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Ryan Payton

David Cage and Yu Suzuki discuss Shenmue and story-telling

David Cage and Yu Suzuki have been interviewed by Camouflaj developer Ryan Payton about Shenmue, the art of story-telling and QTEs.

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Ryan Payton headlines

  • Republique hits $500k Kickstarter target with hours to go

    Camouflaj and Logan Games have passed their $500,000 Kickstarter target for iOS stealth survival game Republique.

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  • Camouflaj "asked for what was needed" with $500K République Kickstarter

    With just 65 hours and over $200,000 to go, former Halo designer Ryan Payton maintains Camouflaj did the right thing in asking for half a million bucks to Kickstart République.

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  • Ryan Payton leaves 343 Industries to found Camouflaj

    343 Industries creative director Ryan Payton has left the Halo developer to begin a new studio called Camouflaj.

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  • Payton confirmed for MS Halo team

    Ex-Metal Gear 4 associate producer Ryan Payton – and all his hats – has been confirmed as a hire to the internal Microsoft Halo team by Phil Spencer, Edge reports. Spencer’s also confirmed that Corrine Yu, formerly of Gearbox Software, and her husband, former id artist Kenneth Scott are definitely on the crew. The exec […]

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  • Rumour: Payton working on Jackson Halo game

    Both Kotaku and Shacknews are rumouring that MGS4 producer Ryan Payton has been signed as creative director on Halo Chronicles, the Peter Jackson-developed Halo title. Payton recently left Kojima Productions to return to the US, citing family issues. Hit the links for more.

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  • Payton: MGS4 plot conclusion was "nothing short of a miracle"

    MGS4 assistant producer Ryan Payton’s spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued. “The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in […]

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  • Ryan Payton: Japanese devs feeling heat from the West

    Ryan Payton, formerly of Kojima Productions, now unemployed in Seattle, thinks the sun is setting on high-end game development in The Land Of The Rising Sun. “The Japanese public seems to be disinterested in next-gen and high definition gaming,” he told Kotaku. “There is a stigma still attached to western technology there.” “There have been […]

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  • Ryan Payton quits Kojima Productions for family reasons

    According to this Kotaku post, Metal Gear assistant producer Ryan Payton has quit Kojima Productions, citing family reasons. “Back when I joined Kojima Productions in 2005, I hit the ground running and didn’t stop until we shipped Metal Gear Solid 4,” he said. “Then, for the first time in three years, I wasn’t working on […]

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  • Payton: MGS4 pre-launch was "a blur"

    Speaking to 1UP, MGS4 associate producer Ryan Payton has admitted that running up to the game’s launch was more than a little taxing. “It’s all kind of a blur,” he said. “I tell people who visited us at the Nasu Boot Camp event back in March that I don’t really remember much about it because […]

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  • Konami responds over MGS4 review restrictions

    MGS4 producer Ryan Payton’s sent an email to Kotaku explaining in a fair bit of detail the review restriction placed on US reviewers of the game. From the note: We asked reviewers to avoid the following topics: -Install times -Length of cutscenes (the ending in particular) -Number of environments -Opening “movie” -Product placement -(Plus a […]

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  • MGS4 will only have one VO per territory

    According to this, MGS4 will only include one language per region because of disc space. “Unfortunately because of disc space, we don’t have the space to include other languages, other voice over files for the respective versions,” said producer Ryan Payton. “So the Japanese version’s not gonna have English VO, and the North American and […]

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  • No Metal Gear for GDC

    Oh dear. According to this, MGS4 isn’t going to be on show at GDC. Which is a bit odd, if you think about it, considering the game was at CES last month and Konami’s said it’s nearly finished. It’s Ryan Payton saying it’s not going to be there in that podcast, the guy that apparently […]

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  • Million on day one for MGS4 quote incorrect, says Konami

    Oh dear. Kojima Productions associate producer Ryan Payton has gone on the record and said that the widely reported quote attributed to him by Reuters journalist Kemp Powers (real name?) last year, which said that Konami needed to shift a million units of MGS4 on day one, isn’t correct. The original piece said, “Payton said […]

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