Tag Archives: too human
Wed, Aug 06, 2008 | 10:02 BST
Silicon Knights boss Denis Dyack has confirmed to VG247 that the Too Human demo has now been downloaded over 1 million times.
The taster was confirmed as hitting 900,000 downloads last Friday, a Live demo record.
The information came out of a Too Human event in London today, coverage of which is embargoed until 2pm BST on August 19. Microsoft said we’re fine to do this story, however, so that’s nice.
We’ve just interviewed Denis and he had some very interesting things to say, so be sure to watch for the full banana later this month.
Fri, Aug 01, 2008 | 22:37 BST
Microsoft’s announced that Xbox 360 action RPG Too Human has gone gold and will make its announced August release dates in both the US and Europe.
America will see the game on August 19, with Europe finally getting to see what all the fuss is about on August 29.
The Silicon Knights game’s demo has now been downloaded over 900,000 times, said the firm, “more than any other action demo on Xbox Live Marketplace.”
We’ll play it. Demo was fun, innit?
Wed, Jul 30, 2008 | 16:09 BST
This is the worst one yet. Following Rob Bowling and Aaron Greenberg getting into bed with Penthouse models and talking about videogames at GDC this year, DasGamer’s released footage of Denis Dyack doing the same.
The Silicon Knights boss opens with, “Too Human is a game where you play cybernetic god Baldur in the defence of mankind.” Hot. Watch the woman’s face: like smelling vomit.
Fair play to Denis, he does look remotely phased by any of it, unlike Bowling and Greenburg who seemed as though they were struggling not to stain their pants.
Watch it. If you can.
Thu, Jul 24, 2008 | 15:11 BST
In what easily wins the “quote of the day” competition, Peter Molyneux has said he feels sorry for Denis Dyack, and that Too Human doesn’t deserve the attention being poured on it by the h8torz.
“I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago,” he told Videogamer at E3.
“Everyone got on the bandwagon of saying things about Too Human. Now I’ve played it and, you know, it’s a good game. It doesn’t deserve a lot of that harsh criticism. But as soon as something starts it’s very hard to turn the tide and pull it back again. Unless you’ve got something in your back pocket to say, ‘Ahaa, but what about this?’ then it’s really, really tough.”
More through the link. As we reported yesterday, Dyack will be in London on August 5 to answer questions about his game before it releases on August 29.
Wed, Jul 23, 2008 | 10:33 BST
Microsoft just put out some shots of the Too Human armour UK gamers will get exclusively if they pre-order the action-RPG from either Game or Gamestation.
Game’s out on August 29. After the break.
Wed, Jul 23, 2008 | 07:36 BST
Microsoft just confirmed that Silicon Knights boss Denis Dyack is to be in London on August 5 as part of the Too Human launch period.
Journalists are being promised access to the developer and hands-on with what we assume will be final code.
The game itself launches in Europe on August 29.
Anything you want us to ask him?
Tue, Jul 22, 2008 | 12:53 BST
According to this Kotaku post, Australian regulator the OFLC has classified two versions of Too Human, listing both of them as “multi-platform”.
The two versions are apparently merely based on getting a softer rating for the Xbox 360 game, but both submissions are filed as “multi-platform” on the OFLC’s site.
We’ll check this with Microsoft in the morning.
Thu, Jul 17, 2008 | 07:41 BST
Denis Dyack told TheGameReviews.com at E3 yesterday that he’s “ecstatic” at the response to the Too Human demo so far.
He refused to say how many times the action RPG’s first level has been downloaded other than “a lot”.
Game’s out August 29.
Wed, Jul 16, 2008 | 18:51 BST
In wake of Silicon Knight head Denis Dyack’s now infamous NeoGaf post challenge regarding upcoming action-RPG Too Human, Microsoft Games Studios boss Phil Spencer told the MTVBlog that he admires the Silicon Knights’ boss’s passion.
“I’ve never tried to shut down someone’s passion for a game,” he said. “I think that’s part of what [Too Human] is about.”
Spencer added: “I look at the passion that Denis shows around Too Human as critical to what Too Human is and what Silicon Knights is. [Denis] tells us when he’s going to have certain discussions and gives us a head up on what those discussions are.
“It is his company, he is the spokesperson for that company, [and] he realizes we have a strong developer-publisher relationship.”
Tue, Jul 15, 2008 | 07:17 BST
Mon, Jul 14, 2008 | 18:54 BST
Sat, Jul 12, 2008 | 09:32 BST
Microsoft just put out a press release saying the Too Human demo will hit Live at 6.00pm, UK time, on Monday.
The firm announced this morning that the taster – the action-RPG’s first level – would release on Monday as part of its “Bringing it Home” E3 Live events, but no specific time was given.
Full thing after the break.
Fri, Jul 11, 2008 | 07:50 BST
Microsoft’s announced that the Too Human demo will hit Xbox Live as part of its “Bringing it Home” E3 thinger, starting July 14.
Live users will be able to get trailers, news from the show, interviews, gamerpics, themes, demos and all sorts of other stuff during the show, as well as the long-awaited Silicon Knights action taster.
