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Super Smash Bros. Wii U and 3DS: new characters, multiplayer details, 3DS Smash Run mode

Tuesday, 8th April 2014 22:42 GMT By Brenna Hillier

Super Smash Bros. 3DS and Wii U were the foci of today’s multi-national Nintendo Direct; catch up on all the new info from franchise creator Masahiro Sakurai himself, direct from Namco Bandai studios.

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Super Smash Bros. 3DS and Wii U

The 3DS version will release before the Wii U version and runs at 60 FPS.

Online multiplayer modes for both versions were detailed.

The 3DS version has a unique, exclusive mode called Smash Run.

Lists of stages, items and Pokémon were provided.

Sakurai discussed character movesets in detail.

The first piece of news is that the 3DS version is coming out first, sometime this northern summer. Northern winter was bandied about as a window for the Wii U version. Sakurai said both versions are “packed with content”, and the team “needs time to do them justice”.

The 3DS version runs at 60FPS, all in stereoscopic 3D, he added. Some trophies will move at 30FPS, Sakurai said, but all fighters are locked at 60FPS.

All characters will be available in both versions, but stages will vary between the two platforms. On 3DS, every stage will have two pieces of background music, while on Wii U you can browse a library of past soundtracks to choose your own tunes.

Stages
Stages on 3DS include Reset Bomb Forest, 3D Land, Spirit Train, Gerudo Valley, Arena Ferox, Tortimer Island, Living Room, Prism Tower, Rainbow Road, Find Mii, Balloon Fight and Jungle Japes.

Wii U stages include Mario Galaxy, Pyrosphere, Town and City, Boxing Ring, Pilot Wings, Skyloft, Windy Hill, Garden of Hope, Wii Fit Studio, Palutena’s Temple and Halberd.

Additionally, both 3DS and Wii U will have familiar past stages.

Sakurai discussed one stage in detail, a Mega Man inspired level with Dr Wiley’s castle in the background. A boss character called the Yellow Devil appears, and players have to decide whether to attack their opponents or the creature. Bosses will appear in other stages, too.

Multiplayer
Both the Wii U and 3DS will have online multiplayer, Sakurai reiterated, but warned that players need the best connection they can get; on Wii U, he recommends a wired connection (ethernet) if possible.

There will be two online modes, For Fun and For Glory. In For Fun, stages are chosen randomly (except Final destination), all items are available, and the only data recorded is a victory tally. For Glory only uses Final Destination – a platform-free stage – and defeats will also be recorded. Meanwhile, if you play with friends, you cna creat custom matches with whatever rules you want.

There will be no anonymous matches; your Nintendo Network ID will be shown. A code of conduct will be enforced. Sakurai’s team is currently working on measures like temporary bans to punish those who drop out deliberately or repeatedly; those who unfairly target single opponents; and other offences.

There will be no online rankings in multiplayer, but there will be skill-based matchmaking.

There’s one other online feature – a leaderboard based on factors like your scores in solo play modes. All these scores are tallied into your Global Smash ranking.

Items, trophies, Pokémon
Items include the smart bomb, motion-sensor bomb, POW block, beetle, fire bar, back shield, bombchu, fairy bottle, ore club, x bomb, hocotate bomb, rocket belt and steel diver.

Assist trophies include Nintendog, Waluigi, Dr, Wright, Skull Kid, Mother Brain, Midna, Ashley, Dark Samus, Chain Chomp, Isabelle, Elec Man and Colour TV-Game 15.

Pokémon include Meowth, Electrode, Eevee, Staryu, Metagross, Fennekin, Meloetta, Gogoat, Entei, Deoxys, Palkia, Kyurem, Victini, Keldeo and Xerneas.

Characters and movesets

New characters include Charizard and Greninja, but some old favourites have been reworked, too.

Samus uses the Zero Laser as her final smash, but it’s a bit different – her power suit doesn’t fall apart any more. In fact, no characters will change form – meaning you only have to master one set of moves.

Zero Suit Samus will still appear, though. She’s got jet boots now, to make her tough despite her lack of power suit; she’ll have improved recover abilities and be speedy.

Zelda has a new down special attack called Phantom Slash. It can be used defensively, but can be reflected at you. So where’s Sheik? Still around, as full roster member, and with new abilities Bouncing Fish and a bomb-based one I missed.

Other miscellaneous details: Kirby has a new Hammer Flip move, and a final smash called Ultra Sword. Dedede throws Gordos instead of Waddle Dees. Lucario’s aura attacks have been strengthened. He also has a mega-evolution form.

Olimar can use just three Pikin, which Sakurai described as a “painful” nerf, but he said that Pikmin are now produced in a set order, so you need to be able to see which one is next. Olimar now sues winged Pikmin to fly, and the more Pikmin are out, the heavier you’ll be.

Pit can no longer glide, alas, but he’s been powered up otherwise and can fly to recover. He uses Three Sacred Treasures as his Final Smash.

Yoshi has been given a makeover; he stands upright like he does in recent non-Smash games, rather than hunched like a dinosaur as in previous Smash Bros games.
Sakurai said “a number of other fighters” have been rebalanced.

Rosalina and Luma are an interesting pair; Luma can be fired off to attack autonomously, potentially catching foes in a pincer attack. Both halves of the pair have their own movesets, and when separated can unleash “lots of individual attacks”. The pair have a side special attack called Star Bits which fires projectiles. The up special attacks is called Launch Star. The down special attacks is called Gravitational Pull and can collect items or ruin the trajectories of enemy projectiles. The final smash is a giant star attack.

