Tag Archives: Tanya Jessen
Fri, Jul 20, 2012 | 20:03 BST
Due to Fortnite’s dynamic nature, “the only platform that made sense was PC,” says Jessen
Fortnite producer Tanya Jessen has explained how the persistent world in the game will work, as it allows you to play in both your own world and a friend’s.
Thu, Jul 19, 2012 | 15:26 BST
Epic hasn’t ruled out always-on DRM for Fortnite
Fortnite producer Tanya Jessen has said Epic hasn’t ruled out the possibility of including always-on DRM for the game when it releases. However, the possibility also depend upon gameplay and platform.
Fri, Jul 13, 2012 | 15:00 BST
Fortnite is PC exclusive, first to utilize Unreal Engine 4
Today at San Diego Comic-Con, Epic Games revealed the first look at its co-op sandbox survival game, Fortnite, which will be exclusive to PC and the first game to utilize Unreal Engine 4.
Sat, Jan 08, 2011 | 17:45 GMT
“The very first prototype of Bulletstorm was a third person shooter,” says Jessen

Bulletstorm’s producer, Tanya Jessen, has said the shooter first started out in third-person view instead of first, but was changed when the development team decided to go with a non-cover based FPS mechanic.
Thu, Sep 23, 2010 | 18:21 BST
Bulletstorm TGS demo shows off the cannonball gun

Epic Games has released the video demonstration of Bulletstorm which was shown at TGS, and it’s narrated by the game’s producer Tanya Jessen.
Fri, Aug 27, 2010 | 20:30 BST
Bulletstorm GC walk-through released, features shooting

Epic’s put out an HD version of the gamescom Bulletstorm demo, featuring a voiceover from producer Tanya Jessen.
Thu, Aug 12, 2010 | 13:27 BST
Epic bringing “Bulletstorm-sized” announcement to gamescom, but Gears 3 will stay at home

Epic may not be bringing Gears 3 to Cologne next week, but the developer is promising something massive on Bulletstorm.
Sat, Apr 19, 2008 | 10:25 BST
No Gears of War 2 demo, says Epic
Hardly a giant shock, but Epic’s confirmed to Shacknews that there isn’t going to be a Gears of War 2 demo.
“[There are] no plans for a demo,” said associate producer Tanya Jessen. “The reason being that it’s been such a fast turnaround. A two year production cycle, for a game of this caliber, is really short.”
She added: “Our focus is always on putting out the best possible game we can. Whenever you do a demo, you have to basically ship a whole separate product. As far as our plans after we ship, I can’t really speak to that.”
So there we are.


New Super Luigi U screenshots show various stages, worlds