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Dyack talks trilogy, feels "extraordinarily good about Too Human"

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Silicon Knights boss Denis Dyack has said a Too Human trilogy is largely mapped out and has gone on the record to say he feels comfortable with showing off the long-in-development first part later this year.

"I feel that, in general, from a personal perspective - both internally, and people who've worked on the project - feel extraordinarily good about Too Human," he said. "And I think the overarching, real hurdle is going to be what you guys [the media] think about it.

"my opening [when I demo it] is really going to be: Let's forget about the stuff from the past, and judge the game for what it is. Look at it fairly from that perspective. And I feel if that happens, we're OK.

"You know, if it doesn't, we're just going to live with it; but I'm just, sort of from a personal perspective on where the game has come, I'm still happy with it. I think it's great. I think it's gone beyond all our expectations and it's more than I wanted it to be in some ways."

Dyack went on to reveal that Too Human - a game that actually started life on N64, fact fans - is merely the first part of a trilogy and that the storyline for the entire thing is ongoing.

"The whole script in the entire trilogy has been worked on quite a bit," he said. "It's the only way. What I like about what we've done, with the trilogy itself... You have some games, and you have some movies being called 'trilogies,' that were never meant to be trilogies. The first one was successful, they decided to do more, they decided to call it a trilogy. You know, there's four, they call it whatever you want to call it. And there's decologies, or whatever. You know, you get Final Fantasy X and stuff, but our story, our overarching story, is meant as a trilogy."

Norse legend-based action title Too Human's down for release this year. Read the full interview here.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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