Tag Archives: World in Conflict: Soviet Assault

Thu, Mar 12, 2009 | 09:43 GMT

Ubi: PC is “priority” for Soviet Assault, we’re “brimming with great ideas” for RTS genre

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Ubisoft has told VG247 that, despite reportedly canning the two console versions of Massive’s World in Conflict: Soviet Assault, the firm is “brimming with great ideas” for RTS in general and believes in the genre wholeheartedly.

A Ubi rep told IGN in early March that, “World of Conflict: Soviet Assault will be released for the PC later this month. A console version of World in Conflict is not planned for release at this time.”

Explaining focus on Soviet Assault’s PC version, Ubi told us in a statement today that: “Our priority is to the work excellent work that Massive has done on World in Conflict: Soviet Assault for PC. The game was ready to go and of excellent quality and were are excited to make it available to World in Conflict fans.”

The publisher refused to confirm that status of the 360 and PS3 versions of Soviet Assault, however, saying, “For the console version, we have not announced anything official at this time.”

Here’s what we asked, and here’s what Ubi said:

VG247: Why won’t Ubi be publishing the 360 and PS3 versions of World in Conflict: Soviet Assault?

Ubisoft: Our priority is to the work excellent work that Massive has done on World in Conflict: Soviet Assault for PC. The game was ready to go and of excellent quality and were are excited to make it available to World in Conflict fans. For the console version, we have not announced anything official at this time.

Does Ubisoft see a future in “traditional” console RTS at all? Can we expect to see an EndWar sequel?

Ubisoft is committed to the RTS segment – it’s a great genre that is open for creativity and innovation. We have no official announcement to make at this time but rest assured that our teams are enthusiastic about RTS and brimming with great ideas.

Console RTS isn’t looking like it’s in the best place ever, what with the Soviet Assault versions being sidelined and Ensemble taking one to the head after the Halo Wars release.

Compare that to rocket success for Empire on PC and you probably don’t need a degree in astrophysics to see why things are working out the way they are.

World in Conflict: Soviet Assault ships for PC later this month.

Sat, Mar 07, 2009 | 20:49 GMT

Dramatic World in Conflict trailer introduces characters

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World in Conflict: Soviet Assault is expected to land on UK shores March 13, and to help persuade you to go out and get it, Massive has released a new video.

GamersHell has it, and it’s pretty dramatic.

In the trailer, you get a glimpse of the main characters and just enough of the storyline to whet your appetite for the RTS.

The expansion boasts six new single-player missions, eight new multiplayer maps, and voice communication via the headset — just in case you haven’t been paying attention.

Mon, Mar 02, 2009 | 10:10 GMT

World in Conflict: Soviet Assault gets UK release date

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Massive’s latest set of mountains and molehills for its possibly prophetic RTS is almost here, according to a report over at Gamershell.

World in Conflict: Soviet Assault will give the game a few new environments for you to wreck with tank tracks, along with Endwar-style vocal controls, and will launch on March 13. At this point, a responsibility-neglecting excess of excitement will no longer prove fatal.

So, who’s buying?

Sat, Feb 14, 2009 | 22:42 GMT

World in Conflict: Soviet Assault trailer details RTS expansion

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Ubisoft has released a new trailer of Massive’s World in Conflict: Soviet Assault. Watch it after the break.

Played from the Soviet perspective of World in Conflict’s fictional Hot War, the game offers six new single-player missions along with eight new multiplayer maps.

Like Tom Clancy’s EndWar, Soviet Assault allows you to call in reinforcements or new units by using context menus and voice communication via the headset.

The trailer’s narrated by Alec Baldwin and shows the 1989 alternate reality beginnings of World War III in Berlin.

More »

Tue, Nov 11, 2008 | 09:26 GMT

Ubisoft gets Massive

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Ubisoft has acquired former Acti Blizz developer Massive Entertainment, along with in-development RTS sequel Soviet Assault.

“Ubisoft is growing at an intense pace and our strategy is to ensure the strength of our global creative teams,” said Christine Burgess-Quemard, Ubisoft’s executive director of worldwide production studios.

“Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios.”

Activision put the Swedish development team up for sale last August when it merged with Blizzard.

Press release after the break.

By Mike Bowden

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Tue, May 06, 2008 | 06:25 BST

New World in Conflict: Soviet Assault trailer released

It’s on Shacknews, and it’s a message from a Russian soldier to his wife. As ever, the RTS looks very “explosion-heavy”, and pretty to boot, so take a look. The expansion ships fro PC later this year and will form part of the 360 and PS3 versions of the game.

Tue, Apr 29, 2008 | 12:40 BST

Sierra Spring Break 08: All the games, all the info, all the news

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Sierra showed off its 2008 line-up in Mallorca, Spain last week – including Ghostbusters, Prototype, Legend of Sypro: Dawn of the Dragon, a new Crash game, World in Conflict: Soviet Assault, and more – and it really was news a-go-go. Mike’s fingers have been replaced with bloody stumps.

