Tag Archives: blitz
Fri, Jan 14, 2011 | 09:19 GMT
Another day and more Kinect hacks. This time it’s all about Flash and Silverlight.
Wed, Aug 04, 2010 | 21:17 BST
Blitz Games CTO Andrew Oliver has said lag noticed in Kinect demos can be eliminated by developers if using proper software techniques.
Tue, Mar 23, 2010 | 15:45 GMT
Mon, Oct 19, 2009 | 01:52 BST
There are a few tidbits of indie and other games of interest stuff past the break this week. One stand out, in our opinion, is Miami Shark, where you literally get to play as one of the giant fish. Awesome stuff.
Also, there’s the usual free stuff, sneak peeks and a barrage of other stuff you normally wouldn’t see during the week.
Sat, Oct 03, 2009 | 20:36 BST
During the course of the week, loads of indie games, less mainstream titles and those point-and-click adventures you are always hearing about, sometimes get lost in the shuffle -what with news on Uncharted 2 and Modern Warfare 2 happening every three minutes or so.
That’s why, much like the MMO news round-up, we’ve decided to remedy this by giving you a heads up on news, demos, patches, announcements, trailers, screens and other doodads pertaining to these games that you missed out on during the week.
Yes, it’s all here for you in one post! See how much we love you guys? Another wall of text for the win!
While not comprehensive, since there are loads of this sort out there, we will do our best to be as thorough as possible.
Read on past the break for the first of, hopefully, many “Indie and other games of interest” post.
Wed, Jul 15, 2009 | 16:52 BST
Blitz has confirmed to Eurogamer that Invincible Tiger: The Legend of Han Tao will arrive on Xbox Live in August and will run you 1200 MS Points ($15/£10.20).
This the the stereoscopic-3D enabled title that wowed us at GDC.
Hopefully you have a television that can offer 3D play and viewing. If not, it’s still a nice looking Kung-fu action game.
Mon, Jun 29, 2009 | 11:26 BST
Blitz boss Philip Oliver has told VG247 that he believes digital distribution is “the future” for smaller games, and has outlined progress made with Blitz 1>UP, an in-house program designed to help tiny developers see their titles become commercial products.
And why not? Oliver says that digital distribution allows for “experimental” games, micro-payments and piracy protection, as well as tapping into a flourishing market being spearheaded by the likes of XBLA and Steam.
If you’re a one- or two-man band struggling to get your game made, you’d do well to look past the link for details on Blitz 1>UP. You may be famous yet.
Hit it, innit.
Tue, Apr 07, 2009 | 18:33 BST
Blitz has reported a record numbers of student applicants during it’s latest Open Days student and lecturer event, a 30 percent increase over last year.
This year’s program focused on students planning to complete Computer Science and Games Programming degrees, and provided Blitz with an idea of how to move forward for this year’s GamesEdu conference.
“Once again it was a pleasure to host so many enthusiastic students and lecturers,” said Blitz’s Kim Blake. “We really feel that a greater number of students are becoming much more aware of the realities of the games industry and realising that they need to be highly skilled and very well-motivated to succeed in a very competitive market.
“We’re aware that other game developers are also opening their doors to students and we’re really pleased that more would-be developers are getting the chance to see the industry at first hand and gain a deeper understanding of the skills they need.
“Nonetheless, we like to think we’re not resting on our laurels but trying out new approaches every year to try and make our Open Days as productive as possible.”
The annual Open Days are hosted by Blitz to “improve the knowledge base of the future of the industry’s game developers”.
Press release follows the break.