Tag Archives: revolution software
Tue, May 07, 2013 | 19:19 BST
Revolution Software’s Charles Cecil joins British Film Institute board
Charles Cecil MBE, industry vet and co-founder of Revolution Software, has been appointed to the board of the British Film Institute. Cecil is also a BAFTA ambassador, on the Creative Skillset Industry Council and founded Yorkshire games network Game Republic. His development firm also has a new, original, Broken Sword game in the works which was successfully Kickstarted in 2012. Broken Sword: The Serpent’s Curse will release on Android, iOS, Mac and PC in 2013. Thanks, GI International.
Mon, Sep 24, 2012 | 06:15 BST
Broken Sword Kickstarter falls short of Beneath a Steel Sky sequel
Broken Sword raised over $700,000 during its Kickstarter drive, but fans are disappointed not to have reached a popular stretch goal.
Wed, Sep 05, 2012 | 19:24 BST
Broken Sword: The Serpent’s Curse reaches $400,000 Kickstarter goal in 13 days
Broken Sword: The Serpent’s Curse, in development from Revolution Software, has reached its $400,000 Kickstarter goal in 13 days.
Thu, Aug 23, 2012 | 17:47 BST
Broken Sword 5 from Revolution Software is the latest Kickstarter
Broken Sword: The Serpents Curse is in development from Revolution Software, and the firm is asking for $400,000 on Kickstarter to fund it. The game is a new, original, Broken Sword game by Charles Cecil which upon successful finding and development will release on Android, iOS, Mac and PC in early 2013. The pitch video is below. The project has 29 days left and already, 1,215 backers have pledged $56,225.
Wed, Jul 04, 2012 | 07:12 BST
Beneath a Steel Sky creators working together again
Celebrated comics creator Dave Gibbons and Revolution Software are set to team up once more.
Mon, Jun 13, 2011 | 18:02 BST
Charles Cecil awarded MBE
Charles Cecil, the creator of Broken Sword and head-man of UK studio Revolution, has been awarded an MBE in the Queen’s Birthday Honours list. Said the dev legend in a tweet: “Thrilled, flattered and humbled by all the MBE-congratulatory messages. Thanks so much!”
Many congrats, Charles.
Thu, Dec 09, 2010 | 10:00 GMT
Broken Sword 2 gets remastered release on iPhone, iPad before Christmas

Revolution Software has announced it’s to release a remastered edition of Broken Sword 2: The Smoking Mirror for iPad, iPhone and iPod Touch before Christmas.
Tue, Oct 27, 2009 | 13:49 GMT
Beneath a Steel Sky: Remastered about to hit 20K sold for iPhone

Revolution Software’s Charles Cecil has told GI.biz that the iPhone version of Beneath a Steel Sky is expected to hit the 20,000 units sold during its first month of release.
The game is expected to sell 70,000 copies during its first year and 100,000 during its lifetime.
“As a small developer it’s an opportunity we’ve been able to grasp and it’s made possible because of the advent of digital distribution and of Apple who have reached out to people to buy music and games rather than download it from pirate sites,” Cecil told the site during today’s Eurogamer Expo. “The great thing about the Apple system is that it’s so easy to use, it’s easier to buy it [than resort to piracy] and it’s cheap.
“It’s so exciting that we can take something that was released so long ago and put it on the iPhone. We’re in a wonderful position where we can exploit our own games in a way that you could never do at a mainstream publisher.”
More through the link.
Tue, Oct 06, 2009 | 16:18 BST
Revolution’s Charles Cecil designing Christmas Carol game for Disney flick

Charles Cecil has signed on as designer and to lend his voice to a Christmas Carol game based on Disney’s upcoming performance-capture flick.
Speaking during a BAFTA seminar, Cecil chatted a it about the game based on the Robert Zemeckis movie, starring Jim Carey, Colin Firth and Gary Oldman.
“It was a really nice little project,” he said. “I was approached by Disney to design a game based on a Christmas Carol and it turned out to be really fun. I believe it’s very important for games to be able to broaden their horizons. If we, the industry, can start embracing classic works of literature like Dickens, then that’s really breaking down a barrier there.
“The approach I took was to place the player as the hand of fate, guiding a very willful protagonist down the road to redemption, and he doesn’t want to down that road at all. Players have to interact with people and the environment to make that happen, and it tells the story in really different way.
“I’m very happy with it.”
No word on a release or formats yet, but the film is expected in theaters next month.
More through Develop.


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