Tag Archives: ted price
Fri, Jan 27, 2012 | 07:02 GMT
Thu, Jan 26, 2012 | 10:42 GMT
Whether you nearly drowned in a tidal wave of closure during Resistance 3′s credits or still – to this very day – spend long, cold nights yearning for the embrace of more guns, one thing’s absolutely certain: Insomniac’s finished with the Resistance franchise.
Wed, Nov 02, 2011 | 00:09 GMT
It’s an exciting time to be in games, according to Insomniac boss Ted Price.
Thu, Jul 21, 2011 | 09:07 BST
Insomniac Games hasn’t ruled out the possibility of Wii U release for multiplayer co-op title Overstrike.
Wed, Jun 08, 2011 | 19:10 BST
Insomniac’s Ted Price has described Overstrike as first-person, four-player co-op game where you will be using “cool weapons and gadgets.”
Wed, Jun 08, 2011 | 09:49 BST
Insomniac CEO Ted Price has said that the company will still remain faithful to its PS3 audience despite making the jump to multi-platform development with Overstrike.
Thu, Oct 21, 2010 | 15:20 BST
Last night, Insomniac’s Ted Price claimed he was “misquoted” and his words from a recent EGM interview were taken “out of context” when reported by gaming news sites, calling for “the press” to focus on the bigger picture of an American legal issue instead of posting his words up as news.
Price joins Epic’s Cliff Bleszinski as another high profile developer to recently claim he’s been mistreated by the games media, both of whom have complained about the use of “context” in news reports.
I’ve wanted to write this piece for a long time. VG247 was one of the sites Bleszinski chose to publicly name in his “push back” against what he sees as a growing “tabloid” press sector earlier this year, and I never felt we got the chance to state our case.
Thu, Oct 21, 2010 | 05:35 BST
Eat Sleep Play’s David Jaffe – currently working on Twisted Metal for the PlayStation 3 is no stranger to controversy or his comments being taken out of context.
So in the wake of Insomniac’s Ted Price’s plea for games press to help mobilise the gaming public against proposed restrictions on sale of certain games – borne as it was by Price being misquoted – you may figure Jaffe would be on board too.
Wed, Oct 20, 2010 | 20:05 BST
The head of Insomniac Games, Ted Price, has taken to his company website to urge games media to focus on the bigger picture.
Tue, Oct 19, 2010 | 15:17 BST
Naughty Dog and Santa Monica? Get back on you hosses. Insomniac is the sheriff of PS3 development town.
Tue, Aug 24, 2010 | 15:30 BST
THQ CEO Brian Farrell is a proponent of Cloud gaming, and believes it has the potential to lower the “entry barrier” into gaming for consumers who don’t wish to spend the cash on a console.
Sat, Jun 12, 2010 | 16:04 BST
Insomniac has released a video in which the developer discusses its original vision for Resistance: Fall of Man – which was World War I shooter involving time-travel.
Tue, May 25, 2010 | 16:39 BST
Tue, May 25, 2010 | 16:38 BST
Insomniac has taken to Twitter to reassure fans that it still plans to support its PS3 franchises, in light of its mulitplatform deal with EA.
Tue, May 25, 2010 | 16:23 BST
Insomniac Games CEO Ted Price has told VG247 that the studio was in talks with many other publishers over its upcoming third-party deal before settling with EA Partners.
Tue, May 25, 2010 | 16:04 BST
It’s not every day someone says, “Insomniac’s Ted Price is on the line”. But then it’s not every day a studio with Insomniac’s sheer weight – the outfit has sold over 35 million games for PlayStation hardware – decides to move away from a superglue relationship with Sony to develop a multi-format title with EA.
“Insomniac is making a 360 game” are words few people ever thought would be true. But true they are, and EA Partners GM David DeMartini is thrilled. Price’s 16 year-old studio is one of the most successful in the world, with benchmark properties such as Ratchet & Clank and Resistance a backbone of Sony’s first-party offering since time immemorial. The developer has only ever released PlayStation products.
Price and DeMartini outlined their shock deal to us on the phone last night, with Price saying he can’t wait to get “Xbox 360 fans excited about” his new, EA-published Insomniac “universe”, and explaining why a brand so massively “PlayStation” felt the need to bat for the other side.
[Interview by Patrick Garratt]
Tue, May 25, 2010 | 16:21 BST
EA Partners has signed Insomniac Games for the developer’s first multi-platform title ever. That’s right: Insomniac’s creating a 360 game.
Wed, Nov 05, 2008 | 07:04 GMT
Resistance 2 has released in the States, with Insomniac’s Ted Price claiming the game will be the best shooter of the year.
“Not only did we set out to create a game that offered the most content for shooter fans in 2008, we also wanted to produce the best overall first-person shooter in 2008,” he said.
“With huge boss battles, massive enemy encounters, and three innovative and stand-alone game modes, Resistance 2 delivers a premiere shooter experience above any other with essentially three full games packed into one.”
The 50s blaster has scored well so far, but an average below 90 percent on Metacritic won’t go down well with Sony’s bean-counters.
Europeans have to wait until November 28 for the game.
Press release after the link.
Fri, Oct 31, 2008 | 21:01 GMT
The US PS Blog brings word that Insomniac boss Ted Price himself will be in attendance at the midnight opening of the Metreon in San Francisco for the launch of Resistance 2 next week, as will members of the firm’s community team.
There’ll be swag, signing at photos. It does not get better than that. The game’s out on November 4 in the US.
Hit the link for more.
Thu, Oct 23, 2008 | 15:33 BST
Ted Price, Insomniac President and CEO of Insomniac Games, has told Reuters that one of the advantages of sequels is that it allows developers to hit the ground running.
“Developers can hit the ground running with sequels,” said Ted. “The game’s story and art style have a solid base, the tech and tools are stable and the basic gameplay mechanics have gone through plenty of tuning in the first game.”
“It’s certainly a liberating experience when you’re no longer arguing over the main character’s name, or waiting for basic systems to be implemented,” he explained.
“The end result is usually a game that’s bigger, more polished and has more innovative features than the original game.”
Loads more through the link.
By Mike Bowden