Tag Archives: Tanya Jessen

Fri, Jul 20, 2012 | 20:03 BST

Due to Fortnite’s dynamic nature, “the only platform that made sense was PC,” says Jessen

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Fortnite producer Tanya Jessen has explained how the persistent world in the game will work, as it allows you to play in both your own world and a friend’s.

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Thu, Jul 19, 2012 | 15:26 BST

Epic hasn’t ruled out always-on DRM for Fortnite

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Fortnite producer Tanya Jessen has said Epic hasn’t ruled out the possibility of including always-on DRM for the game when it releases. However, the possibility also depend upon gameplay and platform.

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Fri, Jul 13, 2012 | 15:00 BST

Fortnite is PC exclusive, first to utilize Unreal Engine 4

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Today at San Diego Comic-Con, Epic Games revealed the first look at its co-op sandbox survival game, Fortnite, which will be exclusive to PC and the first game to utilize Unreal Engine 4.

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Sat, Jan 08, 2011 | 17:45 GMT

“The very first prototype of Bulletstorm was a third person shooter,” says Jessen

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Bulletstorm’s producer, Tanya Jessen, has said the shooter first started out in third-person view instead of first, but was changed when the development team decided to go with a non-cover based FPS mechanic.

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Thu, Sep 23, 2010 | 18:21 BST

Bulletstorm TGS demo shows off the cannonball gun

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Epic Games has released the video demonstration of Bulletstorm which was shown at TGS, and it’s narrated by the game’s producer Tanya Jessen.

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Fri, Aug 27, 2010 | 20:30 BST

Bulletstorm GC walk-through released, features shooting

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Epic’s put out an HD version of the gamescom Bulletstorm demo, featuring a voiceover from producer Tanya Jessen.

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Thu, Aug 12, 2010 | 13:27 BST

Epic bringing “Bulletstorm-sized” announcement to gamescom, but Gears 3 will stay at home

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Epic may not be bringing Gears 3 to Cologne next week, but the developer is promising something massive on Bulletstorm.

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Sat, Apr 19, 2008 | 10:25 BST

No Gears of War 2 demo, says Epic

Hardly a giant shock, but Epic’s confirmed to Shacknews that there isn’t going to be a Gears of War 2 demo.

“[There are] no plans for a demo,” said associate producer Tanya Jessen. “The reason being that it’s been such a fast turnaround. A two year production cycle, for a game of this caliber, is really short.”

She added: “Our focus is always on putting out the best possible game we can. Whenever you do a demo, you have to basically ship a whole separate product. As far as our plans after we ship, I can’t really speak to that.”

So there we are.