Geoff Goodman
Overwatch Wrecking Ball – tactics and counters according to the lead designer
Blizzard sometimes creates Overwatch characters in response to the meta, but Wrecking Ball is different.
Geoff Goodman headlines
-
How Wrecking Ball went from junkyard magnet to mech-driving hamster - an Overwatch ‘Making Of’
Overwatch’s roster is a bizarre band of misfits. Instead of playing as your typical shooter protagonist, here you can become a cyborg ninja, a scientist gorilla, and a teleporting goth.
-
Why Blizzard decided to give Sombra infinite invisibility in an upcoming Overwatch patch
Sombra is one of the most difficult Overwatch characters to master. She dies easily, and managing her abilities is like trying to rub your tummy, pat your head, and give a speech at the same time.
-
Exclusive: Say goodbye to Molten Core and hello to throwable, self-upgrading turrets in Overwatch’s Torbjörn rework
We got the chance to have a chat with Blizzard’s Geoff Goodman, lead designer on Overwatch, and he gave us the lowdown on how Torbjörn’s rework is shaping up.