Tue, Jul 01, 2008 | 16:19 BST
Oh diggedy dear. Following yesterday’s Wired revelation that Silicon Knights action-RPG Too Human was a meagre ten hours long, a poster on the Eurogamer forum, who also claims to have finished the game, has issued a withering broadside, claiming it’s, essentially, terrible.
“This has to be the worst game I’ve played in the last five years,” said EG poster pirotic. “The NDA is against my human rights after the amount of mental anguish having to play this POS has caused me, so I’m going to speak out and warn you all to cancel pre-orders while you still can.
“Seriously, finished it in two sittings. Two sittings of repetitive combat, painful story and graphics which wouldn’t of looked out of place on a last-gen machine. And don’t get me started on the animations, which I can only describe as being done by somebody reading a copy of ‘keyframe for dummies!’
“Silicon Knights… what happened? I really don’t have the words to describe how bad this game is in almost every area.”
No words being minced there. The game’s out on August 29.
Tue, Jul 01, 2008 | 08:19 BST
Blimey. Wired’s finished Too Human and apparently it only took ten hours from beginning to end.
“Just as the story is ramping up and we get a big revelation about Baldur, the game’s over,” says the site. “I was genuinely shocked when the credit roll began, as I felt sure there was so much more left, and I was just truly getting to grips with the combat and had some nice new armor and items that I had spent a bunch of cash to craft.”
Further, “A disappointing early version shown at E3 built up an army of vocal detractors, and Silicon Knights’ outspoken president Denis Dyack has fired back some volleys of his own. The near-final version of the game that I played won’t do much to settle the issue one way or the other: Too Human has a lot of redeeming qualities, but it isn’t for everyone.”
Full thing through the link.
Wed, Jun 25, 2008 | 21:05 BST
Silicon Knight’s Denis Dyack has posted a rallying cry to Too Human over at NeoGaf.
He’s urging all those who are looking forward to Too Human to “stand up and be counted.”
“Too Human will be out in August and I think there is going to be a lot of trolls crying here. Either way when the game comes out this forum will likely be on fire,” he said.
“So in order to try to put it out some gasoline on this fire I will ask those interested to stand up and be counted.”
Dyack added: “When the game is released and everyone plays game all the speculation will be over. If I am wrong and gamers in general think the game is ‘crap’ then I am comfortable with getting tagged ‘Owned by the GAF’.
“However, if I am right and it is received well, I would like to see those ‘Against’ to be tagged with ‘Owned by Too Human’.”
By Mike Bowden
Wed, Jun 25, 2008 | 10:57 BST
Yet another Too Human gameplay movie, this time featuring Denis Dyack talking about “serving”. Essentially, this involves one player throwing up an enemy to allow another to “serve” it damage in the air.
The action-RPG releases at the end of August. Footage after the link.
Sat, Jun 21, 2008 | 10:44 BST
Uh oh. Aussie site Gameplayer’s posted hands-on impressions of Too Human, and the words really don’t augur well.
“With PS3 owners smarter at the debacle which was Haze, could X360 fans have a similar embarrassment on the horizon with Too Human?”
The site played the action-RPG at an Australian Microsoft event, and while quick to point out that it’s too early to tell for definite what’s going on, one of the three writers involved in the piece was “left with very mixed opinions of the game.”
“Unfortunately the demo wasn’t all plasma pistols and meat paste; the graphics seen in the preview were a touch jaggy and inconsistent in places, especially with regards to facial detail in the cut-scenes,” the journo added.
“Also, the much touted ‘A.I controlled camera system’ (your right analogue handles melee now, remember) seems to be actively working for your Machine Presence enemies. There were a few times when I disengaged from a swarm of foes (to execute an admittedly pansy, yet totally tactical, retreat) and then it wouldn’t swing back around behind me when I chose to re-engage them with my ranged weapons. Frustrating, to say the least.”
Whoops. Another of the writers was more blunt.
“A lot of folks at the hands-on session last night commented that Too Human looks like a ‘poor man’s Mass Effect.’ Not in so many words — there was a lot of swearing thrown in, too. But there was a strong feeling that even if it wasn’t actually a rip-off, it looked like a rip-off — and that the game would suffer for it.”
Come in, Mr Dyack. Your time is up.
Sat, Jun 14, 2008 | 12:40 BST
Microsoft just put out a new trailer of Too Human, showing off co-op play and Denis Dyack doing some talking. It looks good, if we’re being honest, so August 29 is a good day in VG247′s diary. After the link.
Fri, Jun 13, 2008 | 07:15 BST
Speaking on his IGN blog, Silicon Knights boss Denis Dyack has revealed that action RPG Too Human is practically complete.
“I have logged my last polish bug today listening to Machine Gun by Portishead and writing this blog,” he said. “There are only two known rare crash bugs still left in the game. I personally have not seen the game crash in the last four to five weeks, and have been playing through it constantly. Once we fix these rare bugs, we will start to prepare ‘Release Candidate’ for RTX (gold master disc) approval – this is likely just days away.”
The game has an August 29 release date in Europe.