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$20 million Australian games funding budget open for discussion

A paper outlining the options for the upcoming AUD$20 million budget for the Australian Interactive Games Fund has been released today.

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Funding headlines

  • GamesAid announces successful charities for 2012

    UK video games charity GamesAid has revealed the winners for its 2012 funding prize. Action For Kids, Jigsaw4U, Small Steps, Special Effect and The Willow Foundation received the plaudits and £36,000 in funding.

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  • Gazillion nets further $60 million in funding

    LEGO Universe studio Gazillion Entertainment has obtained an extra $60 million in funding from Singaporean private equity firm Temasek Holdings.

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  • SouthPeak gets $13 million in funding

    According to this VentureBeat piece, Two Worlds publisher SouthPeak has sealed a funding round of $12.9 million. Apparently, the firm is targeting revenu of $30 million for the fiscal year ending June 30. Titles in the works include a sequel to Two Worlds, X-Blades and Edge of Twilight.

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  • Turbine secures a further $40 million in financing

    Time Warner and GGV Capital have agreed to finance Lord of the Rings Online developer Turbine to the tune of $40 million. We’re not entirely sure if this is the same $40 million the company was supposed to have raised a month ago, but either way Turbine boss Jim Crowley is absolutely over the moon. […]

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  • $50 million is "what it takes," says Realtime boss

    Realtime Worlds head David Jones has said that the $50 million the developer recently secured to continue work on APB and various other projects is a simple reality of triple A games creation. “It’s easy for some people to underestimate what it really takes these days to produce a great game,” he said, talking to […]

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  • GDC: Brash not looking to acquire yet

    According to this, Saw publisher Brash entertainment isn’t looking to go down the EA route to grow. “We absolutely will not buy developers or build internal development teams,” said CEO Mitch Davis. “That is a strategy which has worked well for EA, Activision, THQ, and other publishers in the industry, but that is not our […]

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