Ratchet And Clank Future: A Crack In Time

Ratchet & Clank dev proves – with science! – that graphics are more important than high framerates

Ratchet & Clank’s days of running circles around the competition at 60 FPS may be numbered, if a recent blog post from Insomniac studio engine director Mike Acton is any indication. “I’m really proud of what our art and production teams accomplished in this game. It’s a great looking game, a ton of fun to […]

Ratchet And Clank Future: A Crack In Time headlines

  • Ratchet & Clank Future runs 720p at 60FPS, has harder difficulty

    Ratchet & Clank Future: A Crack in Time has been confirmed for 720p at 60FPS like the previous Ratchet & Clank title. To prove that is okay, Insomniac has released some screens from the game, as well as some footage. Gameplay changes this time around include an easier Casual Mode, and a harder Normal and […]

  • Insomniac talks Ratchet & Clank Future, space travel

    Insomniac’s James Stevenson has posted a developer diary of sorts over on the US PS Blog. In it, he talks about Ratchet & Clank Future: A Crack in Time’s exploration and replay value. Apparently, there will be a Space Radio in the game full of zany commercials, movie trailers, and DJs and some of the […]

  • Ratchet and Clank Future grabs new screens

    IGN’s posted up some Comic Con shots of Ratchet and Clank Future: A Crack in Time. They’re pretty. It’s for PS3 this year.