Tag Archives: Tommy Refenes
Sun, Sep 29, 2013 | 00:30 BST
Team Meat’s Tommy Refenes had a chance to demo the Steam controller, and he’s very particular about his controllers.
Thu, Sep 05, 2013 | 08:38 BST
Camdrome is a mysterious new horror project in development at an unknown developer. The project came to light by way of a blood-soaked booth at PAX, and some insight from Team Meat, which is assisting the secret outfit.
Tue, Mar 19, 2013 | 11:06 GMT
Super Meat Boy developer Tommy Refenes has published a thought-provoking blog post on the impact of DRM as an effective measure against piracy. He argued that the cost going into DRM does little to offset losses suffered by piracy, and that the controversial security measure makes people more likely to pirate a game.
Fri, Mar 08, 2013 | 14:07 GMT
Team Meat hasn’t had the best of luck developing for consoles in the past, and the indie darlings behind Super Meat Boy and the upcoming Mew-Genics, don’t seem super confident in next-gen systems either.
Tue, Feb 28, 2012 | 01:27 GMT
Team Meat’s Tommy Refenes has denied he told press the 3DS eShop has a filesize limit of 2GB.
Mon, Feb 27, 2012 | 00:27 GMT
The 3DS eShop’s more generous allowances are acceptable to Team Meat, and the developer has shown interest in expanding to other Nintendo platforms, too.
Wed, Feb 22, 2012 | 21:52 GMT
Popular indie rogue-like shooter The Binding of Isaac will influence the direction of Team Meat’s next game.
Wed, Nov 30, 2011 | 22:33 GMT
Indie Game: The Movie, a feature documentary about “video games, their creators and the craft,” will make its world premiere as an official selection in World Documentary Competition at the 2012 Sundance Film Festival.
Tue, Nov 29, 2011 | 10:59 GMT
Team Meat’s Edmund McMillen has claimed the two-man dev squad is now formed of “arrogant, jaded fools,” speaking in an anniversary voiceover for Super Meat Boy’s birthday.
Tue, Jul 19, 2011 | 06:16 BST
Team Meat voiced an unusual opinion about Super Meat Boy’s piracy levels and said a swear! We like that kind of thing.
Thu, Jun 30, 2011 | 11:08 BST
Team Meat’s begun talking about life after Super Meat Boy, saying its begun development on an “ambitious” but “fun” new project.
Wed, Apr 13, 2011 | 15:56 BST
Mon, Jan 03, 2011 | 06:18 GMT
After the stick-to-your-gut offerings of Super Meat Boy, you can’t blame Team Meat for looking for a palate-cleansing follow-up before moving onto the next course; speaking to Game Informer, the indie developer has described its next project as similar to “the ginger between sushi entrees”.