Tag Archives: Pearl Research

Wed, Mar 28, 2012 | 22:00 BST

Study – Online games market in China grew 32% in 2011 to $6.6B

Qi Xiong Zheng Ba

Pearl Research has estimated that during 2011, the online gaming market in China grew 32% to $6.6 billion.

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Tue, Mar 22, 2011 | 21:43 GMT

Report: Asian games industry still fuelled by Internet cafe culture

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A new report from games industry market analyst firm Pearl Research suggests Internet cafes are still a major motivator in Asian game markets.

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Wed, Apr 08, 2009 | 22:31 BST

Chinese online gaming grew 63% in 2008

worldofwarcraft

San Francisco firm Pearl Research has published a report detailing the growth of the online games market in China. Seems it grew over 63 percent in 2008 to $2.8 billion.

It’s estimated that the market will grow to $5.5 billion in 2012. Over 70 percent of China’s 298 million internet users are under 30 years old.

“Trends to track in 2009 include the growth of social networking sites in China, with over 55 million users, and their cross-pollination with games,” said Pearl’s Allison Luong.

“One overall concern is the lack of diversification with many game operators relying on a single title for the bulk of revenues.

“In addition, a glut of content with more than 200 games on the market, makes releasing a breakout hit increasingly difficult.”

Game operators in China told the firm that the global economic crisis has had no negative effect on business, thus giving companies a load of optimism for the future. Six game operators have already surpasses the $200 million revenue mark.

The most popular online game in China? Netease’s Fantasy Westward Journey, which has over 1.8 million peak concurrent users. World of Warcraft is at one million and in fourth place.

Via Edge.

Wed, Sep 03, 2008 | 06:44 BST

South Korean gaming market facing “saturation”

According to this Edge piece, the South Koren gaming market, while growing fast, may be facing a simple matter of physical limitation.

“One of the biggest issues for South Korea itself as a country is that there are limitations to the country’s growth,” said Pearl Research managing director Allison Luong.

“This is because so many people already own PCs and because of the country’s relatively small size. The concern for everybody in South Korea is that it’s at a saturation point.”

The country’s online gaming market will surpass $1.7 billion in revenue next year, up from $1 billion in 2006.

More through the link.