Beta, building up to the launch of the next chapter in one of PlayStation’s most loved franchises, Metal Gear Solid: Guns of the Patriots. Also available will be Warhawk™: Operation Broken Mirror, a great new addition to the hugely popular Warhawk experience and Lair™: Diabolical Dragons Pack and Skyguard Upgrade pack, offering new and exciting features and functions. There will also be a collection of trailers including the latest for GTA IV, as well as a Sega Superstars tennis demo.
You can see a movie of the new store in action here. Read the full announcement after the link.
Thu, Apr 10, 2008 | 13:50 BST
Lair to get analog support and rumble
So says IGN. From the piece:
Sony Japan provided first details today on a free update for Lair, and included in the bullet points is the option for analog controls!
The update will also offer the ability to show a targeting icon, and Dual Shock 3 rumble support.
Apparently the update’s going to be released on April 17 in Japan, and presumably worldwide. Sony, Sony, Sony. Thanks to Blerk.
Wed, Feb 13, 2008 | 11:16 GMT
Lair developer wants to “push” Wii with new game
The president of Lair developer Factor 5, Julian Eggebrecht, has said that he wants to get the most out of Wii with his new project, but refused to be drawn on details.
“We want to push the hardware,” he said. “I think for us it’s relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting the uniqueness of the Wii. I mean, on the graphical side, we’re going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube. But one of our main focuses is the innovation around the controls. Everybody is always talking about the motion control, but I think people are overplaying that a bit. I really, really love the pointing aspect of the remote. Although we’re going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we’re working on right now.”
The identity of the game in question hasn’t been announced as yet.




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