Tag Archives: alien breed evolution
Fri, May 28, 2010 | 14:58 BST
Alien Breed Impact gets a date and a demo

Team17 has announced a date for Alien Breed Impact and has put a demo for the game up on Steam.
Wed, May 26, 2010 | 23:58 BST
Alien Breed Evolution hitting Steam and PSN this summer

Team 17 has announced that Alien Breed Evolution will be released on Steam and PSN this summer, complete with a new name.
Wed, Dec 16, 2009 | 11:49 GMT
Alien Breed Evolution on Live now, price to be corrected shortly
The first episode of Alien Breed Evolution’s up on XBL now, but someone’s stuck it up for 1200MSP instead of the advertised 800.
Developer Team17 just put out a press release saying the price is going to altered “as soon as possible” and “this is an error outside our immediate control.”
Sounds like someone’s not very happy. Buy it as soon as it says 800, innit.
Mon, Dec 14, 2009 | 20:57 GMT
Alien Breed Evolution gets new screens
CVG’s posted up some new shots of Alien Breed Evolution.
The T17 reboot’s out on Wednesday for 800MSP. May as well, innit.
Fri, Dec 04, 2009 | 17:39 GMT
Each episode of Alien Breed: Evolution contains unique content

John Dennis, Team 17’s design manager, has told RPS that each of the three episodes for Alien Breed: Evolution contains a narrative arc that links all three together, along with its own weapons, environments and aliens.
“Each episode is a stand-alone game that can be downloaded and played separately,” said Dennis. “There’s a narrative arc that links the three episodes together, each episode ending on a cliff-hanger that’s resolved at the start of the next episode. So if people download the first episode, we hope they’ll want to find out how the story carries on in later episodes [and] each episode has three unique maps designed specifically for co-op multiplayer.
“Each episode has a unique selection of weapons, environments and aliens, as well as it’s own set-piece battles and boss encounters, so each one has quite a different flavour. They’re all pretty tense affairs though. It still makes me nervous playing the game on “Elite” difficulty, and I’ve been working on the game since the start!
“I’m not sure what the price for each episode will be: I don’t think it’s been decided yet, but each episode’s between 5-8 hours of play, so I’m sure it’ll be good value for money.”
Dennis also said that the team is working hard on the PC version, so it shouldn’t be too much longer before it is released as well.
Hit the link for the full thing.
Fri, Dec 04, 2009 | 11:09 GMT
Alien Breed 360 hitting December 16
Alien Breed Evolution will release for 360 on December 16, Team17 said today.
It’ll cost 800 MSP. Nice and light for you, there.
The top-down shooter’s got co-op and tons of story. Do your bit: buy it.
The PSN and Steam versions will follow next year. Remember that this is the first of three episodes, innit (thanks, Blerk).
Thu, Oct 29, 2009 | 21:27 GMT
Team 17 talks Alien Breed Evolution, free prologues

Team17′s John Dennis has chatted a bit about Alien Breed Evolution during the Eurogamer Expo in Leeds, and confirmed three episodes for PS3 and Xbox 360.
“In each episode there’s a prologue level, then there are five single-player levels and they’re really large. Much larger than they should have been,” he said. “There are also two set pieces in each episode. For example there’s one where the ship goes through an asteroid field, there’s debris coming up through the floor and the air’s running out.
“There are also two boss battles in each episode, then on top of that there are three multiplayer levels.”
Dennis revealed that each episode will take “five to eight hours” to complete, and the prologues for each will be free to download.
Still no word on a release or price yet.
Thanks, Eurogamer.
Mon, Jul 20, 2009 | 12:23 BST
Alien Breed Evolution to debut on XBLA because of faith shown by Microsoft, says Team 17′s Brown

In a video interview with VG247 last week, Team 17 boss Martyn Brown said that Alien Breed Evolution will release on Xbox Live Arcade first due to the faith Microsoft showed in the developer from an early stage.
“I think XBLA still leads PS3 in terms of user base and probably the amount of people buying the thing,” he told us when we asked why Team 17 chose 360 as the lead platform for release.
“Plus we have a relationship with Microsoft that’s pretty close – a first party publishing relationship,” he said.
“They showed a lot of faith in us early doors and that’s kind of kept going really. I think they’ve got the same kind of games on there: it’s the same kind of audience really.
“I’m not suggesting the PS3 is any less than that, but we just feel that’s the market for the game.
“It will come to PS3 and it will come to PC as well, but intially it’ll be Live Arcade,” concluded Brown.
Watch the full video interview here.
Wed, Jul 15, 2009 | 07:17 BST
Vid interview – Alien Breed to appeal to Gears and Halo fans, says Team 17′s Brown
Team 17 boss Martyn Brown’s told VG247 that downloadable actioner Alien Breed Evolution should appeal to Xbox 360 fans’ traditional loves in Halo and Gears of War.
The UK studio manager said the title, the first of a trilogy that’s cost $2.5 million to develop so far, could replicate the company’s significant online console success with Worms.
“It’s a very different game,” he said. “What Worms has allowed us to do is make Evolution in the first place. To be able to do that and remind people where we’re from has been a fantastic opportunity.
“I’d like to think it’s going to appeal to the Gears of War crowd, the Halo crowd, and all the rest of it.
“It’s a very casual, pick-up-and-play title, but it’s shit-hot, really.”
Brown said the game was a significant venture for the developer.
“It’s a big risk for us. We’ve piled a lot of cash into it, but we’ve made a game that we believe in [for the] first time in a few years.”
There’s a seven-minute video interview with Martyn after the break, shot at Develop in Brighton yesterday. You can see first footage of the game – the first part of which releases later this year as a timed 360 exclusive before heading to PS3 and PC – here.
Tue, Jul 14, 2009 | 17:33 BST
Alien Breed Evolution – 5 minutes of gameplay video
There’s a five-minute, off-screen movie of Team 17′s Alien Breed Evolution after the break. We saw the frankly awesome-looking shooter today at Develop in Brighton.
The detail really doesn’t come over in this video, but it’s a joy to behold in the flesh. You’ll get a good idea of what’s going on in the footage.
Team17 boss Martyn Brown’s playing here. The game’s out later this year, on XBLA first, with a PSN version to follow.
We interviewed Martyn on camera, so we’ll get that up for you later on.
Thu, Jul 09, 2009 | 11:34 BST
Alien Breed Evolution – first shots and details

Team17 just officially announced its Alien Breed reboot, branding it Evolution.
It’s being developed on the Unreal Engine and it described by the UK firm as a “retro-modern” remake of the 18 year-old Amiga game.
No platforms yet. First screens and PR after the break.
Thu, Mar 05, 2009 | 17:14 GMT
Team17 to give exclusive look at Alien Breed Evolution during GDC

Team17 will be showing the enhanced Worms port for PS3/PSN at the Sony booth during GDC later this month — but that’s not all.
Attendees will get an exclusive look at Alien Breed Evolution, a modern day re-make of the 1991 original.
The new game was developed using Unreal3, and will be a digital download for XBLA.
No word on when it will be released, but GDC is just around the corner, and more information will be coming out then.







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