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Microsoft XNA, Xbox Live Indie future under question – rumour

Emails allegedly sent to XNA developers suggest Microsoft may be phasing out the development environment behind Xbox Live Indie Games.

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Xna headlines

  • MS offers $75,000 prize money for Dream.Build.Play 2011 Challenge

    Microsoft’s GDC got moving this morning, with confirmation of a $75,000 total prize for its Dream.Build.Play 2011 Challenge.

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  • Kinect will support XNA "in the future", says Microsoft

    Kinect project director Alex Kipman has said the motion camera will eventually support Xbox indie community XNA.

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  • MS releases XNA extensions for Zune HD

    Microsoft’s put out XNA extensions for Zune HD, as you can see here. The update adds the following functionality: The ability to target and develop for the Zune HD media player. The addition of new Touch APIs to the XNA Framework for use on the Zune HD. The addition of new Accelerometer APIs to the […]

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  • Microsoft shutting down Popfly game development service

    Microsoft has decided to shut down its user friendly development program Popfly. Released two years ago, the program enabled people with little or no programming experience to create games. Come August 24, folks will be asked to direct themselves to XNA or Kodu. Via Kotaku.

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  • Avatar development rules revealed: No sex, decapitation, talking

    The rules and regulations that are sent out to developers who wish to use Avatars in their games has emerged via the XNA Creators Club website revealing that no sex, maiming or indeed talking is allowed. The lengthy list (after the break) stipulates that Xbox Live Indie Game that uses Avatars must be reviewed to […]

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  • XNA games - you won't make a lot of money

    Gamerbytes has published a nice table of XNA games sales and profits, showing fairly ably that you’re not going to get rich from the platform any time soon. Put it this way – you’d be lucky to take home $1,000. The figures show how many times games were trialled, how many times they were bought […]

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  • Microsoft takes up to 60% of Community Games revenue

    Microsoft take as much as 60 percent of revenue from Xbox Live Community Game sales, according to XNA developer, Mommy’s Best Games. Company boss Nathan Fouts said sales data his XNA title Weapon of Choice was “sobering”, with less than 10,000 units moved. In his blog post, Fouts explained that Microsoft takes a baseline cut […]

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  • Xbox 360 gets a fireplace

    XNA user SniperED007 has created a fireplace for Xbox 360 costing 400 Microsoft Points. It features “realistic smoldering embers and flickering flames,” and apparently creates “the perfect backdrop for a relaxing evening.” Quite. You can download a demo if you want to try before you buy. Shacknews even has a video of it in action. […]

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  • NXE to offer community games in new regions

    Microsoft’s confirmed that NXE’s community games are to head to new regions, following news that plenty of countries didn’t have access to the content when 360′s new UI launched. Singapore, Australia and New Zealand will all get access to community games from December 15. “If our annual Dream-Build-Play competition taught us one thing, it is […]

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  • NXE: XNA community games region specific? [Updated]

    NXE’s XNA community games don’t appear to be available in all European regions. Reports on the Eurogamer forums suggest that both Denmark and Norway simply don’t have the Community Games menu option in the new dash. Which means we can’t play them either. Catastrophic. Perhaps it’s just Scandinavia that has been left out? We’re contacting […]

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  • New XNA tech demo - The Unfinished Swan

    After the break. Now this is more like it. Watch the rather intriguing tech demo whose premise is that you need to navigate your way through an all-white maze by splattering black paint everywhere, revealling the obstacles that stand in your path. Anyway, enough talking, more watching. Thanks RPS for the head’s up. By Mike […]

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  • Microsoft details community XNA games business model

    Microsoft will start selling user-created games on Xbox Live this autumn, the firm announced today, at three different prices – the equivalent of $2.50, $5 or $10. Up to 70 percent of the revenue will be split with the games’ creators. As is already known, any game to make it to the store and be […]

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  • Digital distribution will create "a new class" of publisher, says Satchell

    XNA boss Chris Satchell has said in an interview with GI that digital distribution will create a new type of games publisher. “With the release of community games distribution I think we will see a new class of micro-community-’publishers’ – small community teams that publish their work exclusively on Xbox Live,” said Satchell. “This means […]

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  • Satchell: "We don’t need BBFC or PEGI"

    Speaking at Gamehorizon in Newcastle this morning, Microsoft’s XNA boss, Chris Satchell, has said that user generated content can be responsibly rated by an audience of its creators’ peers – and doesn’t need any intervention from the BBFC or PEGI. “PEGI and the BBFC simply are not going to be able to rate community content. […]

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  • XNA Live closed beta opens

    Microsoft’s announced that the beta for the Community Games on Xbox Live has entered closed beta. Only premium members from the XNA Creators Club are eligible to take part at the moment, membership of which costs $99 per year. See here.

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  • XNA will help Live "leapfrog" PSN and WiiWare, says Microsoft

    Speaking to GI, David Edery, Xbox Live Arcade’s worldwide portfolio planner, said that user-created games will set Xbox Live apart from its rivals. “I certainly think from an innovation perspective it’s going to help us leapfrog the competition, effectively until they find a way to duplicate it, assuming they ever do,” he said. “To some […]

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  • PS3 mods are "inviting trouble," says Microsoft's Satchell

    Speaking to Eurogamer, Chris Satchell, XNA group manager at Microsoft, has said that he believes Sony – as well as othere companies – is walking on thin ice by allowing users to upload content to its online services. “I think there’s a potential risk on any platform… where you’re running in what we call native […]

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  • GDC: XNA stuff revealed behind the sheet

    Here. This is the last time we ever get excited about a sheet. Behind the amazing XNA shroud of power was a stand full of… XNA community games. And when we say “full”, we mean “four screens”. That sound is our lives, ending one ticking second at a time.

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  • GDC: XNA given to students for free

    Here we go. Expect more XNA than you can possibly stand for the rest of the day. Microsoft’s announced that the development suite is to be given to students for free (finally). The free access is being organised under the DreamSpark banner, and is open to students from the United Kingdom, Germany, France, Spain, Sweden, […]

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