All our stories are listed below. The US sites posted impressions of most of these games this morning, as you can see here. Enjoy!

Mon, Apr 28, 2008 | 15:59 BST

Sierra Spring Break 08: Two new World in Conflict maps in console versions – PC users have to pay

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Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Massive Entertainment’s Petter Sydow said that two new levels for the nuke-happy RTS – telling the story from a Russian point of view – would appear in the console versions and that PC gamers would be getting them also: for a small fee.

“What’s new for the 360 version is that we’re adding a couple of Russian levels which tells the story from a Russian perspective,” said Sydow. “We tried to create believable Russian characters and not the Americanised Russian characters.

“How would Russians feel? How would the Soviet Union feel in a war? And how would it feel to be a soldier there?”

“The Russian levels will be as add-ons sold separately to PC users,” he added.

When asked if he knew anything about costing, Sydow said, “No, not yet, but it’s going to be cheaper than an expansion.

“In fact, we’re not allowed to call it an expansion pack. Marketing won’t even allow us to call it a mission pack, so add-on is the correct word at the moment.”

World in Conflict: Soviet Assault is currently in pre-Alpha and will be available later this year.

By Mike Bowden

Mon, Apr 28, 2008 | 13:03 BST

Sierra Spring Break 08: No World in Conflict PC-360 online cross-play due to PC version being “geekier”

Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, World in Conflict: Soviet Assault product manager Peter Sydow admitted that you won’t be able to play the 360 version against the already-released PC game as the latter has more options and is therefore geekier.

“We’ve kept the console versions nice and simple,” he said, “which makes for a different interface, thus making cross-platform [play] not a viable option.”

He added: “The PC game is more geeky than the console version. In fact, most PC games and gamers are geekier than console games and gamers.”

World in Conflict: Soviet Assault releases this autumn for PS3 and 360.

By Mike Bowden

Mon, Apr 28, 2008 | 13:03 BST

Sierra Spring Break 08: World in Conflict to feature voice control on 360, 90% of accents recognised

Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Massive Entertainment project manager Peter Sydow, said that voice commands will be included in the console version of World in Conflict: Soviet Assault.

“The software is phonetically-based, so 90 percent of accents should be recognised,” he said. “I have some trouble with a couple of commands though myself,” he explained in his thick Swedish accent.

Hopefully the game won’t suffer the same fate as Brain Training, then.

World in Conflict: Soviet Assault comes to next gen consoles this autumn.

By Mike Bowden

Mon, Apr 28, 2008 | 13:03 BST

US Sierra hands-on eruption: Prototype, Ghostbusters, more

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The Americans appear to have got first bite at the cherry on Sierra’s 2008 line-up, with the American embargo lifted on content from the publisher’s US spring showcase.

The UK embargo is at 1pm today, and we’re going to be posting a ton of news from the European Sierra Spring Break 08 in Mallorca last week, but for now take a look at previews from the San Francisco equivalent.

Ghostbusters – Kotaku, Joystiq
Legend of Spyro: Dawn of the Dragon – Kotaku, Joystiq
Various XBLA stuff, including Assault Heroes 2 – Kotaku, Joystiq
World in Conflict: Soviet Assault – Kotaku, Joystiq
50 Cent: Blood on the Sand – Joystiq
Prototype – Joystiq

Sat, Apr 12, 2008 | 11:57 BST

World in Conflict: Soviet Assault – movie

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Big dev diary video of Vivendi’s World in Conflict: Soviet Assault after the link. The game’s the PS3 and 360 version of last year’s PC RTS, which has been fully upgraded for consoles, apparently. The new content included in the game will be made available to PC gamers as well, so everyone wins. It’s out this autumn. Go look.

More »

Thu, Mar 27, 2008 | 12:19 GMT

World in Conflict: Soviet Assault – fresh details

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This reports that the Czech OXM has published news details on WiC: Soviet Assault, the PS3 and 360 version of Vivendi’s RTS. And here they are:

  • Brand new campaign with obligatory switching of sides and, for the first time, playing on the Soviet side.
  • New units include a chronoplane, some sort of a boat-ship mix based on an actual prototype model from the ’80s.
  • Camera controls mapped onto both analog sticks (as in a first-person shooter) with the possibility to zoom or pause the game completely.
  • Reinforcements or new units can be called to the battlefield either by using the context menu, or – at this point still a bit tricky – voice communication using the headset, same as in Tom Clancy’s EndWar.
  • The same multiplayer maps & mods as in the PC version, plus some new ones. With the maximum number of connected players lowered from 16 to 10 and lacking cross-platform play.
  • The actual conversion (such as fitting the controls onto a joypad) being handled by Swordfish Studios, with Massive Entertainment supplying only new content.
  • New rendered movies and cutscenes.

This game’s console edition was postponed last year but is now looks set for an October release, according to Play.com. Although we all know how reliable that’s likely to be.

By Mike Bowden