Tag Archives: ign
Tue, Jul 15, 2008 | 14:46 BST
IGN’s Matt Casamassina – of Halo DS fame – is serving up a tantalizing trio of Nintendo DS rumors, two of which contradict each another.
First up, Casamassina’s “sources” notified him that Activision might be planning an Nintendo DS accelerometer attachment. The topsy-turvy peripheral would – taking a cue from Activision’s own Guitar Hero: On Tour – fit into the DS’ Gameboy Advance slot.
But, sources also say that Nintendo might be planning to remove GBA functionality from the DS altogether, which limits Activision’s market a little.
As a sort of compromise, yet another rumor holds that Nintendo may be working on DS cartridge-based accelerometer tech, which could potentially mop up this whole mess.
So, what do you think? Want a new DS? A new peripheral? Yeah, neither do we, but we’ll still be in line on day one.
Nintendo’s E3 press conference starts at 9.00am PST today.
Fri, Jul 11, 2008 | 07:58 BST
Everything’s here. Anyone will be able to watch the site’s live streams from the show, but Insiders will be able to do the full video thing. We’re going to do a round-up of all the places you’re going to be able to watch the conferences over the weekend. Don’t forget any of the timings: you wouldn’t want to miss anything.
Thu, Jul 10, 2008 | 06:10 BST
Yes, that E3. In an article at TheStreet, Wedbush Morgan analyst Michael Pachter gave E3 in its current form a thrashing – essentially calling it a shadow of the hype-Mecca it once was.
“The conference used to offer retail, media and investors an early look at games and an opportunity to speak with company managements,” he said. “Now the games have long since been announced and the event is virtually useless for retail and for investors.”
Many other videogame industry luminaries gave their two cents on E3 in the piece as well, with an especially interesting point coming from IGN’s Tal Blevins, who blamed E3’s fall from grace on its lack of spectacle. “The video game industry is about fun and entertainment,” he said, “and we should have a show that reflects it.”
Hit the link to read commentary from other industry pundits, as well as a quick overview of E3 2008.
Wed, Jul 09, 2008 | 11:06 BST
IGN’s launched a channel solely dedicated to Xbox Live, apparently covering all aspects of “the Xbox LIVE online games and entertainment service, the largest social network connected to the TV.”
“By launching our latest channel, IGN is able to reach Xbox LIVE’s more than 12 million members worldwide to provide them with the latest content and information in one central location,” said IGN publisher Peer Schneider. “As the top destination for gamers to find the latest and best information about gaming, movies and TV shows, IGN is perfectly aligned to cover the Xbox LIVE service as a new and emerging media distribution platform.”
The channel’s in beta, as it says in the header. Press release after the break.
Sat, Jul 05, 2008 | 13:54 BST
Don’t say IGN never does anything for you. The site’s posted stealable widgets that count down to all three E3 press conferences, as well as one that leads up to the opening of the show itself. Put them on web pages or desktops, as you please.
There’s also confirmation there that IGN will be broadcasting live video from all the E3 platform-holder conferences, which is nice. All the details through the link.
Mon, Jun 30, 2008 | 20:50 BST
For the fans. We bumped into IGN’s Jessica Chobot on the stairs of the Diablo III reveal in Paris this weekend, and she very kindly agreed to have her picture taken, just for you. We’ve put the full res version – all 4368×2912 of it – after the break. Wallpaper has a new home.
Wed, Jun 25, 2008 | 10:09 BST
As you can see here, IGN’s had a bit of a redesign. The new stuff looks to be mainly functional updates to aid the display of data and content.
From the site:
The new game information pages have been redesigned to highlight the latest content posted, as well as to more prominently feature videos and community applications.
Some of the goals of the redesign were to:
- Provide timely and relevant content to users based on a game’s lifecycle. The new pages emphasize media and the most recent articles before a game is released, and emphasize ratings, reviews, and game help after the game is released.
- Provide more in-depth content and detail about a game to users. The pages now feature an “About Game” box which gives a brief summary of the game as well as displays information about game characters, game credits, features, specifications, and the other editions which may be available.
- Provide easier access to our user toolsets. The new game profile pages feature reader reviews, Wikis, quote and trivia submissions, blogs, message boards, and other related applications higher on the page so they’re easier to find and use.
