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Guillaume De Fondaumiere

Beyond: Two Souls sold over 1 million copies in 2013, moved 70,088 in France alone

Beyond: Two Souls sold over 1 million copies worldwide in 2013, and in France alone, the game moved 70,088 copies, according to a tweet from Quantic Dream co-CEO Guillaume de Fondaumière. The game sold better than Heavy Rain in it’s first 12 weeks on shelves in the region, the tweet continued. Beyond: Two Souls was released […]

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Guillaume De Fondaumiere headlines

  • Beyond: Two Souls has moved on from Heavy Rain, says Quantic Dream co-CEO

    Sony has released a video interview with Quantic Dream co-CEO Guillaume de Fondaumiere in which he discusses the differences between the game and the firm’s last outing, Heavy Rain. In the video he touches upon the story’s scope, and provides insight on the design process. Beyond: Two Souls launches worldwide on October 8.

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  • Quantic Dream CEO: The PS4 is "like the PC of next year or two years"

    Quantic Dream co-CEO Guillaume de Fondaumiere has been speaking about Sony’s sparkly new console box again. Yesterday we reported how the studio has taken inspiration from the PS4 for its upcoming Beyond: Two Souls project. On the chatter trail once more, Fondaumiere has suggested Sony’s new hardware is “like the PC of next year or […]

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  • Quantic Dream doesn't make sequels, but it does have a franchise

    Hearvy Rain and Beyond: Two Souls developer Quantic Dream does not do sequels – and yet it considers its body of work to be one sprawling franchise.

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  • Beyond: Two Souls will change people's perception of game characters, says dev

    Beyond: Two Souls will change the way we perceive the behaviour of characters in games, according to Quantic Dreams’ Guillaume de Fondaumiere.

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  • Heavy Rain cost €16.7 million, Sony made "more than €100 million" on it

    Quantic Dream’s Guillaume de Fondaumiere has said Heavy Rain cost €16.7 million to develop, and once distribution and marketing costs were added, the total came to €40 million. Still, the game was profitable: “Sony earned more than €100 million with this game,” he told the Digital Dragons audience in Poland today.

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  • Quantic Dream's PS4 title has been in the works since mid-2012

    Heavy Rain and Beyond: Two Souls developer, Quantic Dream, was amongst the first developers to receive PS4 dev kits and began pre-production on its as-yet-unnannounced PS4 title in the middle of last year, the company’s vice president has told Eurogamer.

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  • Quantic Dream: "We'll stay with Sony"

    In case you were in any doubt, Quantic Dream has confirmed, again, that it loves Sony best and is quite happy to remain a platform-exclusive developer for now.

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  • French gaming tax breaks extended through 2017

    The European Commission will continue to offer a 20% tax rebate to French developers who can demonstrate their games have cultural significance

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  • Quantic Dream: €10 million lost from second hand Heavy Rain sales

    Quantic Dream CEO Guillaume de Fondaumiere has said that the French developer has lost upwards of €10 million in second hand sales from Heavy Rain.

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  • Quantic Dream, Jonathan Blow and Gameforge join GDC Europe 2011

    GDC Europe 2011 organisers have announced three more high-profile talks for the mid-August event.

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  • Heavy Rain DLC put on indefinite hold

    Quantic Dream has put the second bit of DLC for Heavy Rain, expected for quite some time now, on “indefinite hold”.

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  • Quantic Dream: "Games can be meaningful"

    Speaking in an interview with Gama, Quantic Dream co-CEO Guillaume de Fondaumiere has said that if done right, games could be “meaningful.” He said: “I think that the most important goal for us is to show that video games can be more than just shooting, driving — that games can be meaningful.” de Fondaumiere was […]

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  • Heavy Rain producer weighs in on MW2 controversy

    Quantic Dream’s Guillaume de Fondaumiere has told MTV that the controversial airport scene in Modern Warfare 2 should not be treated any different than scenes from a movie. “My take on it is very simple. I don’t see any reason why video games should be treated differently than movies, for instance,” he told MTV. “I […]

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  • Heavy Rain will feature cultural censorship

    Speaking in the gameplay demo that was released for Japan on Monday, executive producer on Heavy Rain Guillaume de Fondaumiere has said that the game will undergo cultural censorship in some regions to get rid of stuff which will be alright in some areas, but not in others. He does insist that the game will […]

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  • Gameplay demo of Heavy Rain is released

    SCEJ’s sent out a gameplay presentation of Heavy Rain. Find it over at EG. In it, it shows Quantic Dream CEO Guillaume de Fondaumiere playing through two scenes from the game. VO’s are in Japanese, but there are English subs. Looks brillant, as always. Game’s out in 2010 for the PS3.

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  • Heavy Rain delayed to get "its own release window", says Quantic Dream

    Quantic Dream’s Guillaume de Fondaumiere has stated that the reason Heavy Rain was delayed into 2010 was so it could get its very own release window. “The first and most important reason [for the delay] was the fact that I don’t think that such an innovative game like Heavy Rain and a new franchise should […]

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  • Quantic Dream: Heavy Rain QTE criticisms are "unfair"

    Quantic Dream co-CEO Guillaume de Fondaumiere has said to CVG that any criticisms towards the Quick Time Events in Heavy Rain are unfair. He was speaking after the game made an appearance at GamesCom two weeks ago. “I think they’re unfair. I think the QTE’s we have in our game are very different from the ones even […]

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  • Heavy Rain video interview with Guillaume de Fondaumiere

    Below the break there’s an interview with Guillaume de Fondaumiere, co-CEO of Quantic Dream and executive producer of Heavy Rain. Filmed in Dublin during an exclusive preview event for Irish media, Guillaume talks a bit about Heavy Rain. Have a watch courtesy of the EU PS Blog. Game’s out for PS3 early 2010.

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  • Heavy Rain pushed into 2010 by "crowded" Christmas

    Heavy Rain will release in 2010 to give it “space to live” away from the hectic Christmas retail period, Quantic Dream co-CEO Guillaume de Fondaumiere has told GI. “Purely from my perspective, most publishers today realise that it’s not ideal to release a new IP or a new genre just before Christmas,” he said. “It’s […]

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