Tag Archives: Daniel Erickson

Thu, Oct 04, 2012 | 01:04 BST

SWTOR lead designer has left BioWare

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Star Wars: The Old Republic lead designer Daniel Erickson has made his departure from BioWare official.

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Wed, Jun 06, 2012 | 08:14 BST

Long play sessions helped SWTOR players hit end game “far faster” than expected

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The long hours early Star Wars: The Old Republic players devoted to the MMORPG meant they reached end-game more quickly than BioWare estimated.

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Thu, May 24, 2012 | 19:20 BST

Star Wars: The Old Republic update 1.3 detailed

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BioWare’s detailed update 1.3 for Star Wars: The Old Republic, the key feature of which being a group finder for flashpoints and operations. The update, called Allies, will also come with server transfers, more legacy options and more. IGN has more details, with a video interview featuring lead game designer Daniel Erickson below.

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Wed, May 02, 2012 | 18:30 BST

BioWare switches SWTOR team around to create more PvP, end game content

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SWTOR lead designer Daniel Erickson has said the team at BioWare has realized how large the PvP community is, so it has “turned a huge amount of resources” towards creating more content. He also told RPS that more team members have been assigned to create end game content as players are approaching the current cap faster than previously thought.

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Tue, Apr 24, 2012 | 08:23 BST

BioWare: SWTOR server mergers a possibility, concurrent users during peak time down

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Server mergers for Star Wars: The Old Republic are not entirely out of the question, BioWare’s Daniel Erickson has said.

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Thu, Apr 12, 2012 | 02:10 BST

SWTOR update 1.2 live tomorrow, won’t add Ranked Warzones

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A much requested PvP feature for high level players has been pulled from this week’s Star Wars: The Old Republic content update.

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Wed, Sep 28, 2011 | 07:30 BST

Star Wars: The Old Republic to include achievements

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Despite earlier doubts, BioWare’s Daniel Erickson has confirmed Star Wars: The Old Republic will feature achievements from day one – and they won’t be trivial, either.

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Sat, Nov 13, 2010 | 21:46 GMT

BioWare details crafting and PvP a bit more for SWTOR

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Last week, BioWare dished a bit on the crafting aspects of Star Wars: The Old Republic. This week, there’s a bit more detail on it, and thankfully, the developers are turning the sometimes daunting task of crafting on its ear a bit.

Oh, and there’s a bit more on PvP as well.

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Fri, Jul 09, 2010 | 20:44 BST

SWTOR’s “the dream game” for BioWare fans, says Erickson

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BioWare lead designer and story writer Daniel Erickson has said the firm is going after both MMO players and BioWare RPG fans with Star Wars: The Old Republic.

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Fri, Jul 02, 2010 | 15:58 BST

SWTOR not being discussed for consoles, says BioWare

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BioWare’s Daniel Erickson has said Star Wars: The Old Republic’s not coming to consoles, and the possibility hasn’t been discussed.

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Thu, Jun 24, 2010 | 19:25 BST

BioWare: Development on PC “less restrictive” than consoles

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BioWare believes developing games on PC is “less restrictive” than consoles, and according to Daniel Erickson, it will remain the firm’s “lead” development platform.

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Sun, Jun 20, 2010 | 17:34 BST

BioWare: SWTOR’s voiceover content larger than “50 Star Wars novels”

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BioWare’s well-known for the epic yarns put into its titles, and this is also one of the reasons folks seem to love the studio’s RPGs so much.

To those who love a grand story, it looks as though they are not going to be disappointed with Star Wars: The old Republic, because according to the game’s writing director, the story and conversations for it have massive a amount of content.

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Sun, Jun 20, 2010 | 17:28 BST

SWTOR: Group quests have “double-digit hours” and “giant chains”

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BioWare’s Daniel Erickson has said that during the single-player or solo portions of Star Wars: The Old Republic, a friend can join you on the quest, but they will not be able to mess with your story arc.

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Sun, Jun 20, 2010 | 20:57 BST

Interview – Star Wars: The Old Republic’s Daniel Erickson (part two)

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The Star Wars films have always had a nasty habit of making you wait years between sequels. What’s up with that? Us though, we’re not like mean old George Lucas. Waiting’s not our style. Yesterday: part one. Today: part two.

Jump past the break to hear Star Wars: The Old Republic writing director Daniel Erickson’s thoughts on MMORPG endgames, why you shouldn’t just play as a Jedi, how TOR’s MMO nature will mesh with its single-player heritage, the game’s art style, commitment (or lack thereof) to a release date, and tons more.

[Interview by Nathan Grayson]

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Sat, Jun 19, 2010 | 21:48 BST

SWTOR’s single-player is “far, far bigger” than any game BioWare’s ever done

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BioWare has said that the single-player storyline in Star Wars: The Old Republic is going to be massive.

Just how massive? How does “far, far, far bigger” than any game it’s ever made grab you?

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Sat, Jun 19, 2010 | 21:21 BST

BioWare: All questions about Revan and The Exile will be answered in TOR

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If you’ve ever played Star Wars: Knights of the Old Republic 1 and 2, you know that their endings were a bit… inconclusive. Well, if you could even go so far as to call that Q&A session before KOTOR 2′s credits rolled an ending at all.

So, what happened to player characters Revan and The Exile? Did they smash all the Sith lords? Or did they go on psychotic Force-fueled rampages after you stopped playing the little angel on their shoulder? No one knows. But in Star Wars: The Old Republic, we’ll definitely find out.

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Sat, Jun 19, 2010 | 21:25 BST

SWTOR’s not trying to be a WoW killer, says BioWare

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BioWare’s Daniel Erickson has said that the team behind Star Wars; the Old Republic doesn’t think about the game MMO becoming a World of Warcraft killer.

On the contrary, he thinks that thought process is a bit counterproductive.

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Sat, Jun 19, 2010 | 20:35 BST

Interview – Star Wars: The Old Republic’s Daniel Erickson (part one)

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Star Wars: The Old Republic is perhaps one of the most massive videogame projects ever undertaken. When BioWare said the MMO set an even longer time ago in a galaxy far away was KOTORs 3-8, it wasn’t kidding. Every character class skywalks its own completely unique path through the game – each with a narrative arc larger than that of any single game BioWare’s ever created. Yeah. It’s absolutely mind-boggling.

So it’s only fitting that our chat with writing director Daniel Erickson quickly morphed from a tiny R2 unit into a Rancor-sized behemoth of a conversation. Check out part one for Erickson’s thoughts on beating World of Warcraft, why this year’s CG trailer was a better choice than demonstrating gameplay, how BioWare’s managed to fit story’s square peg into an MMO’s circular hole, unfinished storylines from KOTOR 1 and 2, and tons more.

[Interview by Nathan Grayson]

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Fri, May 28, 2010 | 20:40 BST

BioWare disappointed by “lack of fun” in current MMOs

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BioWare designer and writing director, Daniel Erickson, has said that most MMOs on offer today are lacking in the fun department, and this is something that the firm hopes to change with Star Wars: The Old Republic.

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Fri, May 14, 2010 | 18:34 BST

Video – SWTOR’s Daniel Erickson interview

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EA has released a video interview from its spring showcase in London this week that features Star Wars: The Old Republic’s writer, Daniel Erickson, chatting about the bad-ass Bounty Hunter in the game.

He also mentions the time line again for the MMO, just in case you are a bit confused on it.

If you are looking forward to the game, this is a must-watch, and we’ve posted it below the break for you.

Also, should you have missed it, VG247 sent Joe Anderson to the showcase to have a chat with the game’s executive producer Jake Neri. You can read that here.

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