Tag Archives: subversion
Wed, Oct 19, 2011 | 05:52 BST
Indie city heist sim Subversion shelved
Subversion, the game once touted as Darwinia developer Introversion’s magnum opus, has been put on hold – indefinitely.
Tue, Aug 24, 2010 | 15:57 BST
Steam stopped us going bust, says Introversion

If ever one needed proof Steam was a good portal for independent developers, Introversion, of Defcon and Darwinia fame, is it: the company has credited the digital distribution service as actually saving the company.
Tue, Feb 23, 2010 | 19:10 GMT
First screens of Introversion’s “blueprint” style game Subversion released

Introversion has released a blog update for its “blueprint” style game Subversion, and for the first time, it’s showing the world what the game looks like.
Wed, Feb 20, 2008 | 12:12 GMT
GDC: Introversion admits publisher aspirations, talks Subversion
Indie favourite Introversion – developer of classics Uplink, Darwinia, Defcon and the upcoming Subversion – has hinted that the company’s future may see a publishing role develop.
“There are games out there we could have taken and published,” said commercial director Mark Arundel, talking to videogaming247 in San Francisco yesterday, ahead of this week’s GDC. “Half the team is publishing, so we end up with people being idle. To keep those staff you have to do something.”
“I see so many games out there messed up with schoolboy errors,” Arundel added. “It makes me furious.”
Arundel explained that indie game developers were blowing their chances to access big time opportunities by not being handled correctly.
“With our contacts and our understanding we could certainly do something useful,” he said.
Arundel and creative director Chris Delay outlined a possible future where their publishing and distribution architecture could handle games other than those produced by the tiny company. Arundel also envisioned two development teams within the firm.
The company is currently putting the finishing touches to its multiplayer version of cult RTS title Darwinia, as well as shaping the new experimental project, Subversion, an as yet enigmatic game both to the public and the people working on it.
“It’s true: we actually don’t know where this will go,” said Daley, referring to repeated public statements about the vagueness of Subversion, which is based around Delay’s experiments in procedural graphics.
“The game will happen when Chris has done enough,” said Arundel. “Or when I tell him to stop.”
Sat, Feb 02, 2008 | 20:14 GMT
Subversion “at crossroads” says Introversion
Defcon developer Introversion’s upcoming mystery project Subversion is “at a crossroads right now”, according to staffer Chris Delay, writing on the company forums.
“Subversion is at a crossroads right now – it could go in several different directions,” he said. “My gut tells me I’ve spent long enough generating cities for now, and the results are pretty good – it’s time to move in a level and start thinking about the buildings themselves. I’m actually thinking of starting work on the Simulator next. In other words, the system that simulates the activity of the world and lets you interact with it in interesting ways, otherwise known as The Game. It’s become obvious that some people within Introversion – Mark in particular – are nervous there is no game to show for all this blue-sky work so far, and are probably quite-rightly worried we’re dealing with another Darwinia. But my mind is pretty clear – I can see the game playing out in my head – it’s just a very long way off, almost impossible to create at this point even after all the work that’s been done.”
Very little is known of Subversion at this point by anyone, including, it would seem, the guys working on it. You have to have faith, though. Introversion has such a stellar track record it’s hard to believe Chris and the rest of the team aren’t going to turn out an proper winner. Daley thinks the same.
“Every day I work on it I’m even more convinced,” he said. “This is the big one, Introversion Software’s Magnum Opus, and it’s going to be the best game we will ever make.”
No date, no details. Just what you see, pal.




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