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You had me at Hello – Just Add Water talks all things Odd

Tuesday, 5 July 2011 07:18 GMT By Stace Harman

On the verge of the HD release of quirky, Oddworld-based FPS, Stranger’s Wrath, we spoke to the UK developer responsible for the revival of videogames’ oddest franchise. Follow me.

Odds and Ends

British developer Just Add Water was founded in October 2006, its previous release was Gravity Crash for PS3 and PSP

Just Add Water is working on updating several existing Oddworld titles as well as looking to create new games for the series with the blessing of Oddworld creators Lorne Lanning and Sherry McKenna

Abe’s Oddysee, Oddworld Inhabitants first game, launched in 1997. There have been three games set in the Oddworld universe since then: Abe’s Exoddus (1998), Munch’s Oddysee (2001) and Stranger’s Wrath (2005)

The only character to feature in all four Oddworld games so far is a Slog – a type of two-legged dog

Terry Garrett, a 23-year old mechanical engineering student from Colorado Springs has completed both Abe’s Oddysee and Abe’s Exoddus using only the audio cues. Garrett is completely blind – gameplay and interview footage can be found on the Oddworld website

Serendipity.

It’s perhaps not a word that you would often associate with modern video game development. So business-like, cyclical and outright expensive has the creation process become, that it has as much in common with sprawling spreadsheets, ‘unique selling points’ and iterative, designed-by-committee game features as it does creative juices, inspirational brilliance and happy accidents.

However, when Just Add Water’s CEO and creative director, Stewart Gilray, tells the story of how his company came to be custodians of one of the medium’s most fiercely protected, adored and aesthetically unique franchises, serendipity is the word that springs to mind.

“I was introduced to [Oddworld Inhabitants co-founder] Lorne Lanning at GDC 2009 by a mutual friend,” Gilray told VG247 when we spoke to him recently.

“We had a five minute chat and that was pretty much that. Roll forward to June 2009 and I received an email from Lorne asking if we’d like to do some stuff for them, having been a fan of the Oddworld franchise for years we, naturally enough, said yes.

“We spent the next five months going through tens and tens of gigabytes of assets. That’s a massive amount of data for a game that was made in the mid-nineties; we experimented a bit with some iPhone apps but at that stage we weren’t really putting a massive amount of time or cost into it.

“Then, round about April 2010 I had another conversation with Lorne and then-president of Oddworld Inhabitants, Larry Shapiro. Larry asked if we’d help out with the PC version of Stranger’s Wrath because the people that had been working on it had let them down and so we took that on as our first proper Oddworld project.

“Four weeks before both Stranger’s Wrath and Munch’s Oddysee were due to launch on PC we also took over on Munch’s Oddysee, the development of which had become been a little troubled, shall we say, and we worked to get that to a releasable state. To be honest, we got a bit of stick from the PC gaming public for not delivering to them everything that had been promised and rightly so. So, we spent the first couple of months at the beginning of this year improving those titles, adding things like anti-aliasing and upping the frame rate.”

“To be honest, we got a bit of stick from the PC gaming public for not delivering to them everything that had been promised and rightly so”

It was during the development of the PC version of 2005’s quirky Xbox FPS Stranger’s Wrath that Gilray approached first Lanning and then Sony for permission to create an updated, HD version of the game for PS3. With the nod from Lanning and stage one approval granted by Sony, Gilray and his team went about updating the art assets, which included a makeover for the lead protagonist; upping his polygon count from 3,000 to 20,000.

Gilray acknowledged that this is far less than an entity such as Nathan Drake of Uncharted boasts – Drake weighs in at around 80,000 polygons – but it’s a number which Gilray feels is still “fairly substantial” and that has allowed the team to achieve a zero frames per second difference between the old assets and the shiny new updated ones.

Assuming all goes well over the next few weeks, it shouldn’t be too long before we see the fruits of Just Add Water’s labour.

“We’re at the point now where we’re around six to eight weeks from starting QA on Stranger’s Wrath,” Gilray told us. “So we should be looking at a late summer release.”

Livin’ la Vita loca

“At the same time, we’ve also announced that we’re doing Munch’s Oddysee HD for PS3 and both Munch’s Oddyssee and Stranger’s Wrath for Vita, too,” Gilray informed us.