Take a look.
Wed, Jun 11, 2008 | 18:39 BST
In a letter on the site, IGN US has said that it won’t be reviewing Metal Gear Solid 4 until it can properly play Metal Gear Online.
In a hilarious dig at sites that have already posted reviews of the game – including IGN AU and IGN UK – IGN games ed boss Jeremy Dunham said, “I hope this clears things up for readers in search of our opinion before it comes out, or those trying to figure out why we have UK and AU reviews, but not a domestic article. We’d rather be right than be first.”
By way of explanation, Dunham said:
“While we have already completed the game (Jeff has played through it twice, and Greg and Chris are playing through to the end as I write this), we’ve decided to hold off so that we can play the Metal Gear Online segment with real people on real servers when it comes out on Thursday (on June 12).
“The reason being that, with MGO being such a significant part of the package (and IGN USA’s experience with that feature being rather narrow compared to our counterparts pre-release), we want to make sure that we play the networked portion of the game as much as possible before posting our review.
“So there you go — the reason why you’ll have to wait a few more days before we review Metal Gear Solid 4.”
Metal Gear Solid 4 reviews have attracted a huge amount of attention in recent weeks, with Eurogamer’s 8/10 being published on the same day as IGN UK’s 9.9. Neither review even mentioned Metal Gear Online, which ships as part of the game.
MGS4′s out tomorrow, thankfully.
Fri, Jun 06, 2008 | 06:57 BST
God bless you and your cameras, IGN. The site’s posted a Ubidays wrap-up video from Paris earlier this month, hosted by brunette games kitten Jessica Chobot. It’s Friday, so watch it. It’s got video of l’Arc de Triomphe and the funny tourist boats on the Seine. And some stuff about Far Cry 2 as well.
After the link.
Wed, Jun 04, 2008 | 16:07 BST
Metal Gear Solid creator Hideo Kojima’s given a gold-dust interview to IGN (watch it after the link), saying that Metal Gear Solid 4 has been made for those that have followed the series for the past decade, and admitting his relief that the game is about to launch.
“It’s been ten years since Metal Gear Solid was released in the US for the first time,” said the Japanese dev legend. “People who are experiencing Metal Gear Solid for the first time will enjoy it, but it also adds more enjoyment to the people who have followed MGS for ten years, because you can always look back and think about what you were doing ten years ago, or five years ago, and look back to your life, to yourself.
“I want people to play MGS4 and feel what they were doing ten years ago, or four years ago… I’ve chucked all those elements in there, so you could look back to your life, to yourself, so that you can absorb that and go beyond that in the future as well. That’s the part where I emphasise it is for the users. It is for the people who love the Metal Gear series.”
He added: “We finally finished creating the game, and also we got assurance that we can release the game simultaneously worldwide. That’s why overall I said I’m relieved not. But also I’m kind of excited and nervous and how [the game will] be perceived.”
Other topics covered in the chat are the inclusion of an iPod in the game, the Assassin’s Creed costume and lessons learned from the MGO beta. Must-watch.
Thu, May 08, 2008 | 19:51 BST
IGN’s Matt Casamassina has said yet again that a new Kid Icarus game is going to be shown at E3 this year.
“Of course [Nintendo is] going to have some E3 surprises,” said the longstanding editor in a podcast. “You know, Kid Icarus, for crying out loud, how many times do we have to say Kid Icarus? Kid Icarus is coming for crying out loud.”
Later on in the chat, Casamassina added, “”Kid Icarus, that’s another one that I’m really anticipating just because I love the franchise and I’m sure that the developer will make a really pretty game.”
This isn’t the first time Matt’s mentioned the game. Just Google “casamassina kid icarus” to see what we mean.
Mon, May 05, 2008 | 07:41 BST
Speaking to GameDaily, IGN Xbox 360 editor Hilary Goldstein has given a frank interview about how he secured the exclusive on GTA IV and his reaction to a Variety article that came out and called the piece unethical.
There’s a lot of stuff over there, so it’s best the read the whole thing. Essentially, the early review was signed in exchange for a string of header features leading into the piece over a week.
