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Spawn Labs

GameStop closes Spawn Labs because consumers aren’t ready for cloud gaming

GameStop has closed the streaming tech firm Spawn Labs it acquired in 2011, because consumers haven’t adopted cloud gaming to the point it’s a sustainable business. Speaking with Gamespot, VP of investor relations Matt Hodges said the firm’s cloud business will focus on selling subscription cards for PlayStation Now and the like. “While cloud-based delivery […]

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Spawn Labs headlines

  • GameStop CEO: "Platform owners could have cut us off a long time ago"

    GameStop CEO Paul Raines has told Vox Games that it wouldn’t be console manufacturer’s best interest to shut it out over used game sales as the retailers relationship with customers is “deep and sticky enough” to warrant continued business.

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  • Gamestop moving rapidly on cloud-based and digital content

    Gamestop has told investors it expects to have an internal beta for a cloud-based digital distribution service, based on its acquisition of Spawn Labs, in July.

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  • Gamestop predicts $1.5 billion in digital game revenue by 2014

    Retailer GameStop, who made two acquistions relating to digital game downloads last week, expects to see revenues from that sector of its business jump to a whopping $1.5 billion by 2014, via multiple platforms and devices.

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  • Spawn Labs HD-720 Slingbox hands-on is pretty cool

    Engadget got hands-on time with Spawn Labs’ version of Slingbox, which is a HD-720 set-top box that you plug your consoles into, allowing for streaming games over a Wi-Fi through your PC, or laptop. Basically, all you do is plug your Xbox 360, PS3, PS2, or GameCube into the box and voila – you are […]

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  • Spawn Labs launches console games streaming box

    US firm Spawn Lab’s launched a $200 box that allows you to stream games from 360, PS3, PS2 and GameCube and play them on any PC. It’s a Cloud affair: your PC must run XP, Vista or Windows 7 and have access to a bandwidth of between 500kbps to 1Mbps for SD and 2-5Mbps for […]

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