BioWare intends to expand further on existing Class storylines in Star Wars: The Old Republic – so make your choices with care.
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SWTOR’s PvP designer Gabe Amatangelo is interviewed by fansite Toroz.com in the video below discussing DPS meters, the state of warzones, and ongoing issues with kill-trading. Thanks, Massively.
The ambitious new MMO from Bioware has seen many successes in its first days, and quite a few issues as well. John ‘Totalbiscuit’ sits down with Gabe Amantangelo, the lead developer of operations, flashpoints and PvP, to address some of the core points.
BioWare has noted tremendous interest in the player versus player offering of Star Wars: The Old Republic, and has big plans to expand it.
Last week, BioWare dished a bit on the crafting aspects of Star Wars: The Old Republic. This week, there’s a bit more detail on it, and thankfully, the developers are turning the sometimes daunting task of crafting on its ear a bit. Oh, and there’s a bit more on PvP as well.
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