Tag Archives: Noah Heller
Wed, Apr 25, 2012 | 15:55 BST
“There’s a lot of people we pissed off” with CoD Elite launch, says Activision
Beachhead has admitted it needs to win back users who were turned off Call of Duty Elite following the service’s dismal start alongside Modern Warfare 3 in November last year.
Fri, Apr 13, 2012 | 15:10 BST
Beachhead working on customized tablet application for CoD: Elite
Beachhead has said now that it’s finished “working furiously” on the mobile app for Call of Duty: Elite on Android and iOS, it’s next project was to start on a app for tablets. However, don’t expect it to be a port of the mobile application according to product director Noah Heller.
Fri, Mar 16, 2012 | 06:03 GMT
Call of Duty: Elite PC still in development
Activision has moved to reassure PC gamers still waiting on the launch of Call of Duty: Elite that their patience will be rewarded.
Fri, Jul 22, 2011 | 15:57 BST
Call of Duty Elite beta walkthrough video from Beachhead released
One of Swords has posted a video walkthrough for Call of Duty Elite, which debuts in November and the public beta taking place now. The video below features team leaders at Beachhead, Chacko Sonny the studio head, and Noah Heller Elite’s product director. Another video we posted last week is here.
Mon, Jun 23, 2008 | 19:31 BST
CoD5 Wii Zapper support confirmed
In case you hadn’t worked it out from the headline, Treyarch has confirmed to CVG that Call of Duty: World at War will feature Wii Zapper support.
“It’s a special team at Treyarch – not some out-sourced team. Not some group living in another country. These guys live, eat and breathe Wii,” senior producer Noah Heller said.
“They’re doing a lot of control work and developing a lot of special technology to make sure you’re able to find the enemy as quickly as possible, and we’ll be supporting the Zapper,” he explained. “We’ll be showing the Wii [version] soon.”
Loads more Call of Duty: World at War goodness here.
By Mike Bowden
Mon, Jun 23, 2008 | 17:26 BST
No more numbers in CoD game titles, says Treyarch
Speaking at a Call of Duty: World at War event, developer Treyarch told Videogamer.com that there aren’t going to be any numbers attached to Call of Duty sequels from here on in.
“We’re getting rid of the number in Call of Duty for a very specific reason,” said senior producer Noah Heller. “It’s because we want you to know that when you’re playing Call of Duty: World at War you’re playing the best shooter, the best WW2 game ever. Likewise when you’re playing Modern Warfare, likewise when you play any game that will be called Call of Duty.”
There’s a massive interview with Heller and creative lead Rich Farrelly right here.


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