”Sony spoke to us earlier this year about bringing those games to Vita so we’re working like lunatics to get those ready for Vita’s launch, whenever that may be! Oh, and we’re also working on rebooting the Abe games!

“On top of this we’ve spoken to Lorne Lanning and Sherry McKenna [Oddworld Inhabitants co-founders] about finishing the Oddworld quintology. It’s worth just clarifying what that actually entails because some people think it’s just adding one more game to the four already released to make five. The quitology is actually five ‘Oddysee’ games, and so far we’ve only had two of those: Abe’s and Munch’s Oddysee. The third game is Squeek’s Oddysee, Lorne and I have had brief chats about that already but I can’t say exactly how far away that it.”

Just Add Water CEO Stewart Gilray

All of the Oddworld games have maintained an endearing uniqueness and oddity about them that has won over many fans and stuck in gamers’ consciousness since Abe’s first foray out of Rupture Farms in 1997. Back then, the mischievous, downtrodden Mudokon with an adorable line in giggling, fart jokes and mighty effective pick-up lines – “Hello.” “Hello.” “Follow me.” “Okay.” – was a reminder that 2D could still hold its own when all around it were adorning themselves in fancy new 3D trappings.

Such was the quality of the art direction, game design and imagination of Lorne Lanning and Sherry McKenna’s creation that Abe’s Oddysee won an award for ‘Best Director CD ROM/Game Platform’ at the World Animation Festival in 1997. The 1998 follow up, Abe’s Exoddus, went on to be nominated for ‘Console Adventure Game of the Year’ by the Academy of Interactive Arts and Sciences in 1999, eventually losing out to one of the most highly regarded and highly rated games of all time – The Legend of Zelda: Ocarina of Time.

Abe also featured on the front cover of Nic Kelman’s 2005 illustrated tome Video Game Art, sharing the dual-layered holographic cover with Metal Gear’s Solid Snake, despite it being some seven years since Abe had last appeared in a videogame.

Spoil me rotten

It’s clear that the striking visuals of both Abe and Oddworld resonate with gamers and that’s something that, if it gets its way, Just Add Water hopes to indulge, with a special treat for fans.

“Going forward, all Oddworld games will be digital releases only,” Gilray explained. “There won’t be any boxed releases but, having said that, we know that a lot of fans would like something physical to go alongside their game.

“So, what we’re thinking about – and it is just at the idea stage because we’d have to speak to Sony about it – but what we’d like to do is emulate what some bands in the music industry have done recently. Bands like Radiohead and Nine Inch Nails have released digital versions of their albums but alongside that they’ve also released deluxe box versions. We’d like to do something similar. Release special edition boxed versions of the games but with a download code, so there’s no actual physical media for the game but, ideally, you’d get a PS3-sized box with a really nice manual, art cards etc.

“This really depends on whether we can get permission to this, though. The ultimate plan is to provide those fans that want packaging, with packaging, but it’s up to the platform holders and whether they’ll allow us to do it.”

The original Stranger’s Wrath intro cut scene.

It’s interesting to note Gilray’s specific use of the term ‘platform holders’ when all the talk so far has been surrounding PS3 and PS Vita-only versions of Oddworld’s adventures. But, with such a rich vein of imagination to tap and upwards of half a dozen Oddworld titles in Just Add Water’s future, it shouldn’t come as too much of a surprise that the team is thinking long term when it comes to platforms and release windows.

“We have a brand and a franchise to work with and really the main factor dictating what we’re going to release and when is what platforms are going to be around in three, four or five years time,” Gilray explained. “This can also be applied in the shorter term to Stranger’s Wrath. If people are wondering why we’ve made it PlayStation exclusive: the truth is we haven’t.

“As far as Oddworld goes we’re a platform-agnostic set of companies and so the only thing stopping us releasing on other platforms is the platform holders. We’re in discussions with Microsoft to get Munch’s Oddysee and Stranger’s Wrath on 360 and, to be honest, those discussions are going better than they were at the end of last year, but until I have a signed piece of paper in front of me saying that we can do it, we’re not announcing anything about it.”

2D or not 2D. That is the question.

The answer is 2.5D, actually.

Updating a 2D side-scrolling platform game requires more effort than simply drenching everything in shiny HD paint. The gameplay also needs some minor tweaks to ensure consistency and to give the gameplay mechanics every chance to appeal to new players, as well as to those itching to dive back into Oddworld.

