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Brink is “definitely a shooter at its heart”, says Splash Damage boss

Wednesday, 6 October 2010 16:14 GMT By Joe Anderson

brink

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride.

Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t have to go it alone.

Oh, sure, you be a lone-wolf running about the “ultra-realistic toon-style” game world fighting enemies and doing loads of crazy things – but sometimes you may feel the need for a wingman. Sometimes you may even feel the need to face-off with real people instead of AI, and that is where Brink has you covered. Whether it be co-op, or multiplayer, the game allows you seamlessly open it up on the fly so that you are instantly playing co-op, multiplayer, or going up against enemies controlled by other players.

During gamescom, VG247 was given the opportunity to play the game, which Keza described as a mix between Borderlands and Team Fortress 2 that was both adaptable and excellently balanced. Luckily, you won’t have to wait much longer to play it.

This is exactly what Splash Damage is aiming for, and studio boss Paul Wedgwood, who spoke to us during the Eurogamer Expo, seems very confident of the game’s success.

[Interview by Joe Anderson]

Can you give us an overview into the background of Brink?

Wedgwood: It’s definitely a shooter at its heart. The game features two competing social factions. First you have the resistance who represent the refugees who have arrived. Resistance cells have sprouted up and see themselves as sort of freedom fighters, which are fighting for fairer distribution of resources against the security, who represent the original founders.

So it’s really a class struggle. The security don’t see themselves as the bad guys, they see themselves as the people who are trying to maintain law and order. The thing is, the supplies are limited, so if someone doesn’t distribute them properly, then everyone is going to die. There is a very interesting conflict going on between these two factions and at the outset you get to choose which of these you would like to fight for.

What’s really different about Brink is, if you are at home playing on your own and you see a friend come online, you can just hit a button and seamlessly invite them straight into your game. Also, in Brink you are consistently progressing your character, just like in a massively online multiplayer game. This will see you upgrade things such as the look of your character, the gear you are wearing; tattoos; weapons; accent and you can also buy new skill upgrades as you progress through the game.

What this means is, when you are joined by a friend online, he is also using the character he has been playing with, so you will be able to keep progressing your individual characters together. You can even open up the game if you want, and have it filled with lots of strangers playing against you.

How many players does the game support online?

Wedgwood: We found the sweet spot to be eight vs. eight, as this is when you get the most intense battles around a coordinated front line, while still having just enough people around to remember who shot you and get them back.

How does advancing your character work within the game?

Wedgwood: What happens is, you earn experience points for all your successes, at the lowest level that’s incapacitating the enemy through shooting at them, or by bucking your teammates by giving them extra ammo or supplies, or by bucking their weapon.

Other ways to earn experience is by completing major objectives, such as planting explosives that blow up gates, hacking open doors, escorting diffuser robots, capturing command posts and that sort of thing.

In essence, we try to give players experience for things that you do which make the game more fun for other people.
Also, as you earn these experience points you level up, and as you level up you get credits that you can spend on new abilities, tools, gadgets and items, and you unlock additional gear for your wardrobe. So you can see you are becoming cooler as you level up and are become more experience within the game.

On the side of that we have small challenges and these test your ability at very specific areas of the game. When you beat these you unlock new weapons and other equipment for you to use.

How many different types of weapon are in the game?

Wedgwood: It’s difficult to put a final number as we are still in beta, but we have dozens of weapons and you can take one of these, such as the assault rifle and make loads of modifications to it. So, on the upper rail you can set the red dot sites, full on sniper scopes; on the front you can have a muzzle break, suppressor or silencer; on the underside you can add a grenade launcher or you can even swap out the magazine for quicker reloads or bigger payloads.

Every one of the modifications does come with advantages and disadvantages, which are displayed to you on a stats table on the right, so it’s really easy for you to decide on what’s best for you, based on your character.

Are there different classes to play within the game?

Wedgwood: Yes, you can play as one of four combat roles. If you have a great aim and want to be on the front line, then you can play our assault class, which is called the solider. He has the biggest suite of different grenades; he gets special Kevlar armour upgrades, uses all of the cool weapons and stuff. If you play as a big body type you get access to these huge grenade launchers and mini guns.