Little Mac was next; Sakurai said as a boxer his moveset is limited, but he’s extremely powerful on the ground. In the air, though, he’s “vulnerable” and “extraordinarily weak”. His recovery is limited, too. To make up for this, he’s got a Power Meter which gives you a one-shot K.O. uppercut when full. His final smash is a transformation into Giga Mac. A wireframe version of Mac from the 1984 arcade version of Punch-Put will be available as a costume.

The Villager also got a showcase, but Sakurai didn’t have much to say about Animal Crossing’s contribution, nor about Mega Man, although it’s pretty cool that his moves are all sourced from specific titles throughout the franchise’s history.

The Wii Fit Trainers use two unique techniques – Deep Breathing, which powers the fighter up, and Sun Salutation, a projectile. No other characters have this kind of combination power. The male and female Trainers are identical except in looks, Sakurai added.

To finish the discussion of movesets, Sakurai introduced custom move sets; it’s not available in online play, except in custom matches. More information on this topic will be shared soon, Sakurai added.

Smash Run
The 3DS version has a unique game mode unavailable on Wii U. Called Smash Run, it’s a battle game for up to four-player, during which players have five minutes to explore, fight enemies and obtain powerups on a huge “dungeon-like” level.

During this first part of the mode, all players share the same map, but can’t fight. At the end of five minutes, all four players are tossed together to duke it out for supremacy.

Sakurai said the rules are similar to Kirby Air Ride’s City Trial.

The enemies you’ll fight are drawn from various Nintendo games, and will be randomly generated at the beginning of each match.

Sakurai said using random fighter is the best way to play this mode.

We’ve embedded the North American stream below; if you want to watch the Japanese version, you can do so on Nintendo’s website, while the European version is available on Ustream.

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13 Comments

  1. PSOCecil

    “New characters include Charizard and Greninja, but some old favourites have been reworked, too.”

    You mean new POKEMON, right? Surely those two can’t be actual playable characters, right? That would be the worst waste of slots I’d ever seen!

    Overall, though, assuming those two aren’t playable, no new characters? Come on, Nintendo, where’s Isaac? Where’s Shulk? C’mon already.

    #1 8 months ago
  2. Legendaryboss

    So the 3DS version is launching first, has an exclusive mode and the Wii U version is delayed further. Yep that won’t hurt sales for the Wii U one bit. People won’t wait when the definitive edition is already out.

    This direct was meh.

    #2 8 months ago
  3. Gamoc

    So I can’t get a full Smash Bros experience with just one fucking version of the game? They have to split things into separate versions so I’ll be missing out wherever I go? If I only get the Wii U version I miss out on a 3DS-exclusive mode?

    What absolute bullshit.

    #3 8 months ago
  4. POOhead

    Implying these modes will be game changing, who gives a shit as long as it has online and the same characters on both formats then I couldnt give a fuck.

    #4 8 months ago
  5. Oh no its Colt

    Sweet. Jesus.

    #5 8 months ago
  6. Dragon

    Makes 100% sense, money wise.

    @Legendaryboss,
    Except for WiiU.

    #6 8 months ago
  7. The_Red

    This just proves the theory that:
    A. Nintendo is trying to let Wii U die quietly.
    B. They really need Smash Bros to sell.

    So, instead of using Smash to rejuvenate Wii U’s sales (Lost cause), they release it first on 3DS (Where their games actually sell). This way, Smash won’t bomb like their other big games (Compare sales of Donkey Kong on Wii U with Wii) while the dying console fizzles out.

    #7 8 months ago
  8. dazedonthemoon

    Greninja is going to be an awesome playable pokemon. Screw charizard. Big bulky and slow.

    #8 8 months ago
  9. game_on

    Wii U release in winter, so a six months drought after Mario Kart. Looks like Nintendo isn’t even trying anymore.

    #9 8 months ago
  10. westman98

    @The_Red You do realize the Wii had a huge 80 million install base when DKCR launched.

    Comparing DKCR sales to DKCTF sales is like comparing sales of COD Ghosts on PS3/Xbox 360 to sales of COD Ghosts on PS4/Xbone

    I will have to agree with you on the fact that if Smash “bombs” on Wii U, then the Wii U is completely dead. However, I don’t think Smash will “bomb”

    #10 8 months ago
  11. JustHoldOnIGotThis009

    @game_on At least there’s Bayonetta 2, Monolith soft’s X, and Hyrule warriors. Also third party games like project cars and Watch dogs. You’re acting the Wii U only has Mario Kart and SSB for this year.

    #11 8 months ago
  12. JustHoldOnIGotThis009

    @The_Red I think the reason why they pushed the Wii U version to winter is because they want to polish it, making it high quality and whatnot. I think it’s a good idea that Nintendo is aiming the Wii U version for the holiday so people can rush out and buy the Wii U for Christmas.

    #12 8 months ago
  13. salarta

    I couldn’t find this again with the Wii U tag, I had to run a Google search. Anyway.

    It doesn’t bother anyone else that Samus is now wearing high heels, ones that are very brightly called attention to, while in her Zero Suit form? She had a slight heel on her Brawl look, then Other M raised it higher but still had it as one solid piece, and now it’s only a thinner heel away from being a full-fledged stiletto. It also has me a little concerned that if Nintendo is working on another Metroid game, they’ll be doubling down on the Other M treatment of her.

    #13 8 months ago

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