So, where Abe’s adventure was originally conceived as a series of discreet screens with flip transitioning, the HD update will feature a more seamless experience with scrolling replacing the individual screen structure.

“The paths through each level are going to be 2.5D with some push scrolling,” Gilray explained. “The biggest challenge we’ve had with this is in tweaking some of the puzzles to fit this structure, where previously they relied on the flip screen transition effect.

“So, near the beginning of the game there’s a puzzle where you run into the screen and there’s a sleeping Slig on the ground. If you accidentally wake him up you can go into the next screen and back again and he goes back to sleep straightaway.

“With the scrolling that we’re implementing, you can’t do that, so instead we’ve placed a barrel on a platform which you can hide behind, Metal Gear Solid-style, and if you wait there long enough the Slig gives up and goes back to sleep.

“It’s about making these little changes”

“It’s about making these little changes so that the puzzles, the game world and the AI are all consistent. Whereas before, some Sligs would chase you to the next screen and some wouldn’t so we’re making one of the Sligs’ behaviours that they’ll chase you until you’re able to lose them by hiding or whatnot and only then will they go back to their original position.”

A list as long as your arm

Time to take stock: in addition to Stranger’s Wrath and Munch’s Oddysee for PS3 and Vita, Just Add Water is also working on the HD update of Abe’s Oddysee, but that’s not all. Gilray told us that there’s also the possibility of an update of Abe’s Exoddus, along with plans for the previously-announced-but-never-developed Hand of Odd – which he described as being geared towards a more casual/social gaming scene and likely featuring “touch screen and or mouse control” for immediacy.

We might also get the chance to play as the part-organic, part-mechanised security henchmen ‘Sligs’, in a game Lanning originally envisioned as ‘Slig Storm’ and that Gilray and team are investigating the potential for. Plus, there’s a brief mention of The Brutal Ballad of Fangus Klot and of course the remaining three adventures in the original ‘quintology’ that the team are keen to tell the story of (though the correct name for five part series is actually a pentalogy, apparently).

Just Add Water will clearly be kept very busy and Gilray suggested that only 10% of the original Oddworld timeline has been covered by the four games so far released. It’s evident from speaking with Gilray that both he and his team are enthusiastic and respectful of the brand with which they’re set to be spending a lot of time with over the next few years.

Encouragingly, they are not the least bit daunted by the task ahead. This, in part, can be attributed to the wealth of available lore already created for the Oddworld universe, as well as the clarity of Lanning’s and McKenna’s original vision for the franchise. The rest can be chalked up to the depth of personality of both Oddworld and its inhabitants.

As Gilray succinctly sums up:

“It’s not just the characters that have character; the whole world has character.”

Stranger’s Wrath is will launch on PSN in the next couple of months. PS Vita versions of Munch’s Oddysee and Stranger’s Wrath are expected to accompany the console’s launch in late 2011 or early 2012. The HD update of Abe’s Oddysee is projected towards the end of 2012.

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6 Comments

  1. Zarckan

    Awesome! I can’t wait to get my hands on Abe’s Oddysee :D

    #1 4 years ago
  2. LOLshock94

    seeing as though i cant be arsed to read that does he say if oddworld will come to xbox?

    #2 4 years ago
  3. Zarckan

    They want to, MS being dicks

    #3 4 years ago
  4. OrbitMonkey

    I played Strangers Wrath on the original xbox, so I just don’t understand MS putting the blocks on this… Is it something to do with the game size?

    #4 4 years ago
  5. Zarckan

    @4 it doesn’t work on the 360 at all, crappy emulator

    #5 4 years ago
  6. matt_hargett

    Holy crap, the new character models are looking even better than they were a year ago! I’m cool with 30fps and better visual (and aural) fidelity than 60fps.

    I feel like Prince of Persia Trilogy HD could have looked and sounded much better if they had prioritized 3D and “60fps” lower in their deliverables. The same goes for all the footage shown for the Ico HD Collection: super close-ups of low-res textures is unacceptable, even if it’s at 60fps and in 3D.

    Beyond Good & Evil HD appears to have struck a better balance, and it looks like Stranger’s Wrath will do even better! I’m really excited to see such a high-quality game I loved in Xbox get the tender-loving care it needs to really shine on PS3.

    #6 4 years ago

Comments are now closed on this article.

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    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]