Goldstein does say that “it’s something that Rockstar has never allowed before,” and we’re unsure about that if he means Rockstar’s never done an exclusive review on one of its games before.
He also says that “that entire week was all GTA tops on IGN.com, which was something we’d never done before.” Again, we’re not going to call him out, but is that actually correct?
Whatever. It’s an interesting read, and it’s about time someone was honest about this process, because this happens with every major game ever released on any platform and it’s the same for every territory, so we find the whole wide-eyed “IS THIS RIGHT?” thing more than a little naive, to be frank.
Securing exclusives of this nature is what part of what makes a good editor a good editor, period. The bottom line about editing commercial publications is traffic, and if you think it’s about anything else you’ve clearly never had to make money from a high profile consumer games site or magazine.
Read what Hilary has to say and make your own mind up.
Thu, May 01, 2008 | 21:30 BST
According to this MTV report, IGN has now pulled its “Ladies of Liberty City” video after various parties leapt on it as justification for hating the game, a spokesperson saying by way of justification:
“IGN’s goal is to show our users all aspects of popular games on the market. In this case, we crossed a line in how we portrayed some aspects of the game and we’ve taken this video down.”
The video featured an edited string of sexual acts and Niko killing prostitutes in the street. You can see it here.
Mon, Apr 28, 2008 | 11:19 BST
Sun, Apr 27, 2008 | 18:14 BST
The first online review of GTA IV’s gone live, and IGN’s given the game a perfect score. As ever, the piece is 16 years long, but you can see the verdict here. The last bit:
I could go on and on about why Grand Theft Auto IV is one of the best games we’ve ever seen and why even folks who are easily offended should play it, but that would be pointless. The only thing you need to know is that you have to play this game. Period.
Everyone else is going live with their reviews on Sunday. If anyone gives it a nine they’ll probably be lynched, so good luck with that.
Thu, Apr 24, 2008 | 12:30 BST
After it was shown that the retail version of Okami Wii carried an IGN watermark on its cover art in the US, Capcom has promised to make amends by offering a choice of new artwork for those afflicted by the IGN blight. From Capcom US’ blog:
As fans know, the real art of Okami is on the game disc itself, but given the artistic nature of this game, we’d like the outside of the box to match the beauty contained within. To that end, we’re offering a free make-good gift to our fans. If you purchased Okami for the Wii, for a limited time, you can choose from one of the three art pieces below and Capcom will ship a high-quality version of the box cover straight to your door.
Each piece is sized to fit perfectly into your Okami Wii box and will transform your copy into the best-looking game on your shelf. Just head to http://www.capcom.com/artredemption/, fill out the form, and go back to playing Okami while you patiently wait for your new, improved art to make its way to you.
Thanks again for being a fan of both Capcom and Okami! Now get back to painting!
Thu, Apr 24, 2008 | 11:12 BST
You have to see this. As far as we’re aware, no one else has ever made a video of the internal workings of Gran Turismo developer Polyphony Digital with as much access. Marvel at the hotel, laundry facilities, the Nike shoes of a dead driver and the “highest performing server in Tokyo”.
After the link.
Mon, Apr 21, 2008 | 15:47 BST
Oh dear. According to this Kotaku report, there’s an IGN watermark on the Okami Wii boxart in America. It’s plain as day and looks to have been verified. We’re saying nothing.
Fri, Apr 04, 2008 | 16:12 BST
According to Joystiq, IGN’s pulled its second EA-related story this week, this time a piece saying Skate was on its way to Wii and DS.
You can’t beat the internet, EA. Not even sure why you’re trying.
Mon, Mar 31, 2008 | 13:12 BST
Here. This is fucking epic, frankly. There are more words in this Dan Houser interview related to Grand Theft Auto than you could possibly ever need. A quick cut and paste into Word reckons this article’s over 9,000 words long.
Unbelievably, this is part one, with the second piece being published next week. Author Hilary Goldstein’s piece shits all over the previous record-holder, Edge’s 16-page GTA marathon, which in turn trumped Australian site Gameplayer’s ten-page playtest at 5,000 words.
Hilary and IGN: we salute you. You have more words on Grand Theft Auto than anyone else. If you can make part two more than 11,000 words, you will have written a third of a novel on a crime action series. No one, no one, is going to beat that. You win.