Tag Archives: physx
Fri, Apr 26, 2013 | 09:48 BST
Nvidia posts two more PhysX water tech demos, watch them here
Nvidia has posted a pair of new PhysX water tech demos, following the first entry yesterday. They’re even more mind-blowing than the first.
Thu, Apr 25, 2013 | 12:56 BST
Nvidia PhysX trailer shows off real-time water physics
Nvidia has released a new PhysX trailer, this time showing off convincing water effects that react to objects in real-time, all running on a single GTX 580. First AMD’s TressFx tackled hair, now Nvidia is working on water. What’s next?
Thu, Apr 18, 2013 | 09:57 BST
Hawken: Nvidia PhysX trailer shows off mass destruction
Hawken developer Adhesive Games and Nvidia have released a trailer showing the game’s PhysX functionality at work, by basically exploding everything in sight.
Fri, Mar 22, 2013 | 00:16 GMT
Planetside 2 jumps on the PhysX trailer bandwagon
PhysX is amazing, but the trailers showing off how it works are kind of hilarious. In this one, an Nvidia engineer discusses the “pretty epic effect” the middleware brings to such mundane acts as, oh, blowing up tanks in Planetside 2.
Tue, Mar 19, 2013 | 22:39 GMT
Warframe PhysX trailer shows off some very pretty effects
Most developers use PhysX to ensure that when their incredibly boring assets are destroyed, at least the animations are interesting to look at. Not Digital Extremes; the developer has taken Nvidia’s middleware and done some absolutely dreamy things with it, adding gorgeous colourful particle effects to the spectacular special skills in Warframe. Take a peek through the break.
Fri, Mar 08, 2013 | 00:00 GMT
PS4: Nvidia pledges PhysX support
PlayStation 4 will be fully supported by Nvidia’s PhysX middleware.
Tue, Feb 12, 2013 | 12:37 GMT
PlanetSide 2: PhysX support incoming, but you can use it now thanks to tweak
PlanetSide 2 is getting the PhysX treatment, courtesy of Nvidia. The option to turn it on is there already, but it’s greyed out. However, determined gamers have found a sneaky little workaround to enable it ahead of it. As such, footage of the mode enabled has surfaced online.
Wed, Jan 30, 2013 | 11:16 GMT
Hawken uses Nvidia’s PhysX: new trailer is rather beautiful
Hawken, the stompy mech shooter from Adhesive Games is a rather lovely looking game, but it just got a heavy dose of injected pretty, thanks to embracing Nvidia’s PhysX tech. Better get upgrading your rigs kids. See it in action after the break.
Thu, Mar 31, 2011 | 00:56 BST
Wednesday Shorts 2: Burger Time HD, Age of Conan PhysX, WoW, 3DS vs microwave, SFII is 20, Penny Arcade
Sometimes, short can be a good thing indeed. Especially when you double up.
Thu, May 27, 2010 | 18:58 BST
Mafia II video for PC shows off PhysX tech

Mafia II has a video out showing how Nvidia’s PhysX provides extra particle support for your misbehavior in the PC version of the game.
The video is nothing but pure destruction. Explosions, thousands of bullets, glass shards flying around, casings going everywhere – all good stuff.
Pre-order incentives and a Collector’s Edition were announced yesterday, and the game’s due to hit shelves on August 24 in the US and Europe August 27.
Enjoy the video below, courtesy of BigDownload.
Tue, May 18, 2010 | 21:29 BST
Mafia II shots show off PhysX tech

2K Games and NVIDIA are bringing PhysX technology to all versions of Mafia II, and the PC version will feature both PhysX and Vision tech.
Thu, Aug 06, 2009 | 14:02 BST
Batman PC moves to late September, will support PhysX
Squeidosenix just confirmed that the PC version of Batman: Arkham Asylum will not release until September 15 in North America and September 18 in Europe and Australia.
The console SKUs will hit on August 25 as planned.
The publisher also said today that the PC version will support Nvidia’s PhysX tech, which has allowed Rocksteady to “add that little bit extra” for PC fans, according to director Sefton Hill.
Shame they’ll have to wait longer than everyone else.
PR after the break. There’s a couple of PhysX-related screens through there as well.



Deciphering Dark Souls 2′s ‘accessibility’