Tag Archives: Steven ter Heide

Mon, Mar 25, 2013 | 01:40 GMT

Killzone: Shadow Fall single-player campaign has been complete for months – report

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The single-player campaign of PlayStation 4 reveal poster boy Killzone: Shadow Fall is finished, accprding to a report on PushSquare. The site noticed director Steven ter Heide tweet that he was starting his campaign playthrough, and when asked whether the single-player was playable start to end in basic form, comment that it “has been for a couple of months”. Unfortunately, the site did not take screengrabs, and the tweets seem to have been deleted, so this can’t be verified at present. Shadow Fall is expected when the PlayStation 4 launches during the 2013 holiday period.

Fri, Nov 18, 2011 | 21:30 GMT

Report – Guerrilla making “Killzone follow-up”

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Guerrilla is working on its fifth iteration in the Killzone series, the latest issue of Edge is reporting.

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Wed, Feb 23, 2011 | 17:13 GMT

Guerrilla to monitor Killzone 3 for cheaters, hacks

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Killzone 3 producer Steven Ter Heide has said Guerrilla has a plan of action against those who use jailbreak to take advantage of its game.

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Wed, Feb 23, 2011 | 10:57 GMT

Guerrilla “looking at” PSP development again

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Guerrilla Games producer Steven ter Heide has said that it could return to making portable games again.

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Fri, Feb 04, 2011 | 10:34 GMT

Killzone NGP being developed by Studio Cambridge

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Killzone producer Steven ter Heide has confirmed that Studio Cambridge are developing the NGP version of Killzone.

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Wed, Feb 02, 2011 | 06:23 GMT

Guerrilla’s war – Steven ter Heide on Killzone 3

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With Killzone 3′s open beta starting tomorrow in the US and on Thursday in Europe, Guerrilla senior producer Steven ter Heide filled VG247 in on what to expect from the test and plenty more.

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Sat, Nov 13, 2010 | 20:33 GMT

The story has been “considerably ramped up” in Killzone 3, says Guerrilla

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Killzone 3′s senior producer Steven Ter Heide has said the story this time around has been “considerably ramped up” when comparing KZ3 to the other entries in the series.

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Mon, Oct 11, 2010 | 11:19 BST

Guerrilla Games: Game budgets to continue rising

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Guerrilla Games’ lead producer Steven Ter Heide has told GI, contrary to previous comments from EA Partners boss David DeMartini, budgets for games will continue to be on the rise.

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Sat, Oct 02, 2010 | 21:16 BST

Guerrilla says Killzone 3 will have more variety than Killzone 2

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During a developer session at Eurogamer Expo 2010, Guerrilla Games’ Steven Ter Heide told attendees there were three main complaints gamers had with Killzone 2: variety, controller lag and story.

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Fri, Oct 01, 2010 | 18:03 BST

Killzone 3 video shows how the game handles with Move

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Sony has posted a video for Killzone 3, showing Move functionality in action.

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Mon, Jul 19, 2010 | 07:07 BST

Guerrilla: Killzone 3 load times non-existent

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Guerrilla Games’ Steven Ter Heide and Herman Hulst have been speaking in separate interviews about Killzone 3′s load times.

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Fri, May 28, 2010 | 08:04 BST

Killzone 3: Screens, previews, and Steven Ter Heide [Update]

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Update: Someone’s picked out the play footage in the background of the PS Blog interview and blown it up. Check it here.

Original: Guerrilla Games’ senior producer Steven Ter Heide has had a chat with the US PS Blog on all things “jetpacks, fan requests, new Helghast foes”, and everything else Killzone 3 related.

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Wed, Jul 15, 2009 | 16:21 BST

Guerrilla far from finished with PS3, promises more for Killzone 2

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Guerrilla Games’ senior producer, Steven ter Heide, has said that the firm is far from finished with PS3, and while each release of Killzone has been for each Sony platform, it is not waiting around on PS4 to emerge.

“PlayStation 3 has a very long life ahead still, and we’re certainly not done developing for this platform,” Heide told The Gamer Access. “We still see enough opportunities to get better and pushing the platform even further.”

While refusing to comment on future projects, he did reveal that Guerrilla will continue to dish out the DLC for Killzone 2.

“Part of Killzone 2′s focus points was to allow players to create their own customized games as much as possible and to a large extent I think we have succeeded,” he said. “However, we are always looking at the way the community is responding to our designs and will take this type of feedback into consideration for future projects and possibly DLC.

“I cannot tell you specifics right now though.”

Thanks, CVG.