If you wanted to, you can play as an operative which is a stealthier combat role, sneaking behind enemy lines, hacking open doors, incapacitating the enemy and disguising yourself as them. You can also play more of a supportive role, such as an engineer, where you are deploying defense turrets, shoring up defenses and bucking the weapons damage of your team. Or, you can play as a Combat Medic, running, gunning and shooting but also handing out help, giving people adrenaline boosts or speeding up the rate they are able to move with fleet of foot upgrades, so you are really able to benefit your team.

We also have a mission system, if you hit up on your d-pad it will give you the best thing you can do right now to help your team mates. This is AI based, so will take note of the current situation, and depending on your class will tell you the best thing to do at that time.

Do you feel the characters are quite balanced?

Wedgwood: Balance is a key issue for us. This will be the fourth multiplayer game we have made at Splash Damage if you include the first mod we did back in 2000. Even though Brink breaches single player and multiplayer, it’s a game were we have been obsessed with spawn time, travel distances, transit distances between spawns, movement speeds for combat roles and how the different abilities play off against each other. A ton of work has gone into this area of the game.

We actually hired a great guy called Neil Alphonso, he was the lead level designer on Killzone 2, and he is our lead designer, working for Richard Ham who is the director, and he is going through the polishing stages right now. We have reached beta, and everything we do from now on is about game balance and polish in time for its Spring 2011 release.

Are you planning to release any DLC for the game?

Wedgwood: We haven’t planned anything at the moment.

Will the game support 3D?

Wedgwood: I don’t know, I mean the industry is yet to tell if 3D is going to take off in a big way for games. I’ve got a feeling it’s here to stay for movies now, but I think something even the great directors appreciate, is the fact to make a 3D movie really successful, you do need it to have been designed and written with 3D in mind. With videogames, I think the same is true. If you want to make a game which takes advantage of 3D then it has to be built as a game with 3D in mind.

If hardware comes along that allows anyone to make anything 3D, then I think most shooters would do that, but that’s not to say there’s any particular need or desperation to do something about this at the moment.

Will you be releasing a demo for the game?

Wedgwood: Again, we are undecided about that at the moment.

Will Brink be identical on all three platforms?

Wedgwood: Yes. We developed the game from the outset to be visually identical on all three platforms; none of the platforms are a port of the other platforms.

The technology for each version has been built from the ground up to take advantage of the platform it’s appearing on, so we have fundamentally the same game with visual and gameplay parity on all three platforms.

Finally, Brink is a shooter, there are a lot of shooters out there, so why should people buy your game?

Wedgwood: Well I think we are the first game to simultaneously give you a world you have never seen before, removing the frustrating and artificial constraints of movement in shooters by providing you with our new smart move system. We also provide you with a system to advance your character with the largest suite of customisations, statistics and gun customisations, I think I’ve ever seen in any shooter and then allow you to play that character, seamlessly between single player and multiplayer.

I think we are the first shooter to do this and we are the only game on the show floor today to do this, which is why we have the biggest stand here and the biggest queues.

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7 Comments

  1. DSB

    Definitely agree on the 8v8. At that point it’s all skill and no zerg.

    #1 4 years ago
  2. Eregol

    My game is awesone says dev

    RAWR!!!

    #2 4 years ago
  3. macronia

    i just want this game in my hands now :)

    many shooter next year
    killzone 3
    crysis 2
    brink
    F3AR
    Gears of war 3

    what else?

    #3 4 years ago
  4. Maximum Unreal

    Gears of war 3 is on end of year and F3AR is going to be fail.There is SOCOM 4 and Also Modern Warfare 3 is going to be in november just like every cod game :P

    #4 4 years ago
  5. Nozz

    Sounds great, will have to keep my eye on this one!

    #5 4 years ago
  6. stretch215

    Sounds good. Hopefully they are able to make it all work together.

    #6 4 years ago
  7. endgame

    preodered long time ago. PC version ofc.

    #7 4 years ago

Comments are now closed on this article.

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    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]