Tag Archives: devil may cry
Tue, May 10, 2011 | 18:52 BST
Some weeks just eat you alive, or at least grab you by the neck an maul you a bit. To cope, read up on some smaller things that don’t bite as hard.
Tue, Mar 08, 2011 | 06:13 GMT
A Capcom spokesperson has commented that Ninja Theory’s DMC reboot will be “one of the greatest” Devil May Cry games, and lift the series from an 80-average to a “perfect” 90-average.
Tue, Mar 01, 2011 | 01:42 GMT
Screen Gems, the speciality studio behind the Resident Evil series, has nabbed the film rights to the Devil May Cry franchise.
Thu, Feb 03, 2011 | 04:54 GMT
Can’t wait for DmC – or, perhaps, unable to stomach Ninja Theory’s drastic redesign? Don’t fret. Capcom’s iOS interpretation, Devil May Cry 4: Refrain, has hit the app store. Gaze upon these screens; it actually looks kind of nifty.
Tue, Jan 04, 2011 | 06:09 GMT
Ninja Theory’s Alessandro Tain is set to reprise his art director role on the reboot of the Devil May Cry series, transitioning from Enslaved: Odyssey to the West’s colourful post-apocalypse to DmC’s shabby metropolises.
Thu, Oct 21, 2010 | 05:35 BST
When Capcom brought developer Ninja Theory on board to make the new Devil May Cry, change was to be expected. But when a new-look Dante was revealed at this year’s Tokyo Games Show, plenty of gamers voiced their disapproval.
Capcom executive Christian Svensson has told IGN UK not only was the company expecting a fan backlash, it was part of the plan.
Sun, Oct 03, 2010 | 14:11 BST
Ninja Theory boss Tameem Antoniades has told Eurogamer that Enslaved 2 could still be developed by the studio, should the opportunity arise.
Wed, Sep 22, 2010 | 20:48 BST
Capcom and Ninja Theory has compared Dante’s change in the Devil May Cry reboot to James Bond in the film Casino Royale, where you see 007 as he was before he became the suave, misogynistic agent with a license to kill.
Apparently, Dante in the new DMC is sort of like that. Rough around the edges, and definitely not suave.
Tue, Jul 27, 2010 | 11:03 BST
Sun, May 09, 2010 | 19:18 BST
Fri, May 08, 2009 | 16:49 BST
Capcom has listed it’s biggest-selling franchises of all time.
It’s filled with no surprises really, but it’s posted below, anyway. You like lists.
All figures come from the company’s 2009 fiscal year and combine worldwide sales of all games in each series.
- Resident Evil – 40 million
- Mega Man – 28 million
- Street Fighter – 27 million
- Devil May Cry – 10 million
- Monster Hunter – 8.5 million
- Onimusha – 7.8 million
- Dino Crisis – 4.4 million
- Ghosts ‘N Goblins – 4.4 million
- Final Fight – 3.2 million
- Ace Attorney – 3.2 million
- Breath of Fire – 3 million
- Lost Planet – 2.7 million
- Commando – 1.2 million
- 1942 – 1.2 million
- Sengoku BASARA – 1.2 million
Wed, Apr 15, 2009 | 16:25 BST
Famitsu’s latest issue says that Capcom will not be releasing Devil May Cry on PSP, despite announcing it four years ago, reports IGN.
This information was derived from the weekly release schedule, which no longer has the game listed. A note was included saying the game has been canceled.
Capcom announced the PSP version of DMC back in 2005, but nothing has ever been shown of the game by the way of assets or gameplay information.
Now we know why.
Tue, Mar 17, 2009 | 18:03 GMT
Capcom just announced that the Devil May Cry series has passed the 10 million unit shipped mark.
Since the franchise hit the scene in 2001 it’s sold like hotcakes, with the latest iteration, Devil May Cry 4, selling 2.2 million copies, a record for the series.
Can’t keep a good demon hunter down it seems.
Press release through the jump.
Sat, Aug 30, 2008 | 17:31 BST
Devil May Cry creator Hideki Kamiya clearly doesn’t mince his words. He can’t be bothered playing Ninja Gaiden. It doesn’t have the power to interest him.
“I’ve never played Ninja Gaiden, and to be honest, I’m not that interested,” he said in the latest issue of EGM.
“The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that’s how you pick something up.
“But Ninja Gaiden just didn’t have that power, so that’s why I wasn’t interested in it.”
Japanese developers, eh? Why can’t they all just get along?
Plenty more through there.
Thu, Jul 17, 2008 | 07:33 BST
In a lengthy interview with 1UP, Microsoft head Shane Kim said that the capture of Final Fantasy XIII should unlock many doors in Japan.
“Well, the Final Fantasy XIII announcement has some beneficial side-effects,” said Kim.
“The more games of this nature, and of the Devil May Crys and Resident Evils, that we secure on 360 opens doors for us in Japan, and gets developers over there interested in the 360, so it’s a step-by-step process.
“Take Capcom for example: they took a chance with us with Dead Rising and Lost Planet, and have had great success, with both of those titles selling over a million units each,” he continued.
“Japan is obviously a very unique market to crack and gain support in, but I think we’re making good headway with what we’ve accomplished on 360 so far, and we’ll continue to surprise you.”
Full interview through the link.
By Mike Bowden
Sat, Jul 05, 2008 | 06:46 BST