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Brink is “definitely a shooter at its heart”, says Splash Damage boss

Wednesday, 6 October 2010 16:14 GMT By Joe Anderson

brink

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride.

Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t have to go it alone.

Oh, sure, you be a lone-wolf running about the “ultra-realistic toon-style” game world fighting enemies and doing loads of crazy things – but sometimes you may feel the need for a wingman. Sometimes you may even feel the need to face-off with real people instead of AI, and that is where Brink has you covered. Whether it be co-op, or multiplayer, the game allows you seamlessly open it up on the fly so that you are instantly playing co-op, multiplayer, or going up against enemies controlled by other players.

During gamescom, VG247 was given the opportunity to play the game, which Keza described as a mix between Borderlands and Team Fortress 2 that was both adaptable and excellently balanced. Luckily, you won’t have to wait much longer to play it.

This is exactly what Splash Damage is aiming for, and studio boss Paul Wedgwood, who spoke to us during the Eurogamer Expo, seems very confident of the game’s success.

[Interview by Joe Anderson]

Can you give us an overview into the background of Brink?

Wedgwood: It’s definitely a shooter at its heart. The game features two competing social factions. First you have the resistance who represent the refugees who have arrived. Resistance cells have sprouted up and see themselves as sort of freedom fighters, which are fighting for fairer distribution of resources against the security, who represent the original founders.

So it’s really a class struggle. The security don’t see themselves as the bad guys, they see themselves as the people who are trying to maintain law and order. The thing is, the supplies are limited, so if someone doesn’t distribute them properly, then everyone is going to die. There is a very interesting conflict going on between these two factions and at the outset you get to choose which of these you would like to fight for.

What’s really different about Brink is, if you are at home playing on your own and you see a friend come online, you can just hit a button and seamlessly invite them straight into your game. Also, in Brink you are consistently progressing your character, just like in a massively online multiplayer game. This will see you upgrade things such as the look of your character, the gear you are wearing; tattoos; weapons; accent and you can also buy new skill upgrades as you progress through the game.

What this means is, when you are joined by a friend online, he is also using the character he has been playing with, so you will be able to keep progressing your individual characters together. You can even open up the game if you want, and have it filled with lots of strangers playing against you.

How many players does the game support online?

Wedgwood: We found the sweet spot to be eight vs. eight, as this is when you get the most intense battles around a coordinated front line, while still having just enough people around to remember who shot you and get them back.

How does advancing your character work within the game?

Wedgwood: What happens is, you earn experience points for all your successes, at the lowest level that’s incapacitating the enemy through shooting at them, or by bucking your teammates by giving them extra ammo or supplies, or by bucking their weapon.

Other ways to earn experience is by completing major objectives, such as planting explosives that blow up gates, hacking open doors, escorting diffuser robots, capturing command posts and that sort of thing.

In essence, we try to give players experience for things that you do which make the game more fun for other people.
Also, as you earn these experience points you level up, and as you level up you get credits that you can spend on new abilities, tools, gadgets and items, and you unlock additional gear for your wardrobe. So you can see you are becoming cooler as you level up and are become more experience within the game.

On the side of that we have small challenges and these test your ability at very specific areas of the game. When you beat these you unlock new weapons and other equipment for you to use.

How many different types of weapon are in the game?

Wedgwood: It’s difficult to put a final number as we are still in beta, but we have dozens of weapons and you can take one of these, such as the assault rifle and make loads of modifications to it. So, on the upper rail you can set the red dot sites, full on sniper scopes; on the front you can have a muzzle break, suppressor or silencer; on the underside you can add a grenade launcher or you can even swap out the magazine for quicker reloads or bigger payloads.

Every one of the modifications does come with advantages and disadvantages, which are displayed to you on a stats table on the right, so it’s really easy for you to decide on what’s best for you, based on your character.

Are there different classes to play within the game?

Wedgwood: Yes, you can play as one of four combat roles. If you have a great aim and want to be on the front line, then you can play our assault class, which is called the solider. He has the biggest suite of different grenades; he gets special Kevlar armour upgrades, uses all of the cool weapons and stuff. If you play as a big body type you get access to these huge grenade launchers and mini guns.

If you wanted to, you can play as an operative which is a stealthier combat role, sneaking behind enemy lines, hacking open doors, incapacitating the enemy and disguising yourself as them. You can also play more of a supportive role, such as an engineer, where you are deploying defense turrets, shoring up defenses and bucking the weapons damage of your team. Or, you can play as a Combat Medic, running, gunning and shooting but also handing out help, giving people adrenaline boosts or speeding up the rate they are able to move with fleet of foot upgrades, so you are really able to benefit your team.

We also have a mission system, if you hit up on your d-pad it will give you the best thing you can do right now to help your team mates. This is AI based, so will take note of the current situation, and depending on your class will tell you the best thing to do at that time.

Do you feel the characters are quite balanced?

Wedgwood: Balance is a key issue for us. This will be the fourth multiplayer game we have made at Splash Damage if you include the first mod we did back in 2000. Even though Brink breaches single player and multiplayer, it’s a game were we have been obsessed with spawn time, travel distances, transit distances between spawns, movement speeds for combat roles and how the different abilities play off against each other. A ton of work has gone into this area of the game.

We actually hired a great guy called Neil Alphonso, he was the lead level designer on Killzone 2, and he is our lead designer, working for Richard Ham who is the director, and he is going through the polishing stages right now. We have reached beta, and everything we do from now on is about game balance and polish in time for its Spring 2011 release.

Are you planning to release any DLC for the game?

Wedgwood: We haven’t planned anything at the moment.

Will the game support 3D?

Wedgwood: I don’t know, I mean the industry is yet to tell if 3D is going to take off in a big way for games. I’ve got a feeling it’s here to stay for movies now, but I think something even the great directors appreciate, is the fact to make a 3D movie really successful, you do need it to have been designed and written with 3D in mind. With videogames, I think the same is true. If you want to make a game which takes advantage of 3D then it has to be built as a game with 3D in mind.

If hardware comes along that allows anyone to make anything 3D, then I think most shooters would do that, but that’s not to say there’s any particular need or desperation to do something about this at the moment.

Will you be releasing a demo for the game?

Wedgwood: Again, we are undecided about that at the moment.

Will Brink be identical on all three platforms?

Wedgwood: Yes. We developed the game from the outset to be visually identical on all three platforms; none of the platforms are a port of the other platforms.

The technology for each version has been built from the ground up to take advantage of the platform it’s appearing on, so we have fundamentally the same game with visual and gameplay parity on all three platforms.

Finally, Brink is a shooter, there are a lot of shooters out there, so why should people buy your game?

Wedgwood: Well I think we are the first game to simultaneously give you a world you have never seen before, removing the frustrating and artificial constraints of movement in shooters by providing you with our new smart move system. We also provide you with a system to advance your character with the largest suite of customisations, statistics and gun customisations, I think I’ve ever seen in any shooter and then allow you to play that character, seamlessly between single player and multiplayer.

I think we are the first shooter to do this and we are the only game on the show floor today to do this, which is why we have the biggest stand here and the biggest queues.

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7 Comments

  1. DSB

    Definitely agree on the 8v8. At that point it’s all skill and no zerg.

    #1 4 years ago
  2. Eregol

    My game is awesone says dev

    RAWR!!!

    #2 4 years ago
  3. macronia

    i just want this game in my hands now :)

    many shooter next year
    killzone 3
    crysis 2
    brink
    F3AR
    Gears of war 3

    what else?

    #3 4 years ago
  4. Maximum Unreal

    Gears of war 3 is on end of year and F3AR is going to be fail.There is SOCOM 4 and Also Modern Warfare 3 is going to be in november just like every cod game :P

    #4 4 years ago
  5. Nozz

    Sounds great, will have to keep my eye on this one!

    #5 4 years ago
  6. stretch215

    Sounds good. Hopefully they are able to make it all work together.

    #6 4 years ago
  7. endgame

    preodered long time ago. PC version ofc.

    #7 4 years ago

Comments are now closed on this article.

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  • Mythbusters to tackle DOOM this weekend

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  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]