Tag Archives: pong
Mon, Jun 24, 2013 | 08:33 BST
Have you ever wanted to control Pong with your mind? Well, Duke University Ph.D. student David Schwarz has realised that lofty dream, utilising electrodes and brain waves to allow players to move those iconic panels with their thoughts.
Mon, Jan 21, 2013 | 09:39 GMT
Tue, Nov 20, 2012 | 03:43 GMT
Pong, often considered the first real commercial video game, turns 40 on November 29. To celebrate, Atari took part in the annual City Lights festival in Kansas City on Friday, building an enormous version of the stripped-back tennis sim which had been nominated for a Guinness World Record for World’s Largest Game of Pong. See it in action through the break.
Sat, Mar 10, 2012 | 19:08 GMT
“Yeah. I did a bit. What I thought I unleashed was a family game. If you’ll stop to consider for a second, what’s the ping pong game? You can’t play ping pong with yourself. It was meant to be played by two people. And we had four-handed ping pong and hockey games early on, also. I always thought of it as a family game. And it just sort of degenerated into a one player type thing which was never in my mind.” – Ralph Baer on whether he “unleashed a monster” with Pong to David Friedman. Baer turned 90 this week.
Wed, Feb 29, 2012 | 00:11 GMT
Sat, Apr 03, 2010 | 19:50 BST
Students at Imperial College London have developed a computer game that can be operated by using only eye movement.
Fri, Feb 15, 2008 | 12:46 GMT
Dutch show the NLGD Festival of Games is to be held on June 14-22 in Utrecht, the organisers confirmed today.
Omnipresent former Edge editor Margaret Robertson will open and close the show, which is to feature keynotes from PONG creator Ralph Baer and Spore designer Chaim Gingold, who is to talk on creating games involving user-generated content elements.
“I’m excited to visit Utrecht, one of my favourite places in the world, and talk with like minded folks about games, one of my favourite subjects,” said Gingold. “My keynote, Magic Crayons: Spore & Beyond, will be an even better version of my GDC talk from last year.”