Jonathan Blow • Page 2

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Jonathan Blow Latest

  • Braid creator: Social games are “evil”, treat people as things

    Braid creator and indie darling Jonathan Blow has explained his labelling of social network games like Farmville and Ravenwood Fair as evil, citing selfishness and disarmingly innocent design as crimes against the player.

  • Rumour – Hacked PS3s can be banned even without PSN access

    A NeoGAF user is reporting that Sony has the abillity to ban hacked PS3s without online access.

  • Feature: Sony in the Hotz seat

    When hacker George (Geohot) Hotz was served with a temporary restraining order early in the evening of January 11, he had to have a good idea what was coming. So too must the other defendants on the stark legal papers prepared by Sony Computer Entertainment’s legal team – Hector Cantero, Sven Peter and 100 yet-to-be-named […]

  • “Have faith” in The Witness, says Blow

    Braid creator Jonathan Blow has asked gamers to “have faith” in his next game The Witness, following a very early showing at PAX last month.

  • Jonathan Blow and co. launch website, art for “The Witness”

    Braid creator Jonathan Blow’s dropped a few hints about his next project here and there, but now he’s finally seen fit to give us a proper peek at The Witness, as it’s known. But – wouldn’t you know it – we’re still just as confused as ever.

  • Naughty Dog and Double Fine to present at GDC 2010

    Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010. Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the […]

  • Jonathan Blow hiring for “full-body motion tracking” project

    It would appear that Jonathan Blow, the time-defying mind behind Braid, is looking to set a new project into motion. Over on the official Braid blog, Blow’s hoping to hire a programmer to “do very interesting work with full-body motion tracking.” When asked by Joystiq if motion controls were being applied to his previously announced […]

  • Braid’s cheap on Steam

    You can now buy Braid for £3.39 on Steam. That’s very cheap, so you probably should. And that’s that. Thanks, EG.

  • Blow’s new game is The Witness

    A teaser’s gone live for The Witness, apparently the name for Jon Blow’s next game. It’s “an exploration-puzzle game on an uninhabited island.” We say “apparently” as there’s nothing to link it to Blow himself on the site, although 50 million web reports can’t be wrong. Ever. Hit the link and see why. It should […]

  • Braid creator talks a bit about his new 3D puzzle-exploration game

    Braid creator Jonathan Blow has elaborated a bit on the project 3D puzzle-exploration game he is hiring for. According to a chat with Joystiq, Blow can up with the concept behind the game before the release of Braid but was unsure if he could pull it off due to it being “a more-expensive, harder-to-make 3D […]

  • Braid creator developing a new 3D “puzzle-exploration game”

    According to a post over on Braid’s official website, the game’s creator Jonathan Blow is looking to hire a 3D Environment Concept Artist for the development of a 3D “puzzle-exploration game.” The project is described as “a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive.” […]

  • Braid PC has a level editor

    Jon Blow’s confirmed on the Steam forum that a level editor has been included in the PC version of Braid: Yeah, after I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation […]

  • Braid PC demo out now

    Greenhouse just posted up a demo of the PC version of Jon Blow’s Braid. It’s 120Mb and contains a good chunk of the time-warping puzzler. You can unlock the full thing for $15. Thanks, RPS.

  • GDC: Braid cost $200k to make, says Blow

    Talking at GDC 09 in San Francisco, Braid creator Jonathan Blow has revealed that the rather superb puzzler cost around $200,000 to make. However, he reckons if he lived in squalor whilst creating it, he could have cut costs even further: “Also, a lot of that 200k was spent because I didn’t want to live […]

  • Blow’s next game “different in almost every way from Braid”

    Braid developer Jon Blow has told UK mag Total PC Gaming that his next project will be a complete departure from his time-bending smash. “I’ve got a lot of projects that I’m always thinking about, and I’ve got one that I’ve started that’s very different in almost every way from Braid,” he said. Despite Blow’s […]

  • Blow drops Braid PC to $15

    Developer Jonathan Blow’s announced a drop of $5 to the PC version of Braid, as seen on his blog. “Yesterday, Stardock announced that they would be selling Braid at the end of March for $19.95,” he said. “This price has proven to be unpopular in certain areas of the Internets, so I’ve reduced it to […]

  • PC Braid releasing on March 31

    Offworld’s reporting that the PC version of Braid will release on March 31 for $20. It’ll appear on Stardock’s Impulse distribution platform for definite, but don’t be too shocked if Steam gets a look in as well. Thanks, IndieGames.

  • Braid creator hard at work on 2D RPG – for now

    Jonathan Blow, the man whose melodically beating heart birthed XBLA title Braid, is unsurprisingly working on something new. Speaking with Gamasutra, Blow dubbed his latest a 2D role-playing game. “Yeah. It’s an RPG right now, a 2D RPG that I’m working on,” he said. However, the game’s destiny is far from set in stone. “You […]

  • Braid PC for “February-March 2009″

    Jonathan Blow’s Braid will release on PC in “February-March 2009,” the developer’s said on his blog. Blow had originally planned to release the platformer’s new version this year, but… didn’t. “I had originally announced the release date for the end of 2008, but for various reasons, this hasn’t happened,” said Blow. “Once we slipped into […]

  • Braid costs Blow $180,000

    According to this Wall Street Journal piece, XBLA platformer Braid cost developer Jonathan Blow $180,000 of his own money. The game’s already sold around 30,000 units – probably a lot more by now – at 1,200 MS Points per throw, so that wasn’t the silliest investment he ever made. More through the link.

  • Braid sells nearly 30k, is highest ranked XBLA game

    According to this official Braid blog post, the platformer is now the best ranked game ever released on XBLA, with a Metacritic average of 92 percent. Designer Jon Blow also quotes a VGChartz figure there, which is generally unwise, claiming the game has sold around 28,500 units in the past week, describing the number as […]

  • Blow: “Unnecessary” XBLA hurdles hurt game quality

    Braid designer Jonathan Blow has hit out as XBLA regulations, saying that restrictions on the service are damaging the quality of its games. “They removed some of the requirements for XBLA games, but there are still a lot of requirements, and I believe that, at least for a single-player game like my game, the vast […]

  • Blow is “okay” with Braid pricing

    Speaking on Braid’s official site, developer Jonathan Blow’s said that he’s not overly keen on Microsoft setting the price for the game at 1,200 MS Points, but he’ll suffer it. My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late […]

  • Braid up on Live

    The Major’s announced that Braid is now available for download on Live. Eurogamer gave the arty platformer a 10 this morning, so at least try the demo. The full game’s 1,200 MS Points.

  • Braid video makes us gooey

    We could almost use words like “lovely” and “pleasant” to describe this. It’s the start of indie darling Braid, and it all looks very nice. The platformer’s being developed by Jon Blow, and will release this year for PC and XBLA. See for yourself.