Viktor Antonov
Half-life 2 City 17 designer left Valve because it’s too big
Viktor Antonov, the much-lauded designer behind Half-Life 2’s City 17, jumped ship when Valve grew too large and stopped making the kinds of games he’s keen on.
Viktor Antonov headlines
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"Too many sequels, and too many established IPs," rule the market, says Dishonored's Antonov
Zenimax’s visual design director, Viktor Antonov, feels over the last five year, it’s been a “poor” time for “fiction in the video game industry.”
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Dishonored owes its existence to years of pre-production, says Arkane
Without the years of pre-production work put into it, Dishonoured wouldn’t exist, claim Arkane Studios’ art team.
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Molyneux to deliver keynote at GDC Europe
Peter Molyneux has been announced for GDC Europe where he will provide a lecture on ‘Choice: The Ultimate Game Mechanic’, using the Fable franchise along with Black & White to show “how choice can be a compelling game mechanic so long as player decisions have tangible effects on the game world.”Interesting.Also of note, it was […]