Kellee Santiago

Double Fine to produce two new games through Indie Fund partnership

During the Horizon Indie Game Conference at E3, Greg Rice from Double Fine and Kellee Santiago announced a new partnership between Indie Fund and Double Fine to produce two new games.

Kellee Santiago headlines

  • Ouya to host public booth in a parking lot down the road from E3

    Those who aren’t attending E3 this year and will be in the LA area, can still get their hands on Ouya as the team is hosting a public event for the console down the road from the Los Angeles Convention Center.

  • Ouya has over 10,000 registered developers on board

    Ouya now has over 10,000 registered developers, according to the firm’s head of developer relations, Kellee Santiago. Speaking with Joystiq, she said to expect announcements regarding the console to occur in the next “few weeks.” The latest we’ve heard on the development end, is that Minority Media’s Silent Enemy is in the works for the […]

  • OUYA shipping to Kickstarter backers on March 28, Kellee Santiago joins firm

    OUYA will start shipping to Kickstarter backers on March 28, the firm has announced on Kickstarter. Also announced was that thatgamecompany’s Kellee Santiago has joined as head of developer relations.

  • Indie Speed Run judges announced for world's first online game jam

    Indie Speed Run judges have been announced for the “world’s first online game jam,” and the list reads like a who’s who of indie development.

  • Sony details plans for gamescom panel

    Sony has provided more details on its gamescom presence, starting with its press conference which kicks off at 7.00pm CET/6.00pm BST on August 14. It will be streamed live from the PlayStation Blog. A panel discussion will also take place, the topic being “games as art”, and it will include: SCWW president Shuhei Yoshida, Ian […]

  • New journey: Kellee Santiago leaves thatgamecompany

    Thatgamecompany co-founder and co-president Kellee Santiago has confirmed to Gamasutra she has left the studio, as development on its new game kicks off.

  • Thatgamecompany's flOw and Flower both topped annual PSN charts

    Sony’s investment in thatgamecompany really paid off, producing two of the PlayStation Network’s top performers.

  • Thatgamecompany: “Gamers are not stupid”

    Thatgamecompany’s Kellee Santiago has said the industry underrates gamers intelligence by pumping out identical games all the time.

  • GDC: Make games memorable as opposed to long, says flOw dev

    Offbeat theories kicked off the sessions at the Independent Games Summit in San Francisco today, as the first keynote was delivered by That Game Company’s Kellee Santiago, Everyday Shooter developer Jon Mak, and academic developer Pekko Koskinen. The three-person presentation focused on provoking thinking about the relationship between games and gamers. Santiago, the developer of […]