Tag Archives: Jason Vandenberghe
Mon, Jul 01, 2013 | 22:47 BST
Games don’t necessarily need endings, so who cares if most players don;t see yours? That’s the argument from Ubisoft creative director Jason VandenBerghe.
Mon, Nov 14, 2011 | 13:28 GMT
“I’ve been around the industry and I’ve haven’t found a company that loves the idea of new ideas, new content, new franchises, new games more than Ubisoft. It’s really at the heart of everything we do. Sometimes, when you look at these big groups from the outside, it looks like, ‘Oh, there’s just this big monolith-planning evil empire thing,’ right? And I can tell you on the inside, yeah it’s the evil empire, but at the same time, this particular empire loves creativity.” – Ubisoft Montreal creative director Jason VandenBerghe, speaking to CVG on the importance of new IP to the publisher.
Tue, Aug 16, 2011 | 09:33 BST
Tue, May 17, 2011 | 07:12 BST
Three new sessions have been announced for GDC 2011, including a presentation by conference favourite Ubisoft creative director Jason VandenBerghe, on developing existing IP.
Wed, May 19, 2010 | 10:08 BST
Red Steel 2 director Jason Vandenberghe has said a sequel will happen for the series, but only if it will “have an audience”.
Mon, May 03, 2010 | 07:55 BST
Red Steel 2 creative director Jason Vandenberghe has revealed the team behind the game are already working on a new project at Ubisoft.
Mon, Mar 29, 2010 | 14:00 BST
Ubisoft’s Jason Vandenberghe has said scores for Red Steel 2 so far are “acceptable” but “mixed”.
Mon, Mar 22, 2010 | 14:57 GMT
Mon, Mar 22, 2010 | 13:58 GMT
Ubisoft’s second Red Steel game hasn’t been without its controversies. The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus’s basket at E3 last year – a move later described as a “huge risk” by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area best avoided: core titles on Wii.
Creative director Jason Vandenberghe, however, is undeterred. With the game out this Friday, he filled us in on why Red Steel 2′s sword-play will be the most “awesome” yet seen, why his now infamous comment on success being paramount to the IP’s future wasn’t quite what it seemed, and how the next Red Steel will include a Vitality Sensor-based “zen” mode.
His words, not ours. Hit the link.
Interview by Nathan Grayson.
Mon, Feb 22, 2010 | 20:52 GMT
Red Steel 2 “could work fantastically” well with PlayStation Arc, according to creative director Jason Vandenberghe.
Natal? Not so much.
Mon, Feb 22, 2010 | 17:51 GMT
Ubisoft’s said in a interview that if Red Steel 2 isn’t a big success it’s kaput for the series.
Tue, Jan 26, 2010 | 23:46 GMT
Creative director Jason Vandenberghe has said that there will be other places besides the desert to visit in Red Steel 2, as well as weather effects, a day and night cycle, and some interesting inhabitants in the city of Caldera.
Wed, Oct 07, 2009 | 16:09 BST
Red Steel 2′s creative director, Jason Vandenberghe, told G4TV during TGS that the game is looking for a release sometime around February or March 2010.
“You can look for Red Steel 2 somewhere around…Middle end of February, early March, something in there,” said Vandenberghe. “We don’t have an exact date but we’re shooting for it being done around that timeframe.
“We got an extension outside of Christmas, which was something the team asked for and we’re really glad that we got it because it means we have the time to do what we’re doing now, which is polish the difficulty ramp across the whole game so that it’s not just cool at the beginning and then no good for the rest of it – and also, work on combining all of our pieces together, making the finish moves and the enemies all work together.
“So we’re using that time to good effort. So hopefully all will go well with that, and I think it will.”
GameStop has the game listed for February 16, with a preorder deal in effect.
Thu, Jul 02, 2009 | 10:49 BST
There’s no chance of Red Steel 2 appearing on any other console that Wii, creative director Jason Vandenberghe has said in this fan Q&A.
“Red Steel 2 is Wii exclusive, and Wii MotionPlus exclusive,” said the developer.
“The core gameplay of intense, 1st-person swordplay simply doesn’t function the way we want it to without the Wii Remote.”
When asked if the intention was to create a franchise as big as Rayman or Assassin’s Creed in red Steel, Vandenberghe added, “I would love nothing more than if everyone with a Wii bought and played our game, and then went out and convinced all their friends who didn’t have Wiis yet to buy one and do the same thing.”
It’s out later this year.
Mon, May 11, 2009 | 20:21 BST
Red Steel only works with Wii MotionPlus. This may or may not be a particularly clever idea.
“It’s a huge risk,” creative director Jason Vandenberghe said in the latest Nintendo Power.
“We have no idea what the penetration rate for Wii MotionPlus will be. We assume high. We would like it to be high.”
Not using the peripheral wasn’t an option, Vandenberghe added.
“I would love to say to you that it’ll be compatible with just a regular controller, but the gameplay simply isn’t there without MotionPlus,” he added.
“That core experience just isn’t there without it.”
The game releases this Christmas. MotionPlus launches in June.