Tag Archives: Introversion
Thu, Oct 16, 2008 | 10:20 BST
According to this CVG story, all XBLA games must run on a 14″ TV.
“Microsoft has extremely strict technical certification requirements that you have to get right. One of the biggest challenges is that your game has got to be playable on a 14-inch CRT television,” said Introversion boss Mark Morris, currently working on the Arcade version of Darwinia.
“So you have to do all this visibility work in case someone is playing it on a composite cable through a TV, to make sure they can still read all of the text and tell exactly what’s going on.”
More XBLA technical restriction news and it happens. Don’t you dare touch that dial.
Mon, Aug 25, 2008 | 20:22 BST
Introversion sent word this afternoon that its site is now taking pre-orders for Multwinia: Survival of the Flattest.
“There will be a three-tiered pre-order menu; digital download, digital download plus boxed unit, or customers will be able to treat themselves and purchase our limited edition special pack presented in a beautiful custom-made Darwinian tin,” said a rep by email.
“These Darwinia logo-embossed tins will be exclusive to the Introversion Store and will contain DVDs of both Multiwinia and Darwinia, a fantastic coffee-table book featuring award-winning artwork from both games, the complete postcard set of Multiwinia cartoons and our very own Darwinian foam toys, loved by journalists and fans alike!”
Pricing and details through the link.
Mon, Jul 28, 2008 | 15:18 BST
Philips announced this afternoon that Multiwinia is to be amBX-enabled, meaning the multiplayer strategy follow-up with flash and fan along with all amBX kit.
“Our agreement with Introversion builds on a hugely successful relationship between amBX and Introversion through DEFCON and Darwinia,” said amBX marketing boss Jo Cooke.
“amBX will produce an exhilarating gaming experience for Multiwinia players. As players fly higher into the sky, the amBX lighting will intensify and the desk fans will blow harder, to recreate the Jet Stream.
“The coloured satellite lights, fan bursts and wrist rumbler will recreate explosions and the wall washer lighting will even reflect the environment as players fly through the different landscapes. Multiplayer gaming has never felt or looked so good.”
The game’s going to be shown on the amBX stand at Develop this week.
Press release after the break.
Mon, Jul 14, 2008 | 16:19 BST
Introversion’s put the official Multiwinia site live. There are links there for both a demo and video of the multiplayer RTS, but neither are in place yet, unfortunately. There are some pretty screens, though, and that’s all you can hope for. Go see.
Wed, Jul 09, 2008 | 06:56 BST
According to this IGN report, Darwinia developer Introversion is currently working on a game project with Channel 4.
Apparently the title’s called Chronometer and has been confirmed as real by Introversion. We’re just waiting for comment now.
Mon, Jul 07, 2008 | 16:49 BST
Introversion sent over some new shots of upcoming RTS Multiwinia, and very nice it’s looking too. The game’s an update to the much-loved Darwinia, which saw little computer men fighting for survival against virus types.
We’ve just got a preview build of this, so we’ll knock up some impressions and new shots this week. No date as yet. After the link.
Fri, Jun 20, 2008 | 12:00 BST
Nice, genyoowine exclusive here for the RPS massive, with Gillen getting a good go on Introversion’s Multiwinia. There are plenty of screens included, and a heap of detail on a bot-match on the Holy Tree map.
This pretty much sums it up: “I’m dominating the left of the battlefield, and there’s plenty of computer-guy-corpses to recycle.”
Take a look.
Fri, Mar 14, 2008 | 06:37 GMT
According to Introversion’s forums, Multiwinia testing is starting now.
“Finally after years of development we are finally in a position to start the testing of Multiwinia,” said a staffer. “This is a massive achivement for us and we’re really looking forward to finding out what the rest of the world thinks of our next game.”
Hit this if you want to get involved.
Wed, Mar 05, 2008 | 18:36 GMT
Wed, Feb 20, 2008 | 12:12 GMT
Indie favourite Introversion – developer of classics Uplink, Darwinia, Defcon and the upcoming Subversion – has hinted that the company’s future may see a publishing role develop.
“There are games out there we could have taken and published,” said commercial director Mark Arundel, talking to videogaming247 in San Francisco yesterday, ahead of this week’s GDC. “Half the team is publishing, so we end up with people being idle. To keep those staff you have to do something.”
“I see so many games out there messed up with schoolboy errors,” Arundel added. “It makes me furious.”
Arundel explained that indie game developers were blowing their chances to access big time opportunities by not being handled correctly.
“With our contacts and our understanding we could certainly do something useful,” he said.
Arundel and creative director Chris Delay outlined a possible future where their publishing and distribution architecture could handle games other than those produced by the tiny company. Arundel also envisioned two development teams within the firm.
The company is currently putting the finishing touches to its multiplayer version of cult RTS title Darwinia, as well as shaping the new experimental project, Subversion, an as yet enigmatic game both to the public and the people working on it.
“It’s true: we actually don’t know where this will go,” said Daley, referring to repeated public statements about the vagueness of Subversion, which is based around Delay’s experiments in procedural graphics.
“The game will happen when Chris has done enough,” said Arundel. “Or when I tell him to stop.”
Mon, Feb 11, 2008 | 08:00 GMT
“I’d hesitate saying a month, but you’re more than welcome to say it’s going to be out in the summer of 2008,” a company rep told VG247. “We’ve got some announcements about Multiwinia as well, which we’re going to make about April-May time, when we get the website up and running.”
Multiwinia is a four-player update to indie classic Darwinia, in which digital tribes go head to head for supremacy of a computer’s guts, essentially. It takes place after Darwinia, in which the Darwinians fought off a computer virus. Since they successfully defended themselves, the Darwinians have grown in number and started fighting each other. Sounds fun.
Lots more on this soon.
Sat, Feb 02, 2008 | 20:14 GMT
Defcon developer Introversion’s upcoming mystery project Subversion is “at a crossroads right now”, according to staffer Chris Delay, writing on the company forums.
“Subversion is at a crossroads right now – it could go in several different directions,” he said. “My gut tells me I’ve spent long enough generating cities for now, and the results are pretty good – it’s time to move in a level and start thinking about the buildings themselves. I’m actually thinking of starting work on the Simulator next. In other words, the system that simulates the activity of the world and lets you interact with it in interesting ways, otherwise known as The Game. It’s become obvious that some people within Introversion – Mark in particular – are nervous there is no game to show for all this blue-sky work so far, and are probably quite-rightly worried we’re dealing with another Darwinia. But my mind is pretty clear – I can see the game playing out in my head – it’s just a very long way off, almost impossible to create at this point even after all the work that’s been done.”
Very little is known of Subversion at this point by anyone, including, it would seem, the guys working on it. You have to have faith, though. Introversion has such a stellar track record it’s hard to believe Chris and the rest of the team aren’t going to turn out an proper winner. Daley thinks the same.
“Every day I work on it I’m even more convinced,” he said. “This is the big one, Introversion Software’s Magnum Opus, and it’s going to be the best game we will ever make.”
No date, no details. Just what you see, pal.