James Cope
“I want to see another Crackdown”: Ruffian producer reflects on sequel’s legacy
Crackdown 3 may or may not be a thing that’s launching in 2016, but the second game’s producer James Cope has reflected on how the title’s legacy has stuck with the team since it launched, and has allegedly clouded the studio’s most-recent project Game of Glens.
James Cope headlines
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Crackdown 2 DLC to bring new armor colors, add "completely new way" to play game
Is your city a crime-free, freak-vaporized, de-orbed totalitarian utopia? Have you seen all there is to see, climbed the highest heights and punched your co-op buddies off them?Fear not, agent. Ruffian still has a few more tricks up its sleeve.
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Crackdown 2 demo goes Psychotic today, Sadistic tomorrow
As if pre-unlocking achievements and unlocking the Ruthless difficulty in the Crackdown 2 demo wasn’t enough, Ruffian’s going proper over the top today.
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Ruffian answers your Crackdown 2 questions
Last month, we put you to work by having you ask Ruffian some questions regarding Crackdown 2.
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Halo: Reach beta too late for Crackdown 2 release, says Ruffian's Cope
Crackdown 2 producer James Cope has told CVG that timing was the reason why the multiplayer beta for Halo: Reach was not included in the release of the Ruffian sandbox epic.
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Ruffian confirms demo release for Crackdown 2
Ruffian’s confirmed that Crackdown 2’s going to get a pre-release demo.
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Ruffian: Nine underground levels in Crackdown 2
Ruffian has detailed to VG247 the first pieces of info of the underground element of Crackdown 2 at a hands-on in Dundee last month.Creative director Billy Thomson told us that there would be nine subterranean levels in the sequel.“If you take one of the locations for a gang boss in the first game, most of […]
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Ruffian: Crackdown 2 will run at 30fps
Crackdown 2 will run at 30fps when it releases next year. That is according to Ruffian’s creative director Billy Thomson, who revealed the news to VG247 in an interview at a hands-on for the game last month.He reveals that they will keep adding stuff to the game until they go above it, stating they need […]
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Interview, part 2: Crackdown 2 design boss and producer on Pacific City's future
The second part of our Crackdown 2 interview with Ruffian creative director Billy Thomson and producer James Cope is after the break. Get the first part here.
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Interview, part 1: Crackdown 2 design boss and producer on Pacific City's future
Xbox 360 has several legendary exclusives, but Crackdown is the most enigmatic. Relaying a comedic, near-future dystopia through mob boss murder and an open, island city, the RealTime Worlds title was, for many, the first true HD 360 experience. Assuming the role of an Agent, the player’s task was simple: reclaim the streets while avoiding […]
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Ruffian: Today's most successful games have "persistence of life"
Speaking at the NEoN event in Dundee, Ruffian Games has stated how important Crackdown 2’s online is, and how it needs to be able to “keep your disc in people’s disc drive.”“If you’re doing that you’re onto a winner. We play games online, and we want to bring that element of quick skirmish action. We […]
James Cope latest
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“I want to see another Crackdown”: Ruffian producer reflects on sequel’s legacy
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Crackdown 2 DLC to bring new armor colors, add “completely new way” to play game
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Halo: Reach beta too late for Crackdown 2 release, says Ruffian’s Cope
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Interview, part 2: Crackdown 2 design boss and producer on Pacific City’s future
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Interview, part 1: Crackdown 2 design boss and producer on Pacific City’s future
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Ruffian: Today’s most successful games have “